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New Mechs: Highlanders


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#1 Kyle Polulak

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Posted 16 April 2013 - 10:01 AM

Tell us what you think of the new Highlander Mechs!

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Highlander HGN-732

- Tonnage: 90.
- Engine: 270.
- Top Speed: 48.6 kph.
- Max Engine Rating: 325.
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- Armor: 554 (Ferro-Fibrous).
- Weapons & Equipment:
- Left Arm: SRM 6.
- Left Torso: LRM 20.
- Right Torso: 2 Medium Lasers.
- Right Arm: Gauss Rifle.
- Internal Structure: Standard.
- Hardpoints:
- Left Arm: 2 Missile.
- Left Torso: 1 Missile, 1 AMS.
- Right Torso: 3 Energy.
- Right Arm: 1 Ballistic.
- Heat Sinks: 12 Single.
- Jump Jets: 3 (3 Max).
- ECM Capable?: No.
- Module Slots: 2.

Highlander HGN-733

- Tonnage: 90.
- Engine: 270.
- Top Speed: 48.6 kph.
- Max Engine Rating: 325.
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- Armor: 558 (Standard).
- Weapons & Equipment:
- Left Arm: SRM 6.
- Left Torso: LRM 20.
- Right Torso: 2 Medium Lasers.
- Right Arm: AC/10.
- Internal Structure: Standard.
- Hardpoints:
- Left Arm: 2 Missile.
- Left Torso: 2 Missile, 1 AMS.
- Right Torso: 2 Energy.
- Right Arm: 1 Ballistic.
- Heat Sinks: 13 Single.
- Jump Jets: 3 (3 Max).
- ECM Capable?: No.
- Module Slots: 2.

Highlander HGN-733C

- Tonnage: 90.
- Engine: 270.
- Top Speed: 48.6 kph.
- Max Engine Rating: 325.
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 10 degrees to each side.
- 30 degrees up and down.
- Armor: 558 (Standard).
- Weapons & Equipment:
- Left Arm: SRM 6.
- Left Torso: LRM 20.
- Right Torso: 2 Medium Lasers.
- Right Arm: AC/20.
- Internal Structure: Standard.
- Hardpoints:
- Left Arm: 1 Missile.
- Left Torso: 2 Missile, 1 AMS.
- Right Torso: 2 Energy.
- Right Arm: 2 Ballistic.
- Heat Sinks: 13 Single.
- Jump Jets: 3 (4 Max).
- ECM Capable?: No.
- Module Slots: 2.

Highlander HGN-733P

- Tonnage: 90.
- Engine: 270.
- Top Speed: 48.6 kph.
- Max Engine Rating: 325.
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- Armor: 558 (Standard).
- Weapons & Equipment:
- Left Arm: SRM 6.
- Left Torso: LRM 20.
- Right Torso: 2 Medium Lasers.
- Right Arm: PPC.
- Internal Structure: Standard.
- Hardpoints:
- Left Arm: 1 Missile.
- Left Torso: 2 Missile, 1 AMS.
- Right Torso: 2 Energy.
- Right Arm: 2 Energy.
- Heat Sinks: 20 Single.
- Jump Jets: 3 (3 Max).
- ECM Capable?: No.
- Module Slots: 2.

Highlander Variant Quirks

- HGN-732 and HGN-733 have a 10% faster turning rate.
- HGN-733C has a 5% faster turning rate and a 5% faster torso movement rate.


#2 theta123

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Posted 16 April 2013 - 12:00 PM

Can the 732 and 733 mount an AC20 in there right arm??

Edited by theta123, 16 April 2013 - 12:01 PM.


#3 Devin Takkar

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Posted 16 April 2013 - 12:15 PM

I'm going to repeat myself now, because I noticed this problem before with the Heavy Metal but didn't get any feedback:

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I believe there is a bug, maybe two concerning the missile hardpoints or more exactly the number of missile tubes (and yes, it's awesome that you can see every weapon change on this mech):

First (and that's the maybe, because it could be intentional): Bigger launcher should always use the missile hardpoint with more possible missile tubes. If you use lrm20 + lrm10, you get (if you put the lrm20 in first) one big 20 tube launcher and the 10 tube launcher on the side, but if you use lrm >10 with any srm launcher, the srm always go into the bigger launcher, which leads to gigantic holes in your side torso and an lrm >10 that spilts its missile salvo.

