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Flavor Of The Month #1: April 2013


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#1 80Bit

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Posted 18 April 2013 - 09:45 AM

Since the game changes so much from month to month, I thought it would be useful to have a monthly post about how those changes have altered the meta game, i.e. the flavor of the month. If it gets a good response I will do so monthly, if it gets flamed into oblivion, so be it.

This is not a post to argue if something is "good" or "bad", or if balance got broke, or anything along those lines. This is just a statement of the current state of the game as I see it. So without further ado...


Flavor of the Month - April 2013: Ballistic and PPC boating.

The two patches for April(and some lingering changes from March) had some subtle, and some not so subtle, changes that significantly influenced weapon effectiveness in game. The short story is, Ballistic and PPC weapons are got better, and LRMs, SRMS, and SSRMs got worse.

Why are Ballistics and PPCs better?

The April 16th patch introduced "Host State Rewinding" into the game for Ballistic and PCC weapons. What this change does it more accurately place your shots in the game by factoring in lag, and also removes the slight fire delay that these weapons previously had. In the past, when you fired your AC/20 at a target, but you and/or your target had some moderate to sever latency, your shot may have missed because server side, your target was not where you were aiming. This was especially true with fast moving mechs. But with HSR in place, the server can now account for latency and check to see if the target was where you were aiming when you fired. This means that Ballistic and PPCs are now more accurate, especially on moving targets.

And to go along with the new improved Ballistics and PPCs, this month and last month saw the introduction of two great Ballistic/Energy toting mechs, the Jagermech and the Highlander. The Jagermech has the ability to mount twin AC/20s, twin Guass, or a mix of ballistics and PPCs. the Highlander has an AC/20 capable variant, a PPC boat capable variant, and the rest of them can do 1xGauss + 2PPC, all while sporting jumpjets.

Why are Missiles worse?

The patch at the end of March introduced a missile splash damage bug, and sparked "LRMageddon". The bug caused LRM, SRM, and SSRM missiles do to massively increased damage, and LRM boats were able to kill enemy mechs with just 2 or 3 salvos. PGI hotfixed this problem by changing the missile splash damage mechanic, and significantly lowering missile damage for LRMs, and moderately lowering it for SRMS/SSRMs. These changes are supposed to be temporarily but are still in place, and as a result missiles have become much less effective. LRMs in particular are so nerfed that very few people are using them. SRMS are still viable, but noticeably less dangerous than they used to be. SSRMs in particular have a lot less bite and light mechs are having a harder time scoring kills with them.

How has it changed the metagame?

The decline of Missiles, the boost to Ballistics, and the new mechs have made three significant changes to the game.

1) Ballistic PPC boats are reigning. Gauss+PPC Highlander pop-tarts are definitely the flavor of the month mech. There are also plenty of Dual AC/20 Jagermechs running around, as well as quad AC/5 Jagers and triple UAC/5 Muromets.

2) LRM and SRM boats are rare. LRM Stalkers, SRM Catapult A1s, and similar builds are not showing up very much in matches. Personal testing with my SRM boat A1 shows they can still be effective, but LRM boats are almost a total loss.

3) Light mechs are having a hard time. With the ability to get kills with SSRMs reduced, and the ability for Ballistic mechs to hit fast moving light mechs enhanced this is a bad time to be a scout. A dual AC/20 Jagger can now put an end to a Raven 3L's day very quickly.

PS: Consumables

The other major change over the last several patches was the introduction of consumables. Cool Shot is a one time use consumable module that lets your mech quickly drop some heat. Air Strike and Artillery Strike let your mech call in some area effect damage.

Air Strike and Artillery Strike are so inaccurate, hard to use, and low on damage, that at this they are practically never seen in game.

Cool Shot is seeing a lot more use, especially on the PPC boats. It gives you the ability to pull off one more Alpha before overheating, and in a lot of situations this can be the difference between a kill and a death for a PPC boat.



If I missed any major changes to the meta, please let me know, and like this post if you want to see a similar one next month.

Edited by 80Bit, 18 April 2013 - 10:30 AM.


#2 Tastian

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Posted 18 April 2013 - 09:48 AM

2012? I thought this was a post about the FOTM last year and you were going to walk through the changing FOTMs of the game since then.

#3 Screech

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Posted 18 April 2013 - 09:50 AM

Go back in your DeLorean and then respost.

