So say I shoot my lasers 100 times, I hit 100 targets which would give me 100 percent hit rate.
Now say I shoot my lasers 100 times but i rake my lasers over 200 targets. would I end up with a score of 200 percent?
thanks


Laser Hit Percentage
Started by Thunder Lips Express, Apr 17 2013 05:37 PM
4 replies to this topic
#1
Posted 17 April 2013 - 05:37 PM
#2
Posted 17 April 2013 - 05:44 PM
Nope. They only count as one hit, no matter how many targets they actually damage.
#3
Posted 17 April 2013 - 05:47 PM
You may or may not experience a bug using a Flamer in a manner to produce a higher than 100% hit rate.
#4
Posted 17 April 2013 - 05:49 PM
hit percent for lasers shoudl be calculated by total damage done/ (times fired x weapon damage)
our stats count a laser as a full hit even if you only sweep over a target and not do 100% damage of the laser. (sweeping over multipl etargets count as 1 hit max). This is the reason why our medium/small lasers have seemingly ridiculous accuracy. because even if it touches anything and does 0.1 damage it counts as a hit.
this is my large laser stat:
Large Laser
Fired: 68
Hit (any hit at all regardless of damage done): 49
Accuracy(wrong): 72.06%
Damage: 291
But you can use these stats to get actual percent hit or (damage done/possible damage):
291 (damage done) / (68(total times fired)x 9(large laser damage)) = 47.5% true accuracy
Disclaimer: this formula does not account for splash damage and split damage (hits that is inbetween two components) and other weird ways PGI calculates damage. so it doesn't match up 100% with PGI's accuracy stat for other weapons. But for lasers it is the best estimate.
our stats count a laser as a full hit even if you only sweep over a target and not do 100% damage of the laser. (sweeping over multipl etargets count as 1 hit max). This is the reason why our medium/small lasers have seemingly ridiculous accuracy. because even if it touches anything and does 0.1 damage it counts as a hit.
this is my large laser stat:
Large Laser
Fired: 68
Hit (any hit at all regardless of damage done): 49
Accuracy(wrong): 72.06%
Damage: 291
But you can use these stats to get actual percent hit or (damage done/possible damage):
291 (damage done) / (68(total times fired)x 9(large laser damage)) = 47.5% true accuracy
Disclaimer: this formula does not account for splash damage and split damage (hits that is inbetween two components) and other weird ways PGI calculates damage. so it doesn't match up 100% with PGI's accuracy stat for other weapons. But for lasers it is the best estimate.
Edited by Tennex, 17 April 2013 - 06:09 PM.
#5
Posted 17 April 2013 - 05:53 PM
Tennex, on 17 April 2013 - 05:49 PM, said:
hit percent for lasers shoudl be calculated by damage done/ (times fired x max damage)
This, or give us a "Time on Target" stat, since laser accuracy is 2 parts, the initial shot and the duration that you can hold the beam on target.
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