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New Hud Bugs


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#1 ArcDemon

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Posted 16 April 2013 - 11:45 AM

All can appear on the same game:

Mouse cursor is visible outside of tactical ( B ) map

Minimap is not correctly aligned and does not reflect torso movement

Minimap scale is wrong (scaled so that only about 1/4 of a single grid square is visible)

The entire HUD cuts in and out depending on orientation and position - on Frozen as I approached Theta the entire HUD would disappear if I turned my torso right. Past Theta the cut out become permanent unless I turned left. And little further and it was gone completely.

Edited by ArcDemon, 16 April 2013 - 11:46 AM.


#2 tulip

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Posted 16 April 2013 - 11:53 AM

I

View PostArcDemon, on 16 April 2013 - 11:45 AM, said:

All can appear on the same game:

Mouse cursor is visible outside of tactical ( B ) map

Minimap is not correctly aligned and does not reflect torso movement

Minimap scale is wrong (scaled so that only about 1/4 of a single grid square is visible)

The entire HUD cuts in and out depending on orientation and position - on Frozen as I approached Theta the entire HUD would disappear if I turned my torso right. Past Theta the cut out become permanent unless I turned left. And little further and it was gone completely.


I had this too, holding Q forced the HUD back but it faded at random points and needed re-calling back.

#3 Prezimonto

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Posted 16 April 2013 - 01:28 PM

I've just experienced a new HUD bug for me: my team and the enemy team is visible on the minimap, but nothing pops up over the top of mechs(friend or foe), and figuring out which mech the target lock is heading to, or it's distance, or it's status is not possible.

As if LRM's needed more issues...

#4 Cest7

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Posted 16 April 2013 - 01:37 PM

These bugs have been around for a while, not so new.... just more widespread now?





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