Mech Speeds Nerfed?
#1
Posted 16 April 2013 - 04:33 PM
Let's discuss.
http://mwomercs.com/...eak-ninja-nerf/
#2
Posted 16 April 2013 - 04:35 PM
#3
Posted 16 April 2013 - 05:16 PM
#4
Posted 16 April 2013 - 05:17 PM
I'm tired of PGI leaving it to the community to find out what the mystery meat is on patch day all the time. PGI either has no idea what goes in it or just doesn't like telling us for some stupid reason.
#5
Posted 16 April 2013 - 05:24 PM
#6
Posted 16 April 2013 - 05:26 PM
#7
Posted 16 April 2013 - 05:30 PM
with how fast light mechs are already any loss of speed for the bigger mechs is going to be unbearable when trying to face down a light...
Edited by yashmack, 16 April 2013 - 05:31 PM.
#8
Posted 16 April 2013 - 05:33 PM
*le sigh*
#9
Posted 16 April 2013 - 05:35 PM
#10
Posted 16 April 2013 - 05:35 PM
Edited by jay35, 16 April 2013 - 05:35 PM.
#11
Posted 16 April 2013 - 05:44 PM
ForestGnome, on 16 April 2013 - 05:32 PM, said:
This is easily the dumbest thing i've read all day.
Just because you can't see QA, doesn't mean it does not exist.
Just ask my friend Gravity.
You're missing the point. The point is that obvious stuff like this keeps making it into patch releases without any notice or documentation in the patch notes. To their credit, in the past PGI would give a heads up if they were aware of new issues in a patch release. If they could do that before then why not now?
If there really is a QA team then they must be severely incompetent to miss something like this and the previous LRM issue (among other things).
If this was actually planned then PGI needs to learn what "transparency" is and why it is important to build consumer confidence.
Then again, since we on the forums aren't PGI's primary audience they probably feel more comfortable sweeping this kind of **** under the rug.
Edited by Sir Burpalot21, 16 April 2013 - 05:45 PM.
#12
Posted 16 April 2013 - 05:48 PM
#13
Posted 16 April 2013 - 05:52 PM
yashmack, on 16 April 2013 - 05:30 PM, said:
with how fast light mechs are already any loss of speed for the bigger mechs is going to be unbearable when trying to face down a light...
Erm... as it seems it is a percentage of less than 1% of the 'used' top speed.
-> The faster the mech is the bigger the actual speed loss is.
-> faster mechs loose more speed than slower mechs.
Loosing ~1kph for an 150kph mech? What a big deal. Scandal! I honestly coulnd't care less.
0.4 kph on an Atlas?! Wow, now I can't walk this baby to the drag strip no more...
Edited by Ragor, 16 April 2013 - 05:53 PM.
#14
Posted 16 April 2013 - 06:00 PM
Ragor, on 16 April 2013 - 05:52 PM, said:
Erm... as it seems it is a percentage of less than 1% of the 'used' top speed.
-> The faster the mech is the bigger the actual speed loss is.
-> faster mechs loose more speed than slower mechs.
Loosing ~1kph for an 150kph mech? What a big deal. Scandal! I honestly coulnd't care less.
0.4 kph on an Atlas?! Wow, now I can't walk this baby to the drag strip no more...
You are missing the fact that the loss of speed seems mostly random. Some are reporting drops of less than 1%, others as high as 7+%.
My CN9-A lost 0.6 kph. Not much, no. But I did notice it.
#15
Posted 16 April 2013 - 06:19 PM
Niko Snow, on 02 April 2013 - 11:11 PM, said:
Fox News Channel, on 02 April 2013 - 10:38 PM, said:
At this point we are already delivering a patch note standard more complete than the market standard equivalents. Extra patch notes take extra time which increases with the number of people entering changes. Extra time which we cannot yet sacrifice in this stage of development. Patch Notes will slowly feel more complete as the game becomes more so too, don't worry.
#16
Posted 16 April 2013 - 06:31 PM
#17
Posted 16 April 2013 - 06:35 PM
.....
........is this a glitch or an actual patch tweak, that's all we really care about or need to know, don't care about the process, thanks.
#18
Posted 16 April 2013 - 06:42 PM
On the other hand, before we starting ripping PGI to shreds, can we take a moment to appreciate how great this patch is otherwise? HUD bugs are GONE. SWEET lance controls and chat. The Highlander!
My point is I think there's a LOT to commend here.
#19
Posted 16 April 2013 - 06:45 PM
Sir Burpalot21, on 16 April 2013 - 05:17 PM, said:
I'm tired of PGI leaving it to the community to find out what the mystery meat is on patch day all the time. PGI either has no idea what goes in it or just doesn't like telling us for some stupid reason.
Desert Session, on 16 April 2013 - 06:31 PM, said:
Did you two not see this when you signed up?
You are the QA, or at least a good portion of it as a Beta Tester. They only have a handful of people that have other bugs to mash out rather than trying to see if a Raven 4X with a 220 XL is moving .4 KPH faster or slower. Bug report it and move on. You all are taking this way too seriously. Get a life or job, and if you have a job, get more hours because you have way too much time if you're complaining about a 20 man Alpha QA team missing something you as a beta tester found.
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