Ramien, on 07 June 2012 - 02:18 PM, said:
If more skilled players decide they want to play Clans, hopefully there will be something to make it challenging for those players without allowing either side to steamroll the other - something like having Clanners normally be outnumbered in combat. The exact numbers would have to be considered carefully, of course, but it should be possible to get a rough estimate of what would make a fair fight...
That is a good idea right there if it is all to remain PVP content.
Ashla Mason, on 07 June 2012 - 04:08 PM, said:
I'm of the mind that 2 stars against a company is a pretty good match up as long as you get a good mix of mechs on both sides.
I think one of the things that posters are forgetting, is that the inner sphere's forces (though technologically inferior) have a better grasp of team work then the clans; Things like recon, indirect fire and other sorts of shenanigans are fairly unknown to them and could be used against them.
In essence: fight smarter not harder.
I think one of the things that posters are forgetting, is that the inner sphere's forces (though technologically inferior) have a better grasp of team work then the clans; Things like recon, indirect fire and other sorts of shenanigans are fairly unknown to them and could be used against them.
In essence: fight smarter not harder.
But having players controlling the mechs those make no difference between them because a clan player can use those things just like a none clan player.
Aethon, on 07 June 2012 - 09:16 PM, said:
Furthermore, stop claiming things are unbalanced in a game you've never played. Clan mechs aren't even in the closed beta yet.
No they are not but they are fallowing classic load outs armor speed and such, So a Clan mech with more guns, more, speed, more armor, better optics is stronger it was always the wa it has been clan mech's are far superior to IS mechs always have been.
Ashla Mason, on 08 June 2012 - 07:49 AM, said:
That might have something to do with the mewling and whining that goes on about how OP the clans are when the truth is that there tech isn't THAT much more powerful. To hear people talk about them You'd think it was the equivelant of an AC-130 being pitted against a roman legion.
If the Devs are indeed serious about maintaining a comparable timeline to that of the setting then the clan invasion is going to happen and they will most likely go on a rampage through the IS players until they figure out what there advantages are over the clans (and yes, the clans have weaknesses).
If the Devs are indeed serious about maintaining a comparable timeline to that of the setting then the clan invasion is going to happen and they will most likely go on a rampage through the IS players until they figure out what there advantages are over the clans (and yes, the clans have weaknesses).
The clan weakness is they do not work as groups but as lone fighters but players will not play them that way.
Ashla Mason, on 08 June 2012 - 10:12 AM, said:
I'd be willing to bet my left nut that the clans currency system is going to be based heavily off of Zell, so players engaging in mob mentality may win lots of fights but will have serious problems getting the parts and equipment for their mechs (to say nothing of NEW mechs) in comparison to those who do.
Further, as a clan player, I'd be fine with the developers disabling certain options for clan players that are counter intuitive to Zellbrigen (like indirect fire), giving a numbers advantage to IS pilots...
Further, as a clan player, I'd be fine with the developers disabling certain options for clan players that are counter intuitive to Zellbrigen (like indirect fire), giving a numbers advantage to IS pilots...
Now if clanners only got XP and credits when solo against Superior forces, atleast have to be fighting 2vs1 to get anything that could work.