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High Heat Should Always Cause Damage


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#1 GODzillaGSPB

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Posted 17 April 2013 - 05:52 AM

Currently, when a ppc-Stalker ist at 95% heat, he often still fires all his weapons as an alpha strike. Heat would normally end up somewhere around 125% or so, but the mech shuts down, no damage done. Cool, right? You get back up, heat is at 98% --> alpha again, would end up at 128% this time, but no problem, mech shuts down. Super cool!

...where is the sense in that? ;)

Make it so that when heat is (internally) reaching such heights, you take damage despite the shutdown!

Because normally all these builds are already balanced by the heat. They run hot. Even a single ac/20 Hunchback runs hot. I know because I had one. Still people keep on firing because they know nothing will happen. That should change! And it's a simple change, isn't it?

I wouldn't even consider this any kind of nerf to high-alpha-builds like some people demanded. Just a fix to the heat system that is long overdue! And everyone will be affected, even those who are not running an all ppc- or large-laser-Stalker, a dual ac/20 jagermech or a splatcat.

But, let's be honest, those are the ones being affected the most. But instead of becoming just bad and people starting to look for the next big thing, they just would have to play a bit more careful or otherwise go splat by heat. ;)

Edited by GODzillaGSPB, 17 April 2013 - 06:18 AM.


#2 AnnoyingCat

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Posted 17 April 2013 - 05:56 AM

The title doesn't make sense

#3 GODzillaGSPB

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Posted 17 April 2013 - 06:01 AM

View PostAnnoyingCat, on 17 April 2013 - 05:56 AM, said:

The title doesn't make sense


Mhm...high heat...should cause damage...the always is there to imply that this should happen despite the shutdown in some cases (like heat above 110% or so).

I admit, I have no talent for titles lol. ;)

#4 NRP

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Posted 17 April 2013 - 06:04 AM

I really get tired of all this whining. Adapt to the ever changing meta game, or go away. No one likes cry babies.

#5 3rdworld

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Posted 17 April 2013 - 06:06 AM

View PostNRP, on 17 April 2013 - 06:04 AM, said:

I really get tired of all this whining. Adapt to the ever changing meta game, or go away. No one likes cry babies.


Don't talk about the fact that the game balance is atrocious... because then you are just a cry baby.

Got it.

#6 Joseph Mallan

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Posted 17 April 2013 - 06:08 AM

View PostGODzillaGSPB, on 17 April 2013 - 05:52 AM, said:

Currently, when a ppc-Stalker ist at 95% heat, he often still fires all his weapons as an alpha strike. Heat would normally end up somewhere around 125% or so, but the mech shuts down, no damage done. Cool, right? You get back up, heat is at 98% --> alpha again, would end up at 128% this time, but no problem, mech shuts down. Super cool!

...where is the sense in that? ;)

Make it so that when heat is (internally) reaching such heights, you take damage despite the shutdown!

Because normally all these builds are already balanced by the heat. They run hot. Even a single ac/20 Hunchback runs hot. I know because I had one. Still people keep on firing because they know nothing will happen. That should change! And it's a simple change, isn't it?

I wouldn't even consider this any kind of nerf to high-alpha-builds like some people demanded. Just a fix to the heat system that is long overdue! And everyone will be affected, even those who are not running an all ppc- or large-laser-Stalker, a dual ac/20 jagermech or a splatcat.

But, let's be honest, those are the ones being affected the most. But instead of becoming just bad and people starting to look for the next big thing, they just would have to play a bit more careful or otherwise go splat by heat. ;)

High Heat on TT was not to bad if you were an Energy boat... and damaging the pilot is kinda tricky here I would think...

This is outside of slowing down and targeting troubles...

Edited by Joseph Mallan, 17 April 2013 - 06:09 AM.


#7 3rdworld

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Posted 17 April 2013 - 06:11 AM

View PostJoseph Mallan, on 17 April 2013 - 06:08 AM, said:

High Heat on TT was not to bad if you were an Energy boat... and damaging the pilot is kinda tricky here I would think...

This is outside of slowing down and targeting troubles...


Could it cook off a Gauss?

I know it could cook ammo, but does a Gauss rifle follow those rules as well?

#8 Joseph Mallan

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Posted 17 April 2013 - 06:12 AM

View Post3rdworld, on 17 April 2013 - 06:11 AM, said:


Could it cook off a Gauss?

I know it could cook ammo, but does a Gauss rifle follow those rules as well?

No I don't think so. Ammo Cooks off due to Chemical reaction to heat.

#9 ManDaisy

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Posted 17 April 2013 - 06:13 AM

This guy makes perfect sense, shutdown should not magically make you not take damage from going over your heat thresh hold.

