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Highlander Hardpoints, This Can't Be Right


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#21 Tie Ma

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Posted 16 April 2013 - 08:34 AM

View Postarmyof1, on 16 April 2013 - 08:31 AM, said:

What I don't like about all of the CBill Highlanders are the 2 energy hardpoints in the torso which is a waste, they'd be so much better in the arm like the Heavy Metal. I feel the Cbill Highlanders are getting pretty much shafted, missile hardpoint in the arm is meh.


yeah the energy hardpoints are better in the arm for lasers. but for PPCs they're okay

#22 Lightfoot

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Posted 16 April 2013 - 08:34 AM

View PostAvimimus, on 16 April 2013 - 08:26 AM, said:

I'd've really liked one with three (or four) ballistic hardpoints on one arm, or four missile racks. The mech has enough faults already...


Agreed. The Highlander is one of the heavy ballistic capable assault mechs. Eventually carries a Heavy Gauss, once they are invented. MWO Ballistics are a bit overpowered so there is a balance issue, but still, just one ballistic on a Highlander seems a bit underwhelming.

#23 armyof1

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Posted 16 April 2013 - 08:37 AM

View PostTie Ma, on 16 April 2013 - 08:34 AM, said:


yeah the energy hardpoints are better in the arm for lasers. but for PPCs they're okay


I'd prefer them on the arm too for PPCs because you'd be able to aim up/downwards at a much larger angle. From what I've seen in videos the Highlander arms are fairly high compared to many other mechs so you won't fire into the ground as much when looking over ridges like the Altas for example. With all the two torso energy slots on every CBill Highlander I really think they made the Heavy Metal the Highlander with the best hardpoints. We're getting nerfed Highlanders for Cbills, I give that a solid score of 0/10.

Edited by armyof1, 16 April 2013 - 08:55 AM.


#24 Zaptruder

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Posted 16 April 2013 - 08:37 AM

You dorks. Isn't it obvious that if they're not enough hardpoints, additional hardpoints will be added to the mechs to help differentiate them?

The only case where that wasn't as true was the Stalker - because that thing in all its variations already has more hardpoints than MWO designers are comfortable with.

Edited by Zaptruder, 16 April 2013 - 08:37 AM.


#25 MrPenguin

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Posted 16 April 2013 - 08:38 AM

View PostSadistic Savior, on 16 April 2013 - 08:19 AM, said:

http://mwowiki.org/w...lander_HGN-733C
So we are getting an AC/20 Highlander?? I thought that the fact it has an elbow actuator meant an AC/20 could never fit...what changed?

They removed the elbow actuator.

#26 Felbombling

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Posted 16 April 2013 - 08:46 AM

I'd expect to see extra ballistic slots in the arm, a la the Dragon. This should be interesting.

#27 General Taskeen

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Posted 16 April 2013 - 08:48 AM

The guy that makes the mech lab program for Clan Widowmaker has been way better at predicting hardpoint numbers. I suggest you download that.

Edited by General Taskeen, 16 April 2013 - 08:48 AM.


#28 Satan n stuff

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Posted 16 April 2013 - 08:56 AM

View PostTie Ma, on 16 April 2013 - 08:14 AM, said:

pretty much

the highlanders variants are pretty much the same mech thats been downgraded and upgrade various times. and those iterations have always been on the right arm ballistic weapon. whether its an AC10/Gauss or AC20. but there is one variant with the PPC in the right arm.

hopefully PGI is creative with the hardpoints and help distinguish the variants from eachother.

or they could not. it would be interesting to see a line of mechs with very similar variants.


You mean like a stalker?

#29 BoydofZINJ

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Posted 16 April 2013 - 09:06 AM

The problem we have is this:

2 gauss catapults are not real canon mechs. Likewise, the 6 (ER) PPC Stalker is not a Canon battlemech either. Did you know the Catapult A1, was meant to be a pure LRM boat?


