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Highlander Release: Variants Not Stock
#1
Posted 16 April 2013 - 03:41 PM
I'm looking at the higherlander that was just released.
I knew what was coming and had already planned what to make use of them.
I see them released and overview them.
Upon closer inspection, 2 hard points have been removed from every variant.
Whaaaa!?
I am baffled. Why would you choose to nerf the hard points to an already fine mech?
That isn't cannon at all or fine to the other mechs that have been released with the extra options to interchange their loadouts with extra hard points.
If its in relation to the atlas being bullied out, I say "tough". Atlas still has more armor and is more beefier with more space for tonnage.
This is a low blow to have the highlander be the first mech to have reduced hardpoints on its initial release.
#2
Posted 16 April 2013 - 03:43 PM
#3
Posted 16 April 2013 - 03:47 PM
#4
Posted 16 April 2013 - 03:49 PM
#5
Posted 16 April 2013 - 03:50 PM
#6
Posted 16 April 2013 - 03:53 PM
HGN-733: 1 Ballistic, 1 Missile hard point removed
HGN-733C: 1 Ballistic, 1 missile
HGN-733P: 1 Energy, 1 missile hard point removed
It is still a slap in the face to not have the versatility like every other mech has with extra hard points on their release.
#7
Posted 16 April 2013 - 03:57 PM
Edited by Lukoi, 16 April 2013 - 03:58 PM.
#8
Posted 16 April 2013 - 04:02 PM
 Khell DarkWolf, on 16 April 2013 - 03:53 PM, said:
Khell DarkWolf, on 16 April 2013 - 03:53 PM, said:
HGN-733: 1 Ballistic, 1 Missile hard point removed
HGN-733C: 1 Ballistic, 1 missile
HGN-733P: 1 Energy, 1 missile hard point removed
It is still a slap in the face to not have the versatility like every other mech has with extra hard points on their release.
Please, tell me your source for these hard points you claim aren't there?
#9
Posted 16 April 2013 - 04:05 PM
#10
Posted 16 April 2013 - 04:07 PM
#11
Posted 16 April 2013 - 04:10 PM
 Escef, on 16 April 2013 - 03:43 PM, said:
Escef, on 16 April 2013 - 03:43 PM, said:
Actually, they are - see pages 188-189 of Strategic Operations.
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 Khell DarkWolf, on 16 April 2013 - 03:41 PM, said:
Khell DarkWolf, on 16 April 2013 - 03:41 PM, said:
I'm looking at the higherlander that was just released.
I knew what was coming and had already planned what to make use of them.
I see them released and overview them.
Upon closer inspection, 2 hard points have been removed from every variant.
Whaaaa!?
I am baffled. Why would you choose to nerf the hard points to an already fine mech?
That isn't cannon at all or fine to the other mechs that have been released with the extra options to interchange their loadouts with extra hard points.
If its in relation to the atlas being bullied out, I say "tough". Atlas still has more armor and is more beefier with more space for tonnage.
This is a low blow to have the highlander be the first mech to have reduced hardpoints on its initial release.
 Khell DarkWolf, on 16 April 2013 - 03:53 PM, said:
Khell DarkWolf, on 16 April 2013 - 03:53 PM, said:
HGN-733: 1 Ballistic, 1 Missile hard point removed
HGN-733C: 1 Ballistic, 1 missile
HGN-733P: 1 Energy, 1 missile hard point removed
It is still a slap in the face to not have the versatility like every other mech has with extra hard points on their release.
The HGN variants would generally have a minimum of 5 hardpoints.
 Strum Wealh, on 10 April 2013 - 04:16 PM, said:
Strum Wealh, on 10 April 2013 - 04:16 PM, said:
HGN-732: "standard" variant equipped with a Gauss Rifle, FF Armor, and CASE
HGN-733: "low-tech" variant replacing the GR with an AC/10
HGN-733C: sub-variant replacing the AC/10 with an AC/20
HGN-733P: sub-variant replacing the AC/10 with a PPC
The HGN-732, HGN-733, and HGN-733C would necessarily have the same general layout (a minimum of one (1) ballistic hardpoint in the Right Arm, a minimum of two (2) energy hardpoints in the Right Torso, a minimum of one (1) missile hardpoint in the Left Torso, and a minimum of one (1) missile hardpoint in the Left Arm), but would likely vary by the exact number of hardpoints (and the -733C not having a Lower Arm Actuator).
The HGN-733P would necessarily have a minimum of one (1) energy hardpoint in the Right Arm, a minimum of two (2) energy hardpoints in the Right Torso, a minimum of one (1) missile hardpoint in the Left Torso, and a minimum of one (1) missile hardpoint in the Left Arm.
Going by the loadout on Heavy Metal (as listed on MWOWiki), it seems that the HGNs could have approximately seven (7) hardpoints apiece (up from the minimum of five (5) needed for each variant's canonical loadout).
#12
Posted 16 April 2013 - 04:13 PM
Released softer than a catchers mit. Bought it played 5 games with it, sold it. Thanks, really wasted 4 mil cbills on that.
#13
Posted 16 April 2013 - 04:15 PM
 Strum Wealh, on 16 April 2013 - 04:10 PM, said:
Strum Wealh, on 16 April 2013 - 04:10 PM, said:
Not exactly. You can still throw whatever you want in, it just becomes more difficult. The impossible to change hard point is an invention of PC games.
#14
Posted 16 April 2013 - 04:19 PM
 Escef, on 16 April 2013 - 04:15 PM, said:
Escef, on 16 April 2013 - 04:15 PM, said:
if it wasn't for hard points. boating would be a even bigger issue.
Edited by Tie Ma, 16 April 2013 - 04:20 PM.
#16
Posted 16 April 2013 - 04:27 PM
 Escef, on 16 April 2013 - 04:15 PM, said:
Escef, on 16 April 2013 - 04:15 PM, said:
Escef is right actually.
With the missile fix in May, I'll be using every Highlander in stock config.
#17
Posted 16 April 2013 - 04:31 PM
 Tie Ma, on 16 April 2013 - 04:19 PM, said:
Tie Ma, on 16 April 2013 - 04:19 PM, said:
if it wasn't for hard points. boating would be a even bigger issue.
 Escef, on 16 April 2013 - 04:21 PM, said:
Escef, on 16 April 2013 - 04:21 PM, said:
Some boating isn't too much of an issue.
However, ridiculous boating (20 Small Lasers on a Medium 'Mech) and "Amorphous Gunbag Syndrome" (e.g. all Atlases outfitted to mimic Annihilators, and every Light 'Mech outfitted with ECM and quad SSRM-2 launchers) are arguably far worse than the restrictions imposed by the hardpoint system...
#18
Posted 16 April 2013 - 04:32 PM
 Lukoi, on 16 April 2013 - 03:57 PM, said:
Lukoi, on 16 April 2013 - 03:57 PM, said:
Agreed
Also, so far I'm loving what I can do with the 33c(averaging 450-550 dmg) and 33. I've already seen some neat builds with the 33p.
As far as not having enough hard points? Meh, there good as is, I like the choices I have based on what variant's I've ran so far.
Edited by Oloccorb, 16 April 2013 - 04:34 PM.
#19
Posted 16 April 2013 - 04:32 PM
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