#10 Fut

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Posted 17 April 2013 - 06:14 AM

View PostJoseph Mallan, on 17 April 2013 - 06:08 AM, said:

High Heat on TT was not to bad if you were an Energy boat... and damaging the pilot is kinda tricky here I would think...

This is outside of slowing down and targeting troubles...


If I recall correctly, high heat in TT still caused some issues regardless of your weapon load-out.
Also, I think the OP wants the Mech to receive damage from excessive heat, not the pilot.

Gotta say, I agree with the OP.
Heat in MW:O needs to be more than just a quick shut-down. There should be a lot of risk involved with shooting when you're at 80%+ heat. Plus, I think the game would be a bit more thrilling for the player with something like this.

Edit:
Sorry, didn't notice that you had mentioned the speed reduction and targeting modifyers to high heat.
MW:O should have something akin to this.

Edited by Fut, 17 April 2013 - 06:15 AM.


#11 Barghest Whelp

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Posted 17 April 2013 - 06:14 AM

Some interesting thoughts.

I wouldn't call this a nerf to high heat/alpha builds, but more like validating heat as a mechanic. What I would like to add to that is that there ought to be somesort of visual imairement when the heat gets too high. Like the corshairs shaking slightly, damage display looking a bit wonky etc.

Basically, the only reason I'm agreeing with you is because as it stands, it's just a matter of: keep firing until heat gets excessive. If the enemy is close to dead, take the risk of shutting down. If the enemy doesn't die from that one shot you get before shutdown, the enemy can fire a few shots and you take some damage. Big deal right?

So yeah, some better penalties for excessive heat would be welcome.

#12 GODzillaGSPB

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Posted 17 April 2013 - 06:15 AM

View PostNRP, on 17 April 2013 - 06:04 AM, said:

I really get tired of all this whining. Adapt to the ever changing meta game, or go away. No one likes cry babies.


Yeah, so basically what you're saying is "shut the f*** up". Thanks for contributing to this topic, really appreciated.

#13 Alistair Winter

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Posted 17 April 2013 - 06:15 AM

I would love to see reaction of new players in trial mechs with single heatsinks, constantly overheating and just exploding outright from their own inability to manage heat. It would be a source of great amusement.

It would most certainly help the game draw new players.

#14 Chavette

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Posted 17 April 2013 - 06:16 AM

It shouldn't.

The overriding damage should however be caused in much more frequent ticks.

#15 3rdworld

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Posted 17 April 2013 - 06:17 AM

View PostAlistair Winter, on 17 April 2013 - 06:15 AM, said:

I would love to see reaction of new players in trial mechs with single heatsinks, constantly overheating and just exploding outright from their own inability to manage heat. It would be a source of great amusement.

It would most certainly help the game draw new players.


And trials getting 2 shot by PPC boats is a better solution?

#16 Sheraf

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Posted 17 April 2013 - 06:18 AM

Gauss rifle should do minimal damage according to the title cause it generate little heat ;)

#17 Fut

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Posted 17 April 2013 - 06:20 AM

View PostAlistair Winter, on 17 April 2013 - 06:15 AM, said:

I would love to see reaction of new players in trial mechs with single heatsinks, constantly overheating and just exploding outright from their own inability to manage heat. It would be a source of great amusement.

It would most certainly help the game draw new players.


That's why PGI needs to do a better job with providing new players with a Tutorial.
Making the game easy to play for new people is going to do nothing but water it down for the rest of us.

#18 Tie Ma

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Posted 17 April 2013 - 06:25 AM

damage should be done to a set location instead of random

should be done to the location of the weapon imo. but doing damage to the CT radiating out to minor damge to the R/L Torso and the limbs is okay too.

Edited by Tie Ma, 17 April 2013 - 06:25 AM.


#19 Alistair Winter

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Posted 17 April 2013 - 06:25 AM

View Post3rdworld, on 17 April 2013 - 06:17 AM, said:


And trials getting 2 shot by PPC boats is a better solution?

I imagine suffering lots of damage without understanding how to deal with it is more frustrating, yes. Heat management in itself is hard to deal with for new players.

The damage avoided by PPCs is now being inflicted by new players upon themselves. Getting killed by a pro sniper in any FPS is frustrating, but getting killed by yourself and not quite understanding how to avoid it, is doubly frustrating.

#20 Fut

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Posted 17 April 2013 - 06:28 AM

View PostAlistair Winter, on 17 April 2013 - 06:25 AM, said:

I imagine suffering lots of damage without understanding how to deal with it is more frustrating, yes. Heat management in itself is hard to deal with for new players.

The damage avoided by PPCs is now being inflicted by new players upon themselves. Getting killed by a pro sniper in any FPS is frustrating, but getting killed by yourself and not quite understanding how to avoid it, is doubly frustrating.


The game now tells people what killed them, so I'd hope that somebody seeing "Destroyed: Internal Damage due to High Heat" would catch onto things after a few times.





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