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A Turn For The Worse
#101
Posted 16 April 2013 - 06:40 PM
#102
Posted 16 April 2013 - 06:47 PM
Liquid Leopard, on 16 April 2013 - 06:28 PM, said:
I'm looking at my Battletech Third Edition rule book, and the rules for mech design are featured prominently.
Back in the days of tabletop (or dormroom floor) Battletech, I didn't know anyone that ever used a stock design. We took the published designs as starting points. They all had some bothersome quirk that was well worthwhile to fix.
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Ppl hate customization because its having fun wrong
#104
Posted 16 April 2013 - 07:56 PM
i certainly didn't laugh at it
#105
Posted 16 April 2013 - 08:40 PM
Roadbeer, on 16 April 2013 - 01:39 PM, said:
Sooo....
YMMV I guess
I just played for a hour and a half and most of my games were filled with PPC boats, one game the enemy team had 7 HGN all poptart varients. Wish I could have your luck, I am done playing for the night hopefully I can have better luck another day.
#106
Posted 16 April 2013 - 08:54 PM
Is it possible to make a turn at all while free-falling off a cliff without a parachute?
#107
Posted 16 April 2013 - 08:55 PM
Edited by PappySmurf, 16 April 2013 - 08:55 PM.
#110
Posted 17 April 2013 - 12:11 AM
Particle Man, on 16 April 2013 - 02:52 PM, said:
Haha, very funny.
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If at all the pause will be temporary. "The problem" is that I'm still reading the books. I have started just a few years ago and with interuptions by other novels (reading fantasy, too). So this sets the mood and I like to play the game I read about in the books.
I guess that's part of my problem though.
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#111
Posted 17 April 2013 - 12:16 AM
The TT game itself always was extremely competitive. It was a game for the hardest trying of all tryhards.
A game where a setup with Arrow IV carriers + scouts was considered a fine and viable tactic.
#112
Posted 17 April 2013 - 12:26 AM
Am I making fun of them? Hell no, I wish I was them, then I could have regular matches instead of something out of Mechwarrior 4 multiplayer.
Jeeze, it's like when I brought up poptart nerfs on NGNG and Phil and the other guy made fun of me, only for Garth to ring up their ELO's (low in everything except mediums, in which they were one point higher than Garth, according to Garth.) and pretty much explain to them the same thing I did, how it's just such a fun killer in higher ELO matches.
It's ever worse in comp matches, 4PPC stalkers with an entire poptart lance, there's zero variation.
Between this and the whole NO CLANS UNTIL LATE 2014, I'm pretty much done with MWO.
#113
Posted 17 April 2013 - 12:30 AM
KinLuu, on 17 April 2013 - 12:16 AM, said:
The TT game itself always was extremely competitive. It was a game for the hardest trying of all tryhards.
A game where a setup with Arrow IV carriers + scouts was considered a fine and viable tactic.
The difference is that besides of finding a good tactic against a setup like this in TT, you could also simply have...luck with the dice. But we don't roll dice in MWO last time I checked. So the balance can't be done like in TT.
#114
Posted 17 April 2013 - 12:35 AM
GODzillaGSPB, on 17 April 2013 - 12:30 AM, said:
The difference is that besides of finding a good tactic against a setup like this in TT, you could also simply have...luck with the dice. But we don't roll dice in MWO last time I checked. So the balance can't be done like in TT.
I hate luck.
I prefer engagements to be decided by skill, so I quite like that part of MWO.
What I do not like about MWO is that one type of build always seems to be dominating the Meta.
I hated it when everyone was running a brawler, and I hate it when everyone runs snipers.
#115
Posted 17 April 2013 - 12:36 AM
#116
Posted 17 April 2013 - 12:42 AM
#117
Posted 17 April 2013 - 12:45 AM
#118
Posted 17 April 2013 - 12:46 AM
B3RZ3RK3R, on 17 April 2013 - 12:42 AM, said:
You are lucky then, I saw lots of jump-sniping poptarts... every... ******* ... match.
#120
Posted 17 April 2013 - 01:03 AM
All a bunch of QQing puppies all the time. By the forum we now have like 15 OP builds. Some game devs would be happy about that! 15 builds that are viable! Jeez! Kill the game immediately!
I totally understand why the devs don't look into the forums anymore. It's just discouraging.
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