DeadlyNerd, on 13 April 2013 - 03:47 PM, said:
Link em my child or your whole argument is invalid by default.
http://mwomercs.com/...te-of-the-game/
http://mwomercs.com/...e-hunchback-4g/
http://mwomercs.com/...ouve-ever-used/
http://mwomercs.com/...ack-needs-help/
http://mwomercs.com/...ng-tips-needed/
These are just a bunch of Hunchy threads.. most of them are helping, but none really suggest they need another hardpoint.
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Ah yes, you also forgot the fact that you have to >>turn your torso<< towards the enemy and aim with the said torso, if you want to fire off your high damage shot.
Combine that with the slow hunchback speed, you get a "not so hot" mech. Well actually, it's pretty hot when you get slammed by the alpha of the enemy mech, but that still doesn't help your counter argument.
You make it sound like I've not faced Hunchbacks ever. If you're allowing your RT to get exposed when you're not shooting, you're probably doing it wrong.
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Have you even piloted the hbk? If you have, have you considered returning to it? Y'know, just cause it's "better" than the TBT and CDA, or so you think.
Oh wait, your signature says you only think it's good.
Y'know there's a saying in my language and it goes: "Thinking is **** knowing".
Nope. Never tried it, and not exactly interested in using it in the immediate future. Already mastered the Cic (only for the sake of ECM). I haven't had time to try something else in the mediums yet. I have friends that use the Hunchback.. I don't see them as an issue in the same way you do.
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If you played the game as much as you posted, you might actually understand why I'm suggesting exactly this buff and not something like "buff the twist speed", "buff the engine size" etc.
You are focusing solely on the wrong aspects of the mech. For instance, the 4G is able to do a lot of dakka with 2 UAC5s.. now whether that is usable is probably worthwhile (did that in an Atlas, so it's viable). However, putting 3 ballistic hardpoints on a mech is supposed to make it pro-MG, but MGs suck, so it's not viable.
I've seen the HBK-4SP been pretty effective too (it's an actual mistake by pilots to think you can just gib their RT).. plus the HBK-4P (despite the glaring design of 6 energy slots in the RT). So it's really a matter of APPLICATION and not playing the same way as other mediums.
I'm not the goto guy to tell you what the best 3rd Hunchback for grinding is.. I know from experience that they have a weakness, and very good HBK pilots know how to minimize their inherent weaknesses.
Just for obviousness.. but adding another energy slot to the 4J, makes it have the same # of hardpoints as the 4P..... that makes no sense. It already has 1 more energy hard point than the 4SP.. the difference is that the missile hardpoints are in the "vulnerable" RT.
Edited by Deathlike, 13 April 2013 - 08:18 PM.