Jump to content

Holding Trigger For Lasers Instead Of Timed Lasers


21 replies to this topic

#21 zraven7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationDuluth, Georgia

Posted 17 April 2013 - 12:09 PM

View PostNoob Weapons, on 17 April 2013 - 11:59 AM, said:


Dont know about his, but this is mine.

http://mwo.smurfy-ne...ca14707b04abac4

30 damage alpha, that I can fire normally 3 times without overheating, and a fourth if I wait a second.

Your suggestion lets me hold the button till I hit 95% heat, which would be for about 3-4 seconds for a 90 damage strike.

You realize that that allows me to core anyone I happen to manage to sneak up behind before they have time to react to it? An atlas has 60 structure hit points, and 28 hp in the back, meaning by concentrating my fire, a jenner can destroy an atlas in a manner of seconds.

Everyone would revolve their builds around lasers however, meaning those 4 large laser stalkers would also deal around 35 damage per second with much better heat containment than my Jenner. Sure they could reduce damage rates of lasers, but now we are creating balance issues instead of solving them, when there was nothing wrong with how lasers worked to begin with.

I have almost the exact same build. 1 less JJ, lil more armor, but same armament.

#22 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 17 April 2013 - 12:21 PM

Well ok, then maybe it would not really work by being OP and implying balancing means it would be too much work for what it would bring in.

Thanks for the discussion!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users