The Strange, on 17 April 2013 - 02:20 PM, said:
I think that would be really odd. I don't think the weapon systems are configured by map. How/why would they even do that? Damage, to include splash damage, would be on the weapon system itself. Can you imagine how time consuming it would be to have to go change every map when you respeced a weapon, instead of just making the change to the weapon itself?
The Mechs in the test maps are stock variants, which mostly don't have decent armor values at all, so it's much easier to kill them than it is to kill a players Mech. Also, the streaks all hit center torso, while the regular srms spread and damage other parts as well.
Hey the Strange, I agree it is really odd but apparently it is so. The weapon systems behaviour, stats, damage all tha t is set up apparen tly through values alterable in a spread sheet. Others testing and poking through game files and making videos to demonstrate these specific issues have been clearly replied to by the developers, who informed them of the same basic thing I was telling Astinius...the values and behaviour in there has not been hotfixed/patched to date. Hence it is invalid for testing.
This dates back to what we are calling the lurmpocalypse, when the missile hotfix went in. A dilligent tester who was meticulosly making videos and trying to sample enough to do statistical analysis showed his work and argued it clearly showed a huge bug with splash damage. His assertion was not quite on the mark, but it made them look closely and realize there actually was something else broken... hence hotfix on the playable multiplayer maps.
That same tester after they hotfixed, continued to "test"on the testing grounds and had begun to assert that they still had not fixed splash or changed missile damage at all, since he saw the same behaviors. That was when they basicallymade it clear that the weapon behaviours for testing grounds were not fixed... I think they probably wont bother to do so until they decide what the final missile fix/values will be.
Why they set up the maps this way so that weapon values can perform differently on different maps is anybody's guess. Perhaps it is so that on planets with high gravity or thick atmosphere they can reduce weapon ranges and ballistic arc specfically for those conditions. Perhaps its because maybe offline modes like testing grounds have to be GIVEN the values of the weapon being used since there is not a authorative "server" so the values are set differently for all off line maps, regardless of what particular map you are running in testing ground mode.
I have even specifically heard that if you personally want to adjust the damage, range and certain other characteristics of a particular weapon like a machine gun, and know where the spreadsheet file to adjust is... you can do so and see the effects . Not advising it, just keeping you informed.
Edited by Mad Porthos, 18 April 2013 - 09:02 AM.