#4 Chuckdatass

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Posted 18 April 2013 - 09:50 AM

View PostTastian, on 18 April 2013 - 09:48 AM, said:

2012? I thought this was a post about the FOTM last year and you were going to walk through the changing FOTMs of the game since then.


Same here, quite disappointed.

#5 Jman5

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Posted 18 April 2013 - 09:53 AM

I found it interesting how quickly the community went from being skeptical of the coolshot to embracing it. Now it's seen as one of the more powerful module slots.

#6 Scratx

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Posted 18 April 2013 - 09:55 AM

Somebody needs to update their Date currentDate field... :P

#7 MadPanda

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Posted 18 April 2013 - 09:57 AM

Well I guess your credibility went down the drain when you don't even know what year it is :P.

#8 Wintersdark

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Posted 18 April 2013 - 10:01 AM

I'm so disappointed. I was really hoping this was going to cover historical moments in the Meta game. It would be very cool to contrast What Was with What Is, and be a neat way for newer players to get some context as to why things are as they are.

#9 Livewyr

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Posted 18 April 2013 - 10:01 AM

Like I said to the other person who thought Gauss/PPC jump-sniping was just a flavor of the month.

I used to play MW4 Pr1 and the various mekpaks.. by the time the game seemingly died, all that were left were Jump Snipers.
If there is even a server still alive, and one were to log into it right now.. they'd find bots, and jump snipers. And this game died years ago...

This is now the flavor of the game. "Flat plane, long range jumping combat."

#10 Kraven Kor

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Posted 18 April 2013 - 10:03 AM

I think you have too much free time. Just sayin'.

#11 Nasty McBadman

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Posted 18 April 2013 - 10:05 AM

Go easy on him, it IS still 2012 in Idaho. :P

#12 StalaggtIKE

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Posted 18 April 2013 - 10:09 AM

Fix the date. Other than that, great post! I hope to see more in the future.

#13 80Bit

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Posted 18 April 2013 - 10:10 AM

View PostTastian, on 18 April 2013 - 09:48 AM, said:

2012? I thought this was a post about the FOTM last year and you were going to walk through the changing FOTMs of the game since then.


What are you talking about Ninja Edit?

#14 slash b slash

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Posted 18 April 2013 - 10:13 AM

View PostTastian, on 18 April 2013 - 09:48 AM, said:

2012? I thought this was a post about the FOTM last year and you were going to walk through the changing FOTMs of the game since then.

I thought that too. At least that would have been interesting.

#15 Jman5

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Posted 18 April 2013 - 10:15 AM

View PostKraven Kor, on 18 April 2013 - 10:03 AM, said:

I think you have too much free time. Just sayin'.

Coming from Mr. 4000+ posts.

#16 Bashars

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Posted 18 April 2013 - 10:18 AM

Quote

the Highlander has an AC/20 capable variant, a PPC boat capable variant, and all of them can do 1xGauss + 2PPC, all while sporting jumpjets
The Highlander 733P cant do Guass it has no ballistics.

#17 Livewyr

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Posted 18 April 2013 - 10:19 AM

View PostJman5, on 18 April 2013 - 10:15 AM, said:

Coming from Mr. 4000+ posts.


dayum.

Zing.

#18 jay35

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Posted 18 April 2013 - 10:20 AM

FOTM last month was AC/40 Jagers. And that was before Ballistics got host-state rewind code. Just sayin'.

#19 Kraven Kor

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Posted 18 April 2013 - 10:24 AM

View PostLivewyr, on 18 April 2013 - 10:19 AM, said:


dayum.

Zing.


OH SICK BURN

I'm going to go cut myself about something else now.

And yes, I have 4000 posts, but almost all of them are short enough for the current genera-- OH, LOOK, A KITTEN! :P

Edit: I did not read the OP, but scanned it, and it probably has some good information, I was just making a "wall of text" joke. At least he used paragraphs :D

Edited by Kraven Kor, 18 April 2013 - 10:25 AM.


#20 80Bit

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Posted 18 April 2013 - 10:32 AM

View PostBashars, on 18 April 2013 - 10:18 AM, said:

The Highlander 733P cant do Guass it has no ballistics.


Good catch. I have edited that line.

View Postjay35, on 18 April 2013 - 10:20 AM, said:

FOTM last month was AC/40 Jagers. And that was before Ballistics got host-state rewind code. Just sayin'.


This is true, but last month I could usually kill those AC/40 Jagers with a fast mech and this month it's a different story.





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