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Okay, Another Reason Why Clans Won't Be Overpowered....


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#1 Lt Shortcut

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Posted 19 April 2013 - 08:29 PM

So if my other idea is wrong, and they won't allow us to mount clan tech on IS mechs.

Perhaps IS companies making weapons based off of clan tech? I know from the novels that IS weapons manufacturers studied the star league database and captured clan tech to make new, better weapons and tech.

Perhaps this is how PGI will balance clan vs IS?

#2 Ceesa

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Posted 19 April 2013 - 08:35 PM

The better idea that I heard kicked around was that there would be no mixing of tech, but instead a rebalancing of team sizes. Something like 6 Clan vs 8 IS.

What I'm betting will actually happen is a complete cluster f***, but hey, they can always claim it's a beta and leave it at that.

#3 Tennex

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Posted 19 April 2013 - 08:36 PM

they will not make 20+ mechs they spent this year making useless. thats for sure.

Edited by Tennex, 19 April 2013 - 08:36 PM.


#4 Lt Shortcut

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Posted 19 April 2013 - 08:54 PM

View PostBuddahcjcc, on 19 April 2013 - 08:41 PM, said:


we cant actually salvage stuff, so Um no




You ever read a BT novel?

#5 Taemien

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Posted 19 April 2013 - 08:57 PM

Heavy Gauss, X-Pulse Lasers (balanced like our Large Lasers to have a bit less heat), Light Gauss (1200m 8 damage 2700m/s projectile...), and ELRMs will do wonders against Clan Tech.

#6 Lt Shortcut

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Posted 19 April 2013 - 09:03 PM

View PostTaemien, on 19 April 2013 - 08:57 PM, said:

Heavy Gauss, X-Pulse Lasers (balanced like our Large Lasers to have a bit less heat), Light Gauss (1200m 8 damage 2700m/s projectile...), and ELRMs will do wonders against Clan Tech.


Yes, this is where I was going with this thread. Updated weaponry could be how they balance it out.

#7 armyof1

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Posted 19 April 2013 - 09:03 PM

I have to say it would be pretty cool though if you could fight clan mechs and depending on if the mech you disable still has some weapons undamaged, you have a certain % chance to salvage it and it can be equipped on your own mechs! Oh well, one can always dream.

#8 Aurien Titus

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Posted 19 April 2013 - 09:08 PM

View PostLt Shortcut, on 19 April 2013 - 08:29 PM, said:

So if my other idea is wrong, and they won't allow us to mount clan tech on IS mechs.

Perhaps IS companies making weapons based off of clan tech? I know from the novels that IS weapons manufacturers studied the star league database and captured clan tech to make new, better weapons and tech.

Perhaps this is how PGI will balance clan vs IS?


This does happen in lore, but at least 3-4 years from now before any of them become operational.

View PostTaemien, on 19 April 2013 - 08:57 PM, said:

Heavy Gauss, X-Pulse Lasers (balanced like our Large Lasers to have a bit less heat), Light Gauss (1200m 8 damage 2700m/s projectile...), and ELRMs will do wonders against Clan Tech.



Heavy Gauss - 3061
X-Pulse Lasers - 3057
Light Gauss - 3056
ELRM - 3054

All technology that is several years away.

#9 Windies

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Posted 19 April 2013 - 09:23 PM

Personally my opinion is, I think they'll just make clan tech MC only purchases. Make it so it can only be outfitted on clan mechs, then make clan mechs MC only, basically like Hero Mechs, make the clan tech purchaseable with c-bills so there's a very thin line of justification that you're not paying for clan tech, just for Hero Mechs that can equip it.

While everyone has been pushing that hardpoint advantages don't constitute a P2W advantage, this will basically be the next step. I find it to be entirely logical from a business standpoint and also from a gameplay standpoint because it would limit the amount of clan tech you would see on the battlefield to a degree. For those facts, I find it completely plausible that they would implement it in this way.

Honestly I think that's why they are so hush hush about the details.

#10 Zerstorer Stallin

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Posted 19 April 2013 - 09:26 PM

All clan tech will be sold for MC. This is the balance.

#11 Bagheera

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Posted 19 April 2013 - 09:27 PM

View PostZerstorer Stallin, on 19 April 2013 - 09:26 PM, said:

All clan tech will be sold for MC. This is the balance.


Be careful what you wish for.

#12 Zerstorer Stallin

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Posted 19 April 2013 - 09:28 PM

View PostBagheera, on 19 April 2013 - 09:27 PM, said:


Be careful what you wish for.


Trust me I know what I'm wishing for.

#13 Windies

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Posted 19 April 2013 - 09:29 PM

View PostBagheera, on 19 April 2013 - 09:27 PM, said:


Be careful what you wish for.


I know you're quoting him, but I don't wish for it, I just think it's the most plausible way of monetizing it while balancing power versus availability.

