Before, it felt like landing shots from my cannons and PPCs was more luck than skill but that was mostly fine because when the shots didn't ghost through the mechs they tended to hurt them.
But now I am tracking a passing spider with my quad AC2s or UAC5s or PPCs and every shot is connecting. I had a Commando run past my field of view earlier and he came out the other side dead. I'm not trumpeting my uber leet targeting skills (they are neither, in fact I suck at most fast-paced FPS games, tribes? hahaha, no.), it's just that they move far slower than most torsos can twist already (so there is no mechanically limiting factor) and on top of that the hit boxes feel... wonky. The way shots travel now almost makes it feel like they are connecting when they would otherwise miss.
I tried to get some footage of this but in the last few games I tried to record... there were no light mechs that I ran in to. (aside from a durp raven doing the derps and trying to perform solomancy against my entire team)
EDIT: and I should say, even though I failed to catch it on video, I could swear I saw one of my shots miss, literally passing the target ...and then hit.
Edited by zztophat, 17 April 2013 - 07:31 PM.






















