There is another strange factor which turns the gameplay in favor of bigger mechs. If you take a big one, you are likely to face big ones. That means not only are you rewarded with having more firepower, you are also rewarded with big juicy targets, meaning that being in a big mech is actually double profitable. Also, if we take the currency rewards into account, it's actually a triple bonus, because bigger opponents = more overall damage done = more loot.
So overall there is a number of smaller issues that ultimately lead to the conclusion that the most efficient mech is the biggest one. That is sad, because ideally the system should offer ways to make everything a viable choice, depending on the context. Meaning everything has both advantages and disadvantages when compared to other mechs. Not just disadvantages.
Typical use case, happened to both me and my friend independently:
I see Spider, I see Laz0rz, I see jump jets, I think "AWESOME!!!". I go play some games, I don't do anything and pwned by Raven 3L everytime. So I adapt and avoid fighting and do other stuff. Then I get 50xp cap reward, game ends. Raven is top damage dealer with 400+, I am bottom with 20, or 100 if I went fighting.
Now the problem is not that I suck, or that the Spider sucks. The problem is that some mechs don't have any noteworthy advantage over the bigger ones, thus making parts of the game dead material. Neither the players nor the producers want that.
Edited by Denolven, 17 April 2013 - 11:55 PM.