Shumabot, on 17 April 2013 - 08:26 AM, said:
I agree that that is the 'tradeoff', however mechs with arm actuators as I outlined before have lower firing angles, larger and more easily destroyed arms, and issues with weapon convergence that make them harder to pilot. I would think those would already be harsh enough. Anecdotally, it appears that the best mechs tend to be the ones without arms for the reasons outlined (though without better distribution of weights its hard to fairly compare them).
Yes, and that is a complete failure by PGI's implementation. They use actuators, whether intentionally or unintentionally, as a penalty for mechs. That's not how it should work. Not just "because table top" but because it's imbalanced. It's like giving mechs a hard-installed command console they can't remove and occupies crit slots and tonnage, but does offer no advantages.