The current run-speed is out there, for sure. Though for the first 4 seconds or so after striking a crippled leg, your mech limps at an appallingly slow rate. (which I believe it should.) I can see where they were going with it, since you still have one good leg, but I dont know anyone that can hop at have their bipedal speed. 25% speed would probably be more resaonable. (and that remaining leg should probably be taking damage slowly over time if it moves, since its taking a pounding just by hopping)
I believe part of the disparity between the two (torso destruction and leg destruction) is in the representation of it. Your mechs leg
hasn't been blown off. Its been 'destroyed' in that it no longer serves any more purpose than a crutch or peg leg. Its internal structure seems to assume that beyond the statistical value where function degrades as it takes damage there is another assumed mechanical stability provided by the twisted material that remains. Further pouring damage into that leg, through damage transfer does destroy the mech. Is this because the bullets and missiles are scooped up through a funnel and aimed into the internals of the mech body? nope. I believe this damage mechanic to merely be the representation of that last bit of assumed structure being finally cut to bits, and the mech being rendered completely inneffective (ie, leg now actually blown off, and combat inneffective, laying on the ground, which is where it winds up)
As an extension to this, a further disparity comes from the comarison between legs and torsos. As a torso has something hanging off of it providing load, where the leg does not. It has the weight of the mech on it, obviously, but my theory above accounts for that scenario. What I mean is that the leg has nothing hanging of of it. And while the argument could reasonably be made that the torso would also take this into account (ie, its structure is built to support the weight of a limb) there hasnt been any representation in game visually or otherwise that this 'assumed additional structure' exists. The point that some have made that all of the control wiring and whatnot were destroyed with the torso also bears merit. Also, if a Hatchetman has its arm destroyed, which is represented by it coming off, I don't believe we'd be having this conversation about retaining the hatchet. It also is my belief that the torso elements are not going to be as beefy as the legs, since they dont carry anywhere near the weight nor see remotely the same stresses that the legs must.
What would be cool, in my opinion, was that if sometimes when the torso got blown out with something other than explosive weapons, that the torso section would collapse but hang on, leaving the arm dangling at some unnatural angle similar to that of person with their shoulder out of the socket. Weapons nonfunctional, but you could still shield with it in a rudimentary form.
That, and heavily nerfing wrecked leg travel speeds.
Edited by Donas, 19 April 2013 - 08:08 AM.