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Hidden Changes, April 16Th. Patch


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#21 Jess Hazen

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Posted 16 April 2013 - 11:45 AM

My Jenner moves 1km/h slower with the top engine. ;)

Ninja nerf to the Jenner.

Previously 138.8 * 1.1 = 152.68 or 152.7

Now the Jenner moves at 151.7.

Speed tweak now only increases the speed of the Jenner by 9%.

Edited by Jess Hazen, 16 April 2013 - 11:57 AM.


#22 stjobe

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Posted 16 April 2013 - 11:48 AM

View PostJess Hazen, on 16 April 2013 - 11:45 AM, said:

My Jenner moves 1km/h slower with the top engine. ;)

I just noticed my SDR-5D only does 150.4 as opposed to 151.5 pre-patch. So something changed with the top speeds.

#23 Mackman

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Posted 16 April 2013 - 11:54 AM

View PostRoadbeer, on 16 April 2013 - 10:52 AM, said:

I liked the addition of the ETA as well.
Hope I don't have to see the EULA every time we patch though.


League of Legends forces you to agree to the EULA as well as the ToS every time you patch. It's just good practice for a company, especially one that allows you to pay real money to access something that may change without warning.

#24 TheMadTypist

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Posted 16 April 2013 - 11:57 AM

The directional impact warning that flashes up to tell you where fire is coming from no longer appears on AC or PPC projectile impacts- not just jump snipers, NINJA jump snipers.

#25 Jess Hazen

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Posted 16 April 2013 - 11:59 AM

View Poststjobe, on 16 April 2013 - 11:48 AM, said:

I just noticed my SDR-5D only does 150.4 as opposed to 151.5 pre-patch. So something changed with the top speeds.


So it would seem.

#26 stjobe

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Posted 16 April 2013 - 12:00 PM

View PostTheMadTypist, on 16 April 2013 - 11:57 AM, said:

The directional impact warning that flashes up to tell you where fire is coming from no longer appears on AC or PPC projectile impacts- not just jump snipers, NINJA jump snipers.

Ow... I hope you reported that as a bug to support@mwomercs.com.

#27 Ghost Rider LSOV

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Posted 16 April 2013 - 12:09 PM

I think that night vision's edges are a bit blurry now?

Edit: Also had a speed decrease of 0.5 in my Atlas.

Edited by Ghost Rider LSOV, 16 April 2013 - 12:29 PM.


#28 Gristle

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Posted 16 April 2013 - 12:12 PM

View PostGhost Rider LSOV, on 16 April 2013 - 12:09 PM, said:

I think that night vision's edges are a bit blurry now?

Edit: Also had a speed decrease of 0.5 in my Atlas.


I noticed that before this patch.

#29 KuruptU4Fun

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Posted 16 April 2013 - 12:21 PM

View PostKuruptU4Fun, on 16 April 2013 - 10:56 AM, said:


Ever read any of Apple's EULA's before? I keep thinking that somewhere they will slip in something about Prima Nocture without anyone seeing it.

View PostRG Notch, on 16 April 2013 - 11:14 AM, said:

They can slip whatever they want in since it's all non enforceable. Just designed to scare people.


But look at it this way, if I were the head of Apple, had the Prima Nocture clause in without anyone seeing it. Then my butt would be out at the playboy mansion along with Hef just having fun!!!!

#30 Roland

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Posted 16 April 2013 - 12:25 PM

View PostTheMadTypist, on 16 April 2013 - 11:57 AM, said:

The directional impact warning that flashes up to tell you where fire is coming from no longer appears on AC or PPC projectile impacts- not just jump snipers, NINJA jump snipers.

Tonight is going to be epic.

#31 Wildman13

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Posted 16 April 2013 - 12:31 PM

View PostHawkwings, on 16 April 2013 - 10:43 AM, said:

Clicking your soul away before downloading the patch AKA the EULA.


I often wish companies would do their customers the favor of highlighting changes in EULA's when they pop a new one in your face. I'm one of the rare people that actually read most of the EULA's before I agree to them, so it would be marvelous if I could just see what they've changed.

I doubt it will ever become common, though. Unscrupulous companies use EULA changes to slip in unpopular changes (not accusing this company)

#32 TruePoindexter

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Posted 16 April 2013 - 12:33 PM

View PostHeffay, on 16 April 2013 - 11:20 AM, said:

  • Onyxia deep breathes more.



Don't get knocked into the whelp pit now or it's -50 DKP.

Edited by TruePoindexter, 16 April 2013 - 12:33 PM.


#33 Dakkath

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Posted 16 April 2013 - 12:35 PM

View PostTruePoindexter, on 16 April 2013 - 12:33 PM, said:



Don't get knocked into the whelp pit now or it's -50 DKP.



Suddenly moar dots!

#34 TruePoindexter

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Posted 16 April 2013 - 12:35 PM

View PostTheMadTypist, on 16 April 2013 - 11:57 AM, said:

The directional impact warning that flashes up to tell you where fire is coming from no longer appears on AC or PPC projectile impacts- not just jump snipers, NINJA jump snipers.


Yikes - can you confirm that one cause that's kinda important. ;)

#35 Chavette

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Posted 16 April 2013 - 12:40 PM

I just read in the EULA it gives them permission to operate me into a human centipede!!

But if thats what I gotta do to master HM, thats what I gotta do.

Edited by Chavette, 16 April 2013 - 12:40 PM.


#36 Vasces Diablo

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Posted 16 April 2013 - 12:41 PM

View Poststjobe, on 16 April 2013 - 11:48 AM, said:

I just noticed my SDR-5D only does 150.4 as opposed to 151.5 pre-patch. So something changed with the top speeds.


• changed the way that math works. Percentage increase/decrease now calculate however PGI says they do.

#37 mariomanz28

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Posted 16 April 2013 - 12:45 PM

Stealth nerf to Speed Tweak. All of my mechs that have it are 0.5-1kph slower than before. Tested mechs without speed tweak and their top speed is normal.

#38 Ragor

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Posted 16 April 2013 - 12:53 PM

View PostLordBraxton, on 16 April 2013 - 11:09 AM, said:

(...)
Its got to be the worst MOBA i've ever seen, and shocking that its from the developers of Sins of a Solar Empire, a classic....


LoL - what?! Sins of a Solar Empire is already a classic?! After barely five years on the market and not so well sales? Ok, I admit it was a ok'ish, nearly a good game. But a classic? MoOII, that would be a classic.

But I can only talk for myself here, everybody has his own definitions.


Posted Image

Edited by Ragor, 16 April 2013 - 12:55 PM.


#39 Smk

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Posted 16 April 2013 - 12:56 PM

View PostTruePoindexter, on 16 April 2013 - 12:35 PM, said:


Yikes - can you confirm that one cause that's kinda important. ;)

That's not even new. I had a game yesterday where suddenly I was blasted with the warning critical damage without any shake or damage notification. I just suddenly didn't have any rear armor.

#40 Sir Wulfrick

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Posted 16 April 2013 - 01:19 PM

Is it me or has the jam rate of the U/AC been DRASTICALLY reduced?





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