And second: Even if the graphical representation shows enough missile tubes for lrm >10+lrm10, (for example 20tubes in the big launcher, 10 in the smaller one), the game changes your loadout as soon as you enter a game and you end up with a lrm20 stuck in a 10tube launcher and an lrm10 in the big launcher.
That's probably not intentional, is it? ;)

The exact same thing happens with the standard variants of this mech. I bought a 733C today and equipped it with an lrm20 and srm6 in the side torso. Before entering a match, the mech showed 20tubes in its big launcher and 6 in the smaller one, but as soon as I entered a match, the loadout changed to 6 tubes in the big launcher and 10 in the smaller one (and it obviously started splitting its lrm-salvos).
Please fix this.

Edited by Devin Takkar, 16 April 2013 - 12:27 PM.


#4 Ryvucz

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Posted 16 April 2013 - 12:15 PM

I like them, mostly due to jump jets and not as wide as an Awesome.

I suppose them not being pink by default is a plus, too. =P

View Posttheta123, on 16 April 2013 - 12:00 PM, said:

Can the 732 and 733 mount an AC20 in there right arm??


No, they cannot.

#5 Captain Teft

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Posted 16 April 2013 - 01:18 PM

All four Highlanders have REALLY similar hardpoints...

3 missile, 4 energy
3 missile, 3 energy, 1 ballistic
3 missile, 2 energy, 2 ballistic, +1 max jumpjets
4 missile, 2 energy, 1 ballistic

Not much variability at all. I don't know. I haven't run any of them yet so maybe they FEEL different, but they read verrrry similar.

#6 Leiska

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Posted 16 April 2013 - 01:28 PM

The hero variant seems quite good this time. I feel like having missile points in arms is kind of a waste.

#7 theta123

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Posted 16 April 2013 - 01:51 PM

is it me or is the highlander


weak?

#8 Corvus Antaka

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Posted 16 April 2013 - 02:13 PM

View PostCaptain Teft, on 16 April 2013 - 01:18 PM, said:

All four Highlanders have REALLY similar hardpoints...

3 missile, 4 energy
3 missile, 3 energy, 1 ballistic
3 missile, 2 energy, 2 ballistic, +1 max jumpjets
4 missile, 2 energy, 1 ballistic

Not much variability at all. I don't know. I haven't run any of them yet so maybe they FEEL different, but they read verrrry similar.


This. Why no highlander with 2 ballistic points 1 in each arm?

mostly imho at least 2 other highlanders should be capable of arm mounting weapons energy/ballistic in BOTH arms. having this limited to a hero mech only really sucks.

#9 tulip

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Posted 16 April 2013 - 02:42 PM

Highlander HGN-733C

- Arm Movement:
- 10 degrees to each side.

- Right Arm: AC/20.
So the right arm shouldn't have any lateral movement as it doesn't have the actuator, here is a list of all the mechs are going to have to be given 10 degrees lateral movement to make this balanced.

Jenner (all variants)
Raven (all variants)
Cicada (all variants)
Centurion (Yen Lo Wang)
Catapult (all variants)
Jagermech (all variants)
Stalker (all variants)

Or you could remove it from the highlander 733C, whichever is easier. There is a sacrifice to dropping actuators for critical slots, even if you didn't put an AC/20 in you'd still have one more slot for heatsinks/ammo/dynamic structure slots.

I know the issue is the left arm has it's actuator so you've gone for a compromise but honestly, you'd be better off just locking the right arm to the torso thus leaving the left to follow the arm reticule or locking the left arm laterally too, leave it's actuator in or remove it whichever is better but the right arm should not have 10 degrees movement when the above mechs do not.

Edited by tulip, 16 April 2013 - 02:44 PM.


#10 Koniving

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Posted 16 April 2013 - 02:53 PM

Missile points in the arm and torso encourage separation of SRMs and LRMs (LRMs in torso).

SRM hole size bug is caused by the use of textures instead of actual geometry; which is ironic as each has a geometrical "source" location from which missiles spawn, defeating the rendering cost purpose of using textures instead.

I confess that I would have liked to see some mechs with ballistics and/or energy in the left side instead for a bit more variation, though I understand the time and financial simplicity of this method. I know before seeing the hardpoint distribution, just the images of default rigs was really disappointing when all looked identical with the exception of the right arm's barrel. That said I've fought some Highlanders and they actually seem much more terrifying to face combat-wise than the Heavy Metal is.

For those whining about the AC-20 variant, I think a simpler possible fix for the AC-20 mech would have been to put the Ballistic in the right torso and all energy hardpoints in the right arm, then remove the arm pivot limitation and re-implement the lower arm actuator.

Edited by Koniving, 17 April 2013 - 06:36 AM.


