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Severe Rubberbanding Still Presant Since 4/2 Patch.


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#21 everwake

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Posted 18 April 2013 - 12:54 AM

ditto on everything said in this thread, have a high end rig and decent ping, still the game i totally unplayable.

had my hopes up that the last patch would fix things, it didn't, growing tired of waiting when the problem does not even get recognised by the developer.

I play games to have fun, it´s no longer fun, but I'll check in to the forum in another two weeks if I haven't found another game where the devel actually cares about its user base.

#22 xenoglyph

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Posted 18 April 2013 - 12:59 AM

Wasn't experience rubberbanding at all with the previous patch, but since 4/16 patch I'm getting it all the time.

#23 Vincinzerey

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Posted 18 April 2013 - 01:21 AM

Had a Ping of about 136. But Game was unplayable. As soon as my Mech is fast than 80km/h it starts.. but bad i have light/med mechs.

#24 Ralatar

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Posted 18 April 2013 - 06:32 AM

As I/We posted before in the MASSIVE thread http://mwomercs.com/...ivity-feedback/ . Ping of 90 (normal for me and before 4/2 patch ran beautifully for me) on a professionally built game rig. Still rubberbanding like crazy, worst was last game where I was 500 meters from the enemy's base then warped back to within 100 meters of my base....a FULL map teleport. PGI....we have been asking for WEEKS for you to respond.....UNACCEPTABLE. Would understand if you would at least respond with ANYTHING...."Yes we know about the rubberbanding" "No, we don't know what's causing it" "Working as intended" (I know but had to attempt humor with the last one). Something....beginning to lose my last shred of hope and last shred of respect for you and your business practices.

#25 Syllogy

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Posted 18 April 2013 - 06:44 AM

Be sure that you are running MWO as an Administrator, and that it is on the exception list of any Anti-Virus, Firewall, or other Security software that you are running.

You may have to add MWO to the exception lists with every patch.

Edited by Syllogy, 18 April 2013 - 06:46 AM.


#26 Robin Wolf

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Posted 18 April 2013 - 06:46 AM

View PostCest7, on 17 April 2013 - 05:08 PM, said:

Rubberbanding also started for me this patch. 1-3 second delay on chat messages and zoom/vision control. View snaps around and I've have my mech warp around buildings (not the direction I was walking or looking... or wanting to go at all).


I'm almost on the same boat. It's very occasional, still annoying. It started with this patch, my ping is in the 130/140 range and my connection is fine.

#27 LanceUy

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Posted 18 April 2013 - 07:13 AM

Yep its still here and the crazy thing is PGI Management refuses to refund our wasted premium time. Sigh ah well, they say its BETA so even if we spent money we should expect that we are paying for a buggy game.

#28 Ralatar

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Posted 18 April 2013 - 07:18 AM

View PostSyllogy, on 18 April 2013 - 06:44 AM, said:

Be sure that you are running MWO as an Administrator, and that it is on the exception list of any Anti-Virus, Firewall, or other Security software that you are running.

You may have to add MWO to the exception lists with every patch.


Nice thought but I was already set up that way.

#29 OlF

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Posted 18 April 2013 - 07:39 AM

View PostSyllogy, on 18 April 2013 - 06:44 AM, said:

....

You may have to add MWO to the exception lists with every patch.


Just to remind you what a special game MWO is? :P

edit: typo

Edited by OlF, 18 April 2013 - 07:39 AM.


#30 AgroAlba

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Posted 18 April 2013 - 07:53 AM

View PostSyllogy, on 18 April 2013 - 06:44 AM, said:

Be sure that you are running MWO as an Administrator, and that it is on the exception list of any Anti-Virus, Firewall, or other Security software that you are running.

You may have to add MWO to the exception lists with every patch.


This didn't work at all. May work for some people, but not for me. :\

#31 ICUBurn

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Posted 18 April 2013 - 08:14 AM

Didnt get a chance to play last night but ran a net test. Perfectly fine and normle. Good down and up speeds under 100 ping had a 0.4% packet loss and a 6ms jitter. That's to be expected thow for my type of net provider. I cant get a hardline net were im at so I have a wireless company (not satilte based but tower based)

#32 Kin3ticX

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Posted 18 April 2013 - 09:07 AM

Did some more testing today and the rubberbanding netcode issues persists.

Minor Teleporting Back/Fowards/Left/Right
Jumping Crosshair
Delayed Fire
Delayed Targeting
Delayed Missile Lockon
Delayed Zooming

Sometimes it doesn't happen but when I does I just say screw it and disconnect. Totally unplayable.

#33 JollyRogerCRO

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Posted 18 April 2013 - 12:41 PM

rubberbanding and drasticly desyncing after around 11am gmt every day, so can only play in the morning, didnt happen before 02. april patch, getting sick of insults from ******** *** "14 year olds" for something that igp screwed up

btw, couple of my tests between me and toronto with two different ISP-s:
Posted Image
Posted Image

Edited by JollyRogerCRO, 18 April 2013 - 01:15 PM.


#34 The Bad Charlie

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Posted 18 April 2013 - 01:37 PM

Syllogy, i even set rules for the tcp/udp addresses this game uses, but no luck.
I've recently gotten into world of tanks to pass the time... And my 200ms connection performs great.

#35 Fate 6

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Posted 18 April 2013 - 01:58 PM

Idk which patch exactly it was when it started for me, but I get it a bunch. It's especially bad if I run into anything such as a mech or the corner of a building.

#36 Jasen

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Posted 18 April 2013 - 02:19 PM

As of yesterday I have crippling rubber banding and input issues. All inputs, zoom, thermal, fire, chat, everything... is delayed as much as 30-45 second.. however, all things going on around me look flawless. Its just me that is whacked.

I played quite a few 8 man drops with my team ont he night of the 4/16 patch without any issues to speak of aside from the known UI issues. Last night however, this started. Has continued today.

Haven't been able to play a single game since last night...


What's going on PGI? What can I do to help you help me?

Edited by Jasen, 18 April 2013 - 02:20 PM.


#37 Ramien

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Posted 18 April 2013 - 02:39 PM

It was happening on patch day for me, and then went away the next day, with a few minor hiccups here and there. Doesn't seem to matter who else is connecting at home (GF was playing WoW and no problems, patch day nothing else was running and it was terrible)

#38 Super Squirrel

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Posted 18 April 2013 - 10:10 PM

I have been experiencing rubberbanding in the majority of games and teleporting considerable distances across the maps. It seems worse with the most recent patche(s).

Also, noticing an inability to utilize other keypad functions such as: zoom, target switching, various vision modes, etc.

#39 The Bad Charlie

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Posted 19 April 2013 - 07:41 AM

Bump for a desperate need of feedback from the devs!!!

#40 The Bad Charlie

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Posted 19 April 2013 - 07:54 AM

Take a second to vote here!

http://mwomercs.com/...ng-since-april/





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