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Server Downtime For Patch - COMPLETE!


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#21 MeatPuppets

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Posted 16 April 2013 - 09:37 AM



We can listen to this while we wait...

#22 Viper69

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Posted 16 April 2013 - 09:40 AM

Did you guys fix the arm targeting on the founder hunchback missing wildly off center to its crosshair.?

Edited by Viper69, 16 April 2013 - 09:41 AM.


#23 JudgeDeathCZ

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Posted 16 April 2013 - 09:40 AM

733C?Ok I wanna see how you handled that arm moving :(

#24 Reclusiarch

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Posted 16 April 2013 - 09:41 AM

We need more mechs with chicken legs! =D
On topic though, love the lance thingie, going to be awesome!

#25 Cervisiatepidus

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Posted 16 April 2013 - 09:41 AM

Aha. Lovely sound.

#26 Zatosan

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Posted 16 April 2013 - 09:41 AM

Something that I'd be happy to do that would help the matchmaker set up games:

Let me select a couple/few mechs that I'd like to play in a "match queue". When I launch, I don't know which of these I'll be dropped in, but the matchmaker can move to my 2nd/3rd choice if it needs a different mech to slot in.

If we just get one queue slot for each mech weight class, then that would allow the matchmaker to move from the first choice down through the classes for each player. That might help games got started up with solid groups, without either getting kicked or waiting a long time for matches to form up.. only to have them be wonky matchings.

Anyone who wants to play a single mech only could just load up that one mech in their queue.

...I wonder if that's been suggested before, as I'm fairly new and don't spend much time in the forums. Hope it helps, though.

-Zat

#27 LokkonStratos

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Posted 16 April 2013 - 09:43 AM

thx for update !!

#28 Eternal Hunter

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Posted 16 April 2013 - 09:45 AM

Patch seems good from the notes, HSR for ballistics, new mechs and if i read between the lines hopefully fixes the UI bugs we've had+lotta other stuff.

But still nada on ECM - would loved to have seen the fixes they suggested in the command chair post, but hopefully next month?

#29 mLLw

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Posted 16 April 2013 - 09:45 AM

When is the minimap bug going to be fixed?

#30 Evax

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Posted 16 April 2013 - 09:46 AM

I'm scared. Every time they add something new to the maps (baked in shadows?) I worry about game state. Yes, they addressed some bugs, but did they make more.

• Players who are grouped together before entering the match will be assigned to lances together as best as possible.

What? So You guys cant make sure for certain that the 4 guys I dropped with are in my lance?

#31 VagGR

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Posted 16 April 2013 - 09:47 AM

great patch....one thing though

players will auromatically be put into lances when joining...no..no...why? why force people into lances? what about those who really like/want to go lone wolfing. what if i want to be in a lance with a friend on TS and we dont want some guy on our lance doing whatever he wants like giving away our position (since there is no lance based voip so we can coordinate with that person)..

team commanders will be able to rearrange lance members?! so some random dude playing general will be able to part me from my teammates?!

adding lances is absolutely great but this is the wrong way ...why not just let players create and manage their own lances....thats the right way...

other than that great patch...anyway i will wait to try things out and then post on the feedback thread..its just that this lance system brought back BF3 memories and they are not good...

edit. i know im over reacting but i have a bad feeling about this...games 10 years ago had better squad systems than this...

Edited by VagGR, 16 April 2013 - 10:01 AM.


#32 Mokou

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Posted 16 April 2013 - 09:48 AM

Yay! Bug fixes!
I hope u have no create a new bugs.

#33 Ashvins

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Posted 16 April 2013 - 09:48 AM

- There is a maximum of 4 players per lance, and 3 lances per team.
Does this mean we are getting 12 man drops? or just a typo?

#34 Krigherren

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Posted 16 April 2013 - 09:50 AM

I knew it was going to be today, and not the 19th! Hurray. Hopefully having lances will discourage new bloods from going lone wolf on the battlefield, now. Also hoping this somehow puts an end to my D/Cing, which I never had a problem with until the last patch.

#35 Krigherren

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Posted 16 April 2013 - 09:53 AM

View PostAshvins, on 16 April 2013 - 09:48 AM, said:

- There is a maximum of 4 players per lance, and 3 lances per team.
Does this mean we are getting 12 man drops? or just a typo?


Also curious about this myself, I expected something to be said about implementing 12 mans before something about having three four man lances. But eh, I hope it's an indicator that there is indeed 12 mans on the way.

#36 Exinferis

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Posted 16 April 2013 - 09:58 AM

Sounds good......












so far..... and hope is the last to die.

#37 Purplefluffybunny

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Posted 16 April 2013 - 09:59 AM

View PostViper69, on 16 April 2013 - 09:40 AM, said:

Did you guys fix the arm targeting on the founder hunchback missing wildly off center to its crosshair.?


This is related to the ballistics fix, right? I would imagine that you will see some improvement.

#38 Grenadapult

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Posted 16 April 2013 - 10:01 AM

Ahoy Devs! By chance could you make some statement to the affect of "Don't worry, if your NVIDIA GPU started giving you horrible fps on April 2nd, we fixed that with today's patch as well."?? Maybe? Perhaps?

#39 Sebesto

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Posted 16 April 2013 - 10:06 AM

View PostEternal Hunter, on 16 April 2013 - 09:45 AM, said:

But still nada on ECM - would loved to have seen the fixes they suggested in the command chair post, but hopefully next month?


Also nada on people hitting the 200%+ heat on an alpha and surviving with a shut down for a few seconds just to do it again.

#40 DreyfussFrost

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Posted 16 April 2013 - 10:08 AM

Forget repainting hero mechs or any of that nonsense, hopefully "• Fixed one case of users crashing mid game." means I can finally finish a round again for the first time in three weeks.

Edited by TheBaron, 16 April 2013 - 10:08 AM.






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