#11 White Bear 84

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Posted 16 April 2013 - 04:28 PM

View PostRyvucz, on 16 April 2013 - 12:15 PM, said:

I like them, mostly due to jump jets and not as wide as an Awesome. I suppose them not being pink by default is a plus, too. =P No, they cannot.


The heavy metal is a walking target.. ..especially on alpine. I cant wait to change hero mech camo patterns (which i was expecting today actually?!?!?!?)

#12 Chavette

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Posted 16 April 2013 - 06:40 PM

The highlander with less arm actuators should be penalized on its arm twist range.

#13 Devil Fox

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Posted 16 April 2013 - 07:02 PM

View PostChavette, on 16 April 2013 - 06:40 PM, said:

The highlander with less arm actuators should be penalized on its arm twist range.


It is... it receives a 10% arm twist factor compared to the standard 20% the other variants obtain.

But as others have said, the Highlander is ineffect the Stalker all over, too similar across the board with very little variety between variations or builds at present. Still I'm running one like my Stalker with 45LRM's, 2LL and 2ML, the other variation is a poptart version simply because of their huge CT's, JJ's and really no way to survive a solid brawl against other assaults in any reasonable fight.

#14 Bazukyuu

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Posted 16 April 2013 - 07:18 PM

Highlander as is big Centurion?

#15 Inyc

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Posted 16 April 2013 - 07:36 PM

View PostDevin Takkar, on 16 April 2013 - 12:15 PM, said:

I'm going to repeat myself now, because I noticed this problem before with the Heavy Metal but didn't get any feedback:

The exact same thing happens with the standard variants of this mech. I bought a 733C today and equipped it with an lrm20 and srm6 in the side torso. Before entering a match, the mech showed 20tubes in its big launcher and 6 in the smaller one, but as soon as I entered a match, the loadout changed to 6 tubes in the big launcher and 10 in the smaller one (and it obviously started splitting its lrm-salvos).
Please fix this.


Yes, please fix this. It is amazingly aggravating to get a nice 20 tube launcher and not be able to use it.

#16 0I0

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Posted 16 April 2013 - 10:07 PM

Absolutely love the 33c, I was mainly a Phrac pilot before there release. Now that all the landers are out, I think there fantastic.

I can't speak for much outside the 33c, I like the balance choices with the right arm. Beyond that, I'm enjoying the new mechs too much too give any real criticism atm.

View PostApostal, on 16 April 2013 - 07:02 PM, said:


It is... it receives a 10% arm twist factor compared to the standard 20% the other variants obtain.

But as others have said, the Highlander is ineffect the Stalker all over, too similar across the board with very little variety between variations or builds at present. Still I'm running one like my Stalker with 45LRM's, 2LL and 2ML, the other variation is a poptart version simply because of their huge CT's, JJ's and really no way to survive a solid brawl against other assaults in any reasonable fight.



As I've said in a few other posts, the highlanders not a poptart or a brawler. When you learn to play it as both, and use your JJ's effectively in a brawl, you win. When you try to do one or the other, and play it like a small atlas, or a big 3d, you loose.

#17 0I0

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Posted 16 April 2013 - 10:11 PM

View PostCYBRN4CR, on 16 April 2013 - 07:00 PM, said:

Not too shabby job of the stock loadouts, considering that's what they were in lore. I kind of figured the normal variants would have 3 jump jets. The 733C was an interesting take. While I can see why the halfway actuation was done, I do kind of agree if the Wang was given no horizontal actuation due to its AC20 arm, the AC20 arm and SRM arm of the 733C should be treated in the same way. Maybe give the 733C a 100 degree torso twist range to compensate?



I've been running it all day, I'd say its about fine as is. 10 degree yaw is about as close to useless as your going to get(well without being completely locked). Also, as the left arm still has its actuators, how do you reason that it should be treated the same? As it is, they've just completely reduced movement going both ways, instead of giving you 20 degrees to the left and none to the right(which makes more sense, but meh)

#18 Iacov

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Posted 17 April 2013 - 12:19 AM

love my 733p
although i get the feeling that it is a piece of pie for all those boat builds around...

#19 Rezerford

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Posted 17 April 2013 - 12:23 AM

For me Highlander is the best mech in game as of now. Visualization is just amazing. Missile launchers, ballistics are shown as they supposed to be shown (Place, view, quantity).
Thanks PGI. This is an excellent gift for me ! :)

#20 Nebelfeuer

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Posted 17 April 2013 - 02:08 AM

HGN 732 just became my first own assaultmech - I definitely like the balanced loadout options good longrange firesupport with enough punsh and armor to close in for a push. JJ make it much more flexible while changing position. Ballistics in an arm combined with the netcode updates feels very nice.





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