This is the "official" designation of the Catapult CPLT-A1:
CPLT-A1 - The A1 variant of the Catapult was designed without back-up weapons. While it doubles the amount of LRM ammo carried and adds on two tons of armor, it is highly susceptible to close range attacks and has little defense if an enemy does manage to close in on it. BV (1.0) = 1,184, BV (2.0) = 1,285


We think of SPLAT cats (the A1 Cat) as a close range mech and not a long range fire support without backup short range weapons... right?

However, this MWO game takes liberties on Battlemechs. Imagine if we only played stock battlemechs. The game would be very different. Heat management would be more of a pilot skill and not something to be thought as an mech building skill, bought with double heat sinks.

Edited by Boydsan, 16 April 2013 - 09:07 AM.


#30 MaddMaxx

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Posted 16 April 2013 - 09:43 AM

View PostNgamok, on 16 April 2013 - 08:14 AM, said:

PGI will probably add a hardpoint or two to them and will more than likely be in different spots.


Dude, let them QQ. It is the only way they know. Waiting to see the actual load-outs is way to un-QQ for them. :(

#31 mariomanz28

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Posted 16 April 2013 - 09:50 AM

How can we get the 732 variants as those were the original models built in the Star League era. They are supposed to be extremely rare with advanced technology. The 733 was a downgrade to the 732 because they couldn't produce the same technology used on the 732 due to the loss of technology. We should be getting 733's and that would be pretty much it according to the timeline.

Edited by mariomanz28, 16 April 2013 - 09:51 AM.


#32 MaddMaxx

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Posted 16 April 2013 - 09:58 AM

View Postmariomanz28, on 16 April 2013 - 09:50 AM, said:

How can we get the 732 variants as those were the original models built in the Star League era. They are supposed to be extremely rare with advanced technology. The 733 was a downgrade to the 732 because they couldn't produce the same technology used on the 732 due to the loss of technology. We should be getting 733's and that would be pretty much it according to the timeline.


Patch Notes are up dude. :(

#33 M1N3CRAF7

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Posted 16 April 2013 - 10:00 AM

UUUgh im so disapointed in the arm missle hardpoint... god damnit pgi... now im going to have to pay to get the HM.. was this the plan pgi? i mean wheres the variation in hard points? why cant we have something like the HM but not for mc? i was really really hoping for 2 balistics in arms, 4 energy (2 or 3 in arms/1 or 2 in torso) and 1 missle in torso. thanks pgi way to **** up a wet dream.

#34 verybad

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Posted 16 April 2013 - 10:07 AM

Fortunatly, the hardpoints don't matter, because good players with the jumpjets on a Highlander will be able to overcome any other player.

I just wish I bought one :(

#35 Deathlike

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Posted 16 April 2013 - 10:11 AM

No dual Gauss assault for you... for now!

Edited by Deathlike, 16 April 2013 - 10:11 AM.


#36 SMDMadCow

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Posted 16 April 2013 - 10:14 AM

View PostDeathlike, on 16 April 2013 - 10:11 AM, said:

No dual Gauss assault for you... for now!


Will have to wait for Gunslinger or Cerberus.

#37 Applecrow

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Posted 16 April 2013 - 10:15 AM

I do think the assault mechs need more hardpoints, at least 1-2 more of any type. Heck there are lights with as many or more hardpoints.



*Excluding the Stalker of course.

#38 M1N3CRAF7

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Posted 16 April 2013 - 10:18 AM

i would approve 2 balistic each arm, 4-5 energy 2 each arm 1/2 torso and 2 missle in torso. :(

im a fan of weapon symmetry in placment

Edited by M1N3CRAF7, 16 April 2013 - 10:20 AM.


#39 3rdworld

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Posted 16 April 2013 - 10:22 AM

I can feel it, coming in the air tonight....

Posted Image

#40 Ricama

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Posted 16 April 2013 - 10:28 AM

View PostLord Perversor, on 16 April 2013 - 08:33 AM, said:


Like Dragons? :(

Or the Atlas?

I'm guessing they're going to do the same thing with the Highlander that they did with the Atlas, add a missile hardpoint here and the ac 20 will be at least 2 possibly 3 balistic hand hardpoints. I hope at least one has arm lasers or we're wandering into P2W territory.





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