Limit battlemech customization.
#261
Posted 10 November 2011 - 04:12 PM
#262
Posted 10 November 2011 - 07:48 PM
Rendall, on 10 November 2011 - 04:12 PM, said:
under the strategic ops rules:
dropping the heatsinks is probabally a field refit
refitting the heatsinks from single to doubles is a maintenance level refit
changing the weapons around maintenance (or field)
the conversion to a small cockpit from a standard cockpit is a factory refit
personally I would forget the machinegun and cockpit change and leave it at the maintenance level refit .... but thats just me
#263
Posted 11 November 2011 - 12:53 PM
#264
Posted 12 November 2011 - 12:30 AM
#265
Posted 12 November 2011 - 03:00 AM
#266
Posted 12 November 2011 - 03:04 AM
#267
Posted 12 November 2011 - 05:56 AM
Obviously, not a direct import, but the principles behind it are sound. A 'mech should not be tabula rasa. Even the most extreme modifications have something in common with their parent, even with Omnimechs. Mechwarrior 4's Mechlab had the right idea - restrict the modifications in such a way that they conform to the 'mech's paradigm.
Variants are simple - refit kits that can be applied to a chassis, with varying C-Bill and Time costs. These would modify the type and placement of slots appropriately, allowing canon variants to be constructed.
The reasons for this are twofold - first, to keep the 'mechs true to form, without relying on economy. In a situation where the only barrier to full customization is time, every mech will eventually be fully customized. Second, it allows the game to not suffer visually, with LRMs shooting ***** nilly out of Raven chassis.
#268
Posted 12 November 2011 - 08:44 AM
woodstock, on 10 November 2011 - 04:13 AM, said:
1) Omni Mechs
2) Standard Mechs
Omni mechs should be fully customisable.
Standard should be limited to standard variants.
@woodstock
Are you proposing the game Launch with Stock builds with variant options available then, say in 6-12 months, perhaps coinciding with the invasion of the Clans, everyone gets access to Omni Tech and full custom?
If both options were to be available day one, why would anyone (other than the most hard-core TT BT'r) drive a non-omni, fully custom Mech? It would pretty much make Stock and restricted Variant mech's obsolete.
#269
Posted 17 November 2011 - 04:38 AM
Edited by gilliam, 17 November 2011 - 04:39 AM.
#270
Posted 17 November 2011 - 05:35 AM
Now, if we wanted to replace that AC/5 with a PPC then things get tougher. Okay, the PPC weighs less and it is direct fire but it's a direct-energy weapon and so needs high-capacity access to the fusion generator. Capacitors, cabling running through other parts of the 'Mech and the custom mount are needed. That's going to take longer.
With a suitable selection of "stock" variants available anything varying too far from these should be a major design project or a hideously unreliable field adaptation. All of which adds to the immersion and the fun of the meta-game. Those not interested in the meta-game probably don't deserve customisation anyway.
Edited by Gawain Emrys, 17 November 2011 - 05:36 AM.
#271
Posted 17 November 2011 - 04:00 PM
#272
Posted 17 November 2011 - 04:05 PM
gilliam, on 31 October 2011 - 02:48 PM, said:
More realistically, and following battletech rules, there are some limits to modifications. I really think such limits should bee imposed regarding customization and refitting, so players can't completely overhaul one mech into something completely different instantly.
For campaign play at least, the Battletech rules solve this by making more extensive refits take longer and cost more. I hope something like this gets implemented here to avoid abominations like missile boat rifleman, or archers with the torsos decked out with autocannons. Another effect would be that omnimechs would have a point since the whole point is that you can change the equipment loadout quickly by swapping pods at the expense of not being able to alter the fixed equipment.
huh didn't I post a similar Mech Lab topic a week or to ago about people put unrealistic weapon loads on their mechs, being cheap jerks, and a decent way that can be fixed.
#273
Posted 17 November 2011 - 04:29 PM
#274
Posted 17 November 2011 - 04:50 PM
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