My hit detection is magnitudes worse than last patch. Im having more shots hitting dead on and not registering now than I ever have in the past.


Hit Detection Worse
Started by Space Odin, Apr 16 2013 01:26 PM
6 replies to this topic
#1
Posted 16 April 2013 - 01:26 PM
#2
Posted 16 April 2013 - 01:35 PM
But my FPS is about 10 higher on average so thats nice.
#3
Posted 16 April 2013 - 01:35 PM
Im also having the same issue. its definatly got worse.
#4
Posted 16 April 2013 - 01:38 PM
Re-adjust and learn the new detection.
#6
Posted 16 April 2013 - 08:29 PM
Bump
#7
Posted 16 April 2013 - 09:13 PM
I am noticing non registering hits as well, things will just pass thru or only show graphically. The reticule will not light up. I've noticed it with the gauss, ppc, and srms.
It really is happenining about 1/10 times.
Perhaps being and enemy being relatively near an object when rewind takes place is the cause?
It really is happenining about 1/10 times.
Perhaps being and enemy being relatively near an object when rewind takes place is the cause?
Edited by ManDaisy, 16 April 2013 - 09:14 PM.
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