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Uac5 Jam Chance


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#1 Muffinator

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Posted 16 April 2013 - 04:19 PM

With the reduction in jam chance the double/triple UAC Jagermech is awesome. Does anyone know if this is a buff or a bug?
I just took out my 3xUAC5 DD and am able to continuously fire the UACs without jamming for a long engagement - like 100 shots

Edited by Muffinator, 16 April 2013 - 04:25 PM.


#2 AnnoyingCat

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Posted 16 April 2013 - 04:26 PM

lucky person

#3 Quxudica

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Posted 16 April 2013 - 04:32 PM

View PostMuffinator, on 16 April 2013 - 04:19 PM, said:

With the reduction in jam chance the double/triple UAC Jagermech is awesome. Does anyone know if this is a buff or a bug?
I just took out my 3xUAC5 DD and am able to continuously fire the UACs without jamming for a long engagement - like 100 shots


No mention of any jam chance reduction in the notes, think it's just a fluke.

#4 Devin Takkar

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Posted 16 April 2013 - 04:34 PM

I got the same feeling from my 3xUAC Ilya today. The jam chance just feels lower (and my damage output tends to be higher now than before the patch).
But it's completely possible I was just lucky.

#5 Alistair Winter

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Posted 16 April 2013 - 04:36 PM

+1. Played with a friend of mine, we both noticed the UAC5 jam rate.

I like it.

I would have liked an AC2, AC5 or AC10 buff better.

#6 Royalewithcheese

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Posted 16 April 2013 - 04:37 PM

It might be that fixing the firing delay also prevented accidental double-clicks on the UAC5? If so, awesome news for high-ping ballistic fans ;)

Edited by Royalewithcheese, 16 April 2013 - 04:38 PM.


#7 Muffinator

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Posted 16 April 2013 - 04:44 PM

View PostQuxudica, on 16 April 2013 - 04:32 PM, said:


No mention of any jam chance reduction in the notes, think it's just a fluke.

Nah I think there's not much chance its a fluke. I've had noticeably, significantly lower jam rate on the UAC when continuously fired over several games. I found them cripplingly useless before this patch.

#8 DCLXVI

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Posted 16 April 2013 - 04:50 PM

picture a poptarting highlander vs any uac/5 mech right now. making the uac/5 mechs weapons randomly stop working when he opens fire makes sense how? maybe this system made sense 6 months ago. maybe stupid is just stupid

#9 Muffinator

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Posted 16 April 2013 - 06:10 PM

OK so yeah the 3 UAC DD is a bit silly. I'm getting 800 damage now and tearing assaults apart from 800 meters out with just my arms poking over a hill.

#10 Smk

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Posted 16 April 2013 - 06:49 PM

I just played a few games in my Ilya and it seems the same as normal. There are still a few times where it would jam straight away.





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