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Now With Hsr, Reduce Ppc Projectile Speed


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#1 RainbowToh

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Posted 17 April 2013 - 10:49 PM

I remember the increase in PPC projectile speed was a response to lousy netcode and FPS issues as most players couldnt hit the side of a barn with them. Now that we have improved the netcode (some) with the introduction of HSR, maybe it is time to review its speed once more.

While im at it, REVIEW LRM FLIGHT SPEED TOO! ;)

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#2 Faithsfall

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Posted 17 April 2013 - 11:09 PM

I agree, reduce ppc speed, put ballistics back to delay in firing and have insane heat, take out gauss too op, ECM needs to only make you dissapear from the enemy radar but allow you to be targeted by missiles, lrm's should only be direct fire like srm's, streaks should have a range of 240-270m so do no dmg outside of that range, all JJ's should be removed, Lasers cause too much dmg when boated you should only have 1 per mech and armour needs to be increased by 20 times so no-one dies by the weapons that are left.

Welcome to Pillow fight online

#3 Tenzek

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Posted 17 April 2013 - 11:20 PM

View PostIceash, on 17 April 2013 - 11:09 PM, said:



Welcome to Pillow fight online


Oh yeah? Are they buffing machine guns then?

#4 Ashnod

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Posted 17 April 2013 - 11:31 PM

No thanks ppc's are supposed to have a fast travel time

#5 Critical Fumble

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Posted 17 April 2013 - 11:33 PM

View PostTenzek, on 17 April 2013 - 11:20 PM, said:

Oh yeah? Are they buffing machine guns then?

No, by "working as intended," they meant that MGs are the only weapons that are NOT OP. :-/





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