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Is It Wrong That I'm Seriously Considering This Jenner Build?


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#1 zraven7

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Posted 16 April 2013 - 11:51 AM

So, yeah, looking at mastering my Jenners, wondering what to do with the 7K, and this came to mind:

http://mwo.smurfy-ne...e75394ac1725e2c

Am I a bad man?

#2 Erasus Magnus

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Posted 16 April 2013 - 11:57 AM

View Postzraven7, on 16 April 2013 - 11:51 AM, said:

So, yeah, looking at mastering my Jenners, wondering what to do with the 7K, and this came to mind:

http://mwo.smurfy-ne...e75394ac1725e2c

Am I a bad man?


no, its perfectly legit.
but i have to ask: what do you try to accomplish there?

#3 EitherWay

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Posted 16 April 2013 - 11:57 AM

Looks effective, you should downgrade the engine for more narc ammo though, it burns by really quick.

#4 xenoglyph

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Posted 16 April 2013 - 11:58 AM

Beautiful TAG symmetry.

It's better than the Spider on my team last night. He had 4x machine guns + TAG, lol

#5 Mercules

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Posted 16 April 2013 - 12:00 PM

View Postxenoglyph, on 16 April 2013 - 11:58 AM, said:

Beautiful TAG symmetry.

It's better than the Spider on my team last night. He had 4x machine guns + TAG, lol


Pffft... I had one that didn't even have TAG. At least with TAG he could have lit up some of the ECM mechs and scouted better.

#6 zraven7

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Posted 16 April 2013 - 12:02 PM

View PostErasus Magnus, on 16 April 2013 - 11:57 AM, said:


no, its perfectly legit.
but i have to ask: what do you try to accomplish there?

Short answer: Tactically Legitimate Trolling.

Basically, I thought that, while having ECM on a scout mech is always handy and good, being seen isn't always a bad thing. If you are quick enough to dodge, then baiting enemies can be an immense tactical advantage for the rest of your team. TAG and NARC are great on their own, but placed on a mech that can actually be relatively easily seen adds another layer. While the mech does no damage by itself, it cannot be ignored as long as a team mate has missiles. Also, it's a module cart, which allows increased capture speeds, quicker target data, 360 retention, etc, etc.

So, yes, I wish to achieve Tactical Annoyance.

Edited by zraven7, 16 April 2013 - 12:03 PM.


#7 stjobe

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Posted 16 April 2013 - 12:03 PM

The dual TAGs might push it into kuh-rayze land. Drop one and add a ML instead.

#8 zraven7

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Posted 16 April 2013 - 12:05 PM

View Poststjobe, on 16 April 2013 - 12:03 PM, said:

The dual TAGs might push it into kuh-rayze land. Drop one and add a ML instead.

I'm considering that, but leaning more to dual TAGs. I want to have one even if I lose an arm, and I want to force myself to not go for damage. However, if it starts proving less effective than I like, I'll swap in an ML.

#9 Willie Sauerland

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Posted 16 April 2013 - 12:06 PM

View Postzraven7, on 16 April 2013 - 12:02 PM, said:

Short answer: Tactically Legitimate Trolling.

Basically, I thought that, while having ECM on a scout mech is always handy and good, being seen isn't always a bad thing. If you are quick enough to dodge, then baiting enemies can be an immense tactical advantage for the rest of your team. TAG and NARC are great on their own, but placed on a mech that can actually be relatively easily seen adds another layer. While the mech does no damage by itself, it cannot be ignored as long as a team mate has missiles. Also, it's a module cart, which allows increased capture speeds, quicker target data, 360 retention, etc, etc.

So, yes, I wish to achieve Tactical Annoyance.

Will be hard to master,

with the small amount

of XP this mech

will generate per match...



#10 DEMAX51

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Posted 16 April 2013 - 12:09 PM

Current state of the game, I don't see much use here.

LRMs just aren't good enough to warrant taking a targeting-only build like this, unless you're on a premade with a bunch of dedicated LRM boats... I would at least take off one of the tags and one of the jjs and pop on 3 small lasers or something.

