

Holding Trigger For Lasers Instead Of Timed Lasers
#1
Posted 16 April 2013 - 11:02 AM
At one point, was there a discussion about letting players hold the trigger as long as they want for lasers instead of timed lasers? I mean it would just works too... if someone hold too long it will overheat, on the other side when you are close to overheat you could fire tiny shots if needed.
If someone manage to do a build with so many heatsinks that he can continuously fire a single laser at an ennemy then fine but there is still the targeting skill that are required with an enemy that would probably move and a single laser is not doing that much damage. Of course it would be impossible to have a laser boat constantly firing lasers.
Maybe this could be an option like the recently introduced throttle decay. One could choose to have continuous firing lasers or timed lasers.
#2
Posted 16 April 2013 - 11:10 AM
#4
Posted 16 April 2013 - 11:56 AM
#5
Posted 16 April 2013 - 03:06 PM
#6
Posted 16 April 2013 - 05:08 PM
Then if those were available once, I wonder why they would not be this time too... I mean, I had this idea without knowing about the past version and I think it could works, like a preference for each one, knowing that those won't be necessary better than current one. People would try playing with continuous, or timed and select their favorite.
I think I will try to port this discussion in an Ask the devs thread and see what they have to say.
#7
Posted 16 April 2013 - 05:12 PM
I do know that the lasers are timed to prevent people from abusing a simple "OMG HOLD THE BUTTON" issue.
Also when they implement specific companies for weapons, the timing would allow itself to be a variable factor between laser manufacturers.
#8
Posted 16 April 2013 - 05:23 PM
Koniving, on 16 April 2013 - 05:12 PM, said:
Not really, with current timers, it's pretty easy to overheat, so just think of the popular 9ML HBK-4P for example. If you remove the cut-off timer to allow continuous fire, one would overheat in no time ifhave no clue how to use that mode. People would have to 'master' how to use those, but at least it would be an option.
I can't tell you which mode I would prefer but having the option to choose would let me try both mode.
#9
Posted 16 April 2013 - 05:28 PM
Cannot managed your heat. (Just take note how much heat your alphas generate in each map.)
You overheat at the wrong time ? (Headshot bait) You die. That's how it should be.
On the the other had... It would be neat to see Enterprise Class Laser Stalkers running around in this mode.
'Fire Phasers !!' '*A annoying laser recharge sounds starts first' 'ZooooooooooM!!'
Enemy mech explodes !!

Edited by ShinVector, 16 April 2013 - 05:39 PM.
#10
Posted 17 April 2013 - 07:49 AM
#11
Posted 17 April 2013 - 08:39 AM
zraven7, on 17 April 2013 - 07:49 AM, said:
What? I'm not sure I understand why it would be broken.
If there is no timer when firing a laser, you could press the trigger and hold it until heat reach 95%, then release and wait for the heat to dissipate. If someone wants it, could fire it again half a second later but for a very short period. Otherwise you let it cooldown longer.
#12
Posted 17 April 2013 - 08:42 AM
The "pulse a couple of times and stop" is the Golden Standard for pulse lasers. Just like a regular laser is a single fixed-duration pulse. That's the way they are in lore. That's the way they should be in MechWarrior.
And if they started adding options like this ... when would it end? Variable missile volleys (I want my LRM-20 to fire in ten volleys of two missiles. I want my SRM-6 to fire in two volleys of three missiles.). I want my autocannon to fire in bursts of three, and somebody else wants theirs in bursts of ten shots.
No. Too many options would just eat up precious development time better suited for actual content and bug fixes. And they could never please all of us anyway. So they should stick with the BattleTech base like they have been, with a few tweaks to make stuff unique to MW:O. A continuous-fire laser? That's not a "tweak" that's a new weapon type that should never see the light of day.
Edit: By the way, this should really be in Suggestions. Can we get a mod to move it for us?
Edited by Durant Carlyle, 17 April 2013 - 08:43 AM.
#13
Posted 17 April 2013 - 10:39 AM
Rhialto, on 17 April 2013 - 08:39 AM, said:
If there is no timer when firing a laser, you could press the trigger and hold it until heat reach 95%, then release and wait for the heat to dissipate. If someone wants it, could fire it again half a second later but for a very short period. Otherwise you let it cooldown longer.
Not cooldown as in heat. Cooldown refers to the time the weapon requires between shots. If you fire a medium laser, once it's done firing, you cant just mash the click and immediately fire it again. You have to wait about a second before it can again be shot, no matter the current heat. If you allowed "hold to fire" it would be like having a laser that could be fired 2 or 3 times (or any number of times) instantly after itself.
If they implemented "hold to fire" with current lasers and heat, my Jenner could core just about anything it came up behind in one pass. It would be stupid broken.
#14
Posted 17 April 2013 - 10:43 AM
But yes. ZRaven7 means cooldown as in "Cycle time."
#15
Posted 17 April 2013 - 10:49 AM
Koniving, on 17 April 2013 - 10:43 AM, said:
But yes. ZRaven7 means cooldown as in "Cycle time."
Oh, my god, I didn't even think of that. Legging lights would become a practice in child-like simplicity.
Yeah, nothing good would come of this, ever.
#16
Posted 17 April 2013 - 10:54 AM
#17
Posted 17 April 2013 - 11:13 AM
also if you try to fire before the cd is finished it can jam taking additional time to fire again
Edited by Darrien, 17 April 2013 - 11:13 AM.
#18
Posted 17 April 2013 - 11:38 AM
zraven7, on 17 April 2013 - 10:39 AM, said:
Can you post your Jenner build? Like I previously said, if someone manage to only use a single laser with tons of heatsinks and be able to fire constantly, having a single laser usually don't hurt that much, you would have to be very skilled to fire the same spot long enough to kill. The target should be moving and so you are...
#19
Posted 17 April 2013 - 11:59 AM
Rhialto, on 17 April 2013 - 11:38 AM, said:
Dont know about his, but this is mine.
http://mwo.smurfy-ne...ca14707b04abac4
30 damage alpha, that I can fire normally 3 times without overheating, and a fourth if I wait a second.
Your suggestion lets me hold the button till I hit 95% heat, which would be for about 3-4 seconds for a 90 damage strike.
You realize that that allows me to core anyone I happen to manage to sneak up behind before they have time to react to it? An atlas has 60 structure hit points, and 28 hp in the back, meaning by concentrating my fire, a jenner can destroy an atlas in a manner of seconds.
Everyone would revolve their builds around lasers however, meaning those 4 large laser stalkers would also deal around 35 damage per second with much better heat containment than my Jenner. Sure they could reduce damage rates of lasers, but now we are creating balance issues instead of solving them, when there was nothing wrong with how lasers worked to begin with.
Edited by Noob Weapons, 17 April 2013 - 12:00 PM.
#20
Posted 17 April 2013 - 12:00 PM
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