#14 Bagheera

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Posted 19 April 2013 - 09:32 PM

View PostWindies, on 19 April 2013 - 09:29 PM, said:


I know you're quoting him, but I don't wish for it, I just think it's the most plausible way of monetizing it while balancing power versus availability.


Games cannot be balanced by their economy. This is doubly true for games where the economy involves real money transactions.

But if you guys want MW:O to turn into Combat Arms, be my guest.

#15 Menetius

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Posted 19 April 2013 - 09:37 PM

View PostBuddahcjcc, on 19 April 2013 - 09:13 PM, said:

devil's advocate; then again, we have freely available Angel ECM well over three years before everyone has full access to it already.

We do not have Angel ECM yet. Angel ECM can counter and disrupt simultaneously.

#16 Windies

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Posted 19 April 2013 - 09:37 PM

View PostBagheera, on 19 April 2013 - 09:32 PM, said:


Games cannot be balanced by their economy. This is doubly true for games where the economy involves real money transactions.

But if you guys want MW:O to turn into Combat Arms, be my guest.


Considering I have no influence over the design of the game, and it's just my guess or estimation, exactly how do you think I want it to turn into Combat Arms? Doesn't the responsibility of the direction of the game fall on the shoulders of the developer/publisher?

#17 Bagheera

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Posted 19 April 2013 - 09:40 PM

View PostWindies, on 19 April 2013 - 09:37 PM, said:


Considering I have no influence over the design of the game, and it's just my guess or estimation, exactly how do you think I want it to turn into Combat Arms? Doesn't the responsibility of the direction of the game fall on the shoulders of the developer/publisher?


Sorry, I am aggro this evening, and thus being quite sardonic. It was not my intent to visit upon your intentions. My only intent was to imply that making clan-tech MC only would be a horrible game design decision and push this title into the nether regions of p2w - which is where Combat Arms resides.

And I don't really even want to use clan tech. :lol:

IS4Lyfe, or however the kids are saying it these days.

To give you an idea of my mood (the cause of which has nothing to do with MW:O), I just logged into my trash email account and send replies to 4 different 419 scammers instructing them to kill themselves.

Edited by Bagheera, 19 April 2013 - 09:43 PM.


#18 Albert Cowboy Teuton

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Posted 19 April 2013 - 10:07 PM

View PostBuddahcjcc, on 19 April 2013 - 09:08 PM, said:


You ever play THIS game?
Didnt know I was playing a BT novel


its called franchising and intellectual property. would it make sense to have a starwars videogame where Darth Vader dresses in pink, pilots a motorcycle in shangai and fights with revolvers? so yah... whatever is considered Canon: TT, novel or other is what makes the game get its name "MechWarrior" and whatever diverts too far from it is what makes it "just another mecha game"

#19 Windies

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Posted 19 April 2013 - 10:24 PM

View PostBagheera, on 19 April 2013 - 09:40 PM, said:


Sorry, I am aggro this evening, and thus being quite sardonic. It was not my intent to visit upon your intentions. My only intent was to imply that making clan-tech MC only would be a horrible game design decision and push this title into the nether regions of p2w - which is where Combat Arms resides.

And I don't really even want to use clan tech. :lol:

IS4Lyfe, or however the kids are saying it these days.

To give you an idea of my mood (the cause of which has nothing to do with MW:O), I just logged into my trash email account and send replies to 4 different 419 scammers instructing them to kill themselves.


Fair enough.

I agree it would, and I'm not for it by any means. I just see the logic and the design decisions taking place for it to happen.

#20 80sGlamRockSensation David Bowie

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Posted 19 April 2013 - 11:52 PM

Before I post anything constructive, let me just say that if you think 10v12 Clan v IS is a good idea and will magically fix the balance issues that is Clan tech, then you're a ******* moron.

Food for Though: What if there is a team of mercs with all Clan Tech? What is stopping them from from running 3 lances instead of 2 stars like a Clan outfit? (No seriously, why wouldn't they. RnR is gone and will never come back -- so there is no point for Mercs to NOT use the blatantly better tech, every time, always -- and steamroll House Units).

--But Highlander, then why wouldn't House Units just use Clan Tech?
-Because then everything is Clan ***** tech, and the issue of IS anything is a ******* waste of content and time is still there and only serves new players as a punishing toll to grind up to Clan.



Secondly, If they disallow Clan Weapons to be put on to IS mechs (which in many instances with stock layouts does happen) then every IS mech is instantly garbage.

Third, have any of you actually looked that the weapon stats / equipment of Clan Tech? And you are seriously telling me that you don't need to nerf the living Hell out of and still make anything IS tech related not utterly worthless. As much as I would love to see PGI follow through on the restrictions of omnimechs (cannot change the armor/engine/equip without reverting back to a battlemech and losing its omni-hardpoints) They won't do that. I promise you.


As much as you're going to be butt-hurt over it, the only sane solution is to nerf Clan Tech. Ermagerd, you mean nerf the most brokenly OP thing in video game history, ever?! Crazy, I know...

Edited by mwhighlander, 19 April 2013 - 11:56 PM.






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