If you're looking for a decent Jenner-K build that isn't ridiculous, try 4 MLs and 1 Artemis SRM 4 w/ 1 ton of ammo. Good heat, and pretty good firepower.

Edited by DEMAX51, 16 April 2013 - 12:15 PM.


#11 zraven7

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Posted 16 April 2013 - 12:09 PM

View PostWillie Sauerland, on 16 April 2013 - 12:06 PM, said:

Will be hard to master,

with the small amount

of XP this mech

will generate per match...




You have a point there. I was hoping for a decent amount of assist XP. If the numbers are too low, will swap in a ML or two SL.

Thanks for the insight.

#12 Roland

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Posted 16 April 2013 - 12:10 PM

Why are there no flamers on this mech?

#13 Erasus Magnus

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Posted 16 April 2013 - 12:13 PM

View Postzraven7, on 16 April 2013 - 12:02 PM, said:

Short answer: Tactically Legitimate Trolling.

Basically, I thought that, while having ECM on a scout mech is always handy and good, being seen isn't always a bad thing. If you are quick enough to dodge, then baiting enemies can be an immense tactical advantage for the rest of your team. TAG and NARC are great on their own, but placed on a mech that can actually be relatively easily seen adds another layer. While the mech does no damage by itself, it cannot be ignored as long as a team mate has missiles. Also, it's a module cart, which allows increased capture speeds, quicker target data, 360 retention, etc, etc.

So, yes, I wish to achieve Tactical Annoyance.


actually, this build of yours reminds me of the Ostscout OTT-7K. IF LRMS would be actually viable and/or Arrow Missiles would be implemented,this mech would be pretty huge i think.

#14 Terror Teddy

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Posted 16 April 2013 - 12:15 PM

View PostErasus Magnus, on 16 April 2013 - 11:57 AM, said:


no, its perfectly legit.
but i have to ask: what do you try to accomplish there?


Extreme scouting? but I'd keep ONE tag and have some weapon on the other arm.

#15 zraven7

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Posted 16 April 2013 - 12:16 PM

View PostRoland, on 16 April 2013 - 12:10 PM, said:

Why are there no flamers on this mech?

I think I love you.

#16 General Taskeen

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Posted 16 April 2013 - 12:20 PM

With the 7K, if you want to do something "unique" you're better off going with 4 medium Lasers and an LRM-10. Back in December I used that build for the 7K, and it was pretty fun to use. Right now, not so much, until all missiles are fixed.

And if NARC actually worked like it does in MW:LL and MW3, it would be a very amazing support tool for SRMs and LRMs. The Jenner "Grace" from Canon used 2 ML's and 1 NARC with 3 tons of pods.

#17 CygnusX7

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Posted 16 April 2013 - 12:24 PM

I know you're just messing around but this is how I would consider running it.
http://mwo.smurfy-ne...35ccf9dd2f93597

#18 zraven7

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Posted 16 April 2013 - 12:26 PM

View PostCygnusX7, on 16 April 2013 - 12:24 PM, said:

I know you're just messing around but this is how I would consider running it.
http://mwo.smurfy-ne...35ccf9dd2f93597

It's not a bad build, but I'm really wanting the NARC as well. Being able to lock a pod and run away is handy.

#19 stjobe

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Posted 16 April 2013 - 12:28 PM

View PostTerror Teddy, on 16 April 2013 - 12:15 PM, said:


Extreme scouting? but I'd keep ONE tag and have some weapon on the other arm.

I run my SDR-5V with BAP, 12xJJ, TAG, 1xML, ESR2, and TIG modules. It works well as a Scout, but it sure doesn't bring in the XP/CB.

#20 Mercules

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Posted 16 April 2013 - 12:29 PM

View Postzraven7, on 16 April 2013 - 12:26 PM, said:

It's not a bad build, but I'm really wanting the NARC as well. Being able to lock a pod and run away is handy.


You won't be able to NARC and run. By the time you turn around and start moving away your NARC is gone.





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