Networking & Performance: Ballistics State Rewind
#61
Posted 18 April 2013 - 03:42 PM
I'm generally a ping of under 100ms and it looked like I was connecting gauss and Ac/10 shots left right and centre on light mechs, but none of the damage was registered.
#62
Posted 18 April 2013 - 05:58 PM
And no Registered damage.
Something is seriously wrong.
#63
Posted 18 April 2013 - 06:39 PM
#64
Posted 18 April 2013 - 10:20 PM
#65
Posted 18 April 2013 - 10:59 PM
#66
Posted 19 April 2013 - 01:28 AM
At short range versus fast targets it does not work for me though (playing from Australia). Last night I was being circle-strafed by a Spider in my AC5 Jager, and direct hits according to my client were not registering any damage. My dead teammate spectating informed me that my shots were passing behind the target. Once I compensated for this with more lead I was able to damage the target. It was just like the previous system -- hits missing according to my client, but I was getting a red targeting reticle and damage was showing on the target paperdoll.
So all in all, pretty damn close but not quite there. You'll never be able to make it perfect when some players are playing a quarter to a half second behind though. I definitely recognise and applaud the huge improvement that this patch has brought.
#67
Posted 19 April 2013 - 06:27 AM
Crashingmail, on 18 April 2013 - 10:20 PM, said:
Ac/2 is not the measuring stick. You throw so much lead, something has to hit. Telomere with Ac/5 is more like it. Slow shots that count to connect will measure this ability.
#68
Posted 19 April 2013 - 06:31 AM
so many direct hits without dmg
it sure feels better sometimes.... but mostly its just not
very strange
#69
Posted 19 April 2013 - 09:09 AM
#70
Posted 19 April 2013 - 09:36 AM
My cataphract 4x thanks you. <hug>
#71
Posted 19 April 2013 - 02:09 PM
The only serious bugs I got were no radar/no battlegrid (3 out of 12 matches)
I did get several 'silent hits', meaning Betty told me about damage but there was no indication in cockpit of of being hit. No shake, no sound, no damage indicators flashing. I think HSR is calculating the damage correctly but not the indicators.
Overall, a good patch, for me.
#72
Posted 20 April 2013 - 12:58 AM
Keep at it.....
#73
Posted 20 April 2013 - 05:19 AM
Well done, great patch.
#74
Posted 20 April 2013 - 07:07 AM
#75
Posted 20 April 2013 - 07:27 AM
#76
Posted 20 April 2013 - 08:23 AM
DV McKenna, on 16 April 2013 - 11:52 AM, said:
This. I'm hitting targets some of them at point blank, getting a glow on their chassis, sparks fly and **no damage done**. The hit registration is still off, as well as various terrain physics box errors. IT's hugely frustrating to **know** full well I'm hitting someone, but not getting the reward, all the while being hammered by damage from the target.
I'm not entirely sure what's going on, all I know is I'm taking more damage, more of my shots are regging than before, but a lot are still not counting when they should.
#77
Posted 21 April 2013 - 02:15 AM
Now might be the time to reconsider speed of lights, if technically possible, but that's a different issue entirely.
#78
Posted 22 April 2013 - 01:23 PM
I havent noticed any difference with ballistics though. And PPCs seem less accurate also vs small faster mechs at farther ranges. They seem to be accurate, although not doing full damage on the faster mechs at closer ranges.
Also the mouse control in game seems to have changed. I noticed it when about a month ago I had to do a fresh install of the game because it wouldnt patch. After the fresh install, my reticle in game is jerky and very hard to aim at things farther away because of it. I had never changed any mouse settings in the cfg files before, and my hardware mouse settings hadnt changed, so something in the game itself related to mouse reticle control has changed. Its just more jerky now. Very hard to steady my aim. Has something changed?
#79
Posted 23 April 2013 - 07:56 AM
I am happy to report that the Jenner (F at least) is still a viable mech!
There was some weirdness with an LBX10 seemingly shooting through buildings but other than that, good times!
#80
Posted 23 April 2013 - 11:49 AM
Standing still target taking no damage , ennemy at 20 M of your mech (be it with ERPPC/AC/20/Gauss) taking no damage.
I've Uninstalled the game and Installed it again , nope , same problem.
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