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Escape The Poptarding, Go Conquest


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#1 DeadlyNerd

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Posted 20 April 2013 - 12:00 AM

From my experience, conquest has a lot more balanced/brawler mechs than poptards.
So if you don't want to get frustrated with nabs, that can only stand in 1 spot and jump over an obstacle to shoot PPC/gauss and land, fill out the conquest queue.

About half a year ago I would've assumed people were competent enough to realize this themselves and that this thread would be redundant but times have changed.

#2 Elizander

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Posted 20 April 2013 - 12:12 AM

Ah yes, people still play Assault for some reason... no wonder we have so many complaints that I never run into.

#3 Adridos

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Posted 20 April 2013 - 12:41 AM

We also had quite a few Highlanders like that lately.

However, in conquest, you don't have to engage them directly and those builds aren't really good out in the open.

#4 EvilCow

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Posted 20 April 2013 - 12:43 AM

The solution is worse than the problem.

#5 GODzillaGSPB

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Posted 20 April 2013 - 01:00 AM

I just had the same thought. When I play next time around, I'll go all Conquest. People who then don't want to move and shoot me with their all-ppc-builds are...well they're probably still pretty good, but not as good.

#6 TruePoindexter

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Posted 20 April 2013 - 01:01 AM

Run a light and flank/cap them. It's been entertaining for me at least.

#7 Adridos

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Posted 20 April 2013 - 01:02 AM

View PostEvilCow, on 20 April 2013 - 12:43 AM, said:

The solution is worse than the problem.

Well, I've been playing conquest almost exclusively since it was released and except for the Alpine Peaks light mis-match fiasco that happens once in a while, it is overally better than assault.

#8 DeadlyNerd

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Posted 20 April 2013 - 03:02 AM

Exactly, you can just outcap them since they're generally immobile and only rely on their JJs to get a line of sight for shooting.

Funny thing though is that when those, that don't exclusively choose assault, get dropped into conquest and begin getting outcapped, just panic and scatter. Easy pickins from then on.

#9 AnubiteGroove

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Posted 20 April 2013 - 04:13 AM

I was thinking of posting this two days ago, thanks! It really is refreshing to play Conquest now. There are almost no issues with boats being safeguarded by allies, among other meta issues.

#10 MonkeyCheese

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Posted 20 April 2013 - 04:17 AM

View PostDeadlyNerd, on 20 April 2013 - 12:00 AM, said:

From my experience, conquest has a lot more balanced/brawler mechs than poptards.


Only played conquest since before the started recording game mode stats. I just assumed the poptarts were bad everywhere.

Thanks for giving me another reason not to play assault.

#11 Keifomofutu

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Posted 20 April 2013 - 04:18 AM

I didn't turn the conquest matches off, but on the other hand I can only stomach chasing lights around the map while they cap at will for so many matches. At least assault has only ONE base that you gotta guard. Still I have noticed more brawls in conquest when both teams want to fight rather than avoid each other and cap.

#12 MentalPatient

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Posted 20 April 2013 - 04:25 AM

Being a close range atlas, I prefer conquest, as the team usually sticks together more and you don't find yourself totally alone and surrounded by several enemy mechs as often.

#13 MW Waldorf Statler

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Posted 20 April 2013 - 05:08 AM

popartin ..easy Targets with no skill ,in my Jager 3Xac5 im make mor kills and Damage as all the Sniper & Jumper...150t Team, Alpine, drop lower base ...flanking the Enemy and destroyed restless ...Im self 3 Kills with Jager 3XAc5

next game River City
Posted Image

who the dangerous 6XPPC Stalker and Jumpsniper ?

#14 DeadlyNerd

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Posted 20 April 2013 - 05:21 AM

View PostCSJ Ranger, on 20 April 2013 - 05:08 AM, said:

popartin ..easy Targets with no skill ,in my Jager 3Xac5 im make mor kills and Damage as all the Sniper & Jumper...150t Team, Alpine, drop lower base ...flanking the Enemy and destroyed restless ...Im self 3 Kills with Jager 3XAc5

next game River City

*self boasting on average damage screenshot*

who the dangerous 6XPPC Stalker and Jumpsniper ?


This thread is not here so you can boast about your average accomplishments against poptards, but to consult other players into choosing conquest game mode where they can avoid meeting them and being frustrated by how static the combat becomes.

Edited by DeadlyNerd, 20 April 2013 - 05:21 AM.


#15 MonkeyCheese

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Posted 20 April 2013 - 05:45 AM

View PostDeadlyNerd, on 20 April 2013 - 05:21 AM, said:


This thread is not here so you can boast about your average accomplishments against poptards, but to consult other players into choosing conquest game mode where they can avoid meeting them and being frustrated by how static the combat becomes.


yup even in my 9m aws running at 85kph even I can run around and cap the stationary snipers.

#16 That Dawg

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Posted 20 April 2013 - 05:47 AM

I click "any" cause about 30% of all "any" battles turn into conquest, 30 % of all "any" battles turn into assualt, and the last third I'm on the target drone team that scatters like quail at the starting bell.

#17 Training Instructor

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Posted 20 April 2013 - 05:49 AM

I have a much better win/loss ratio on conquest than assault. It might be because I prefer a more mobile style of fighting, and no patience to just sit in one defensive position for most of the match.

I mostly play Cicadas, Stalkers, Cataphracts, Atlases, and Spiders, so it's not like I'm doing nothing but running around in fast mechs capping every match.

Conquest favors people who are willing to embrace the possibility that moving from point to point on the map might result in actual combat, rather than boring standoffs.

#18 operator0

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Posted 20 April 2013 - 05:58 AM

View PostTruePoindexter, on 20 April 2013 - 01:01 AM, said:

Run a light and flank/cap them. It's been entertaining for me at least.



The thing is, you don't even need a light. Last night I and another PUGger back capped in a Cent 9A and a Flame. We stepped off before the actual cap, and brawled the two mechs that came back (a Cataphract and Treb) and killed them. The rest of our team took advantage of the chaos that ensued when the 'Base Is Under Attack' message appeared for our opponents and cleaned those guys up.

This is the best strategy for smaller, quick mechs right now. Everyone is dropping so heavy, they can't effectively defend their base unless they camp it. And, you don't have to step off it it looks like the rest of your team is losing the fight. Very effective.

#19 MW Waldorf Statler

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Posted 20 April 2013 - 06:57 AM

View PostDeadlyNerd, on 20 April 2013 - 05:21 AM, said:


This thread is not here so you can boast about your average accomplishments against poptards, but to consult other players into choosing conquest game mode where they can avoid meeting them and being frustrated by how static the combat becomes.

Hi Nerd









as these players should learn not to run to where the enemy expects not to do what is expected of the enemy and adapt to the tactics of the enemy and its weapons and this counter ... if they can not, should they prefer to play with dice or against a computer AI ...

#20 Tennex

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Posted 20 April 2013 - 07:00 AM

people don't want to adjust their habits but they want to win still





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