So first of all, I've been noticing a lot less light mechs in game. I was playing my spider yesterday, and often I was the only light mech in the game. 1/16. A few more matches had 1-3/16, and it seemed rare to have more than that. Couple times I dropped against a light lance premade, about it. Often games were full of Highlanders, Atlai, and Jaegers. And one of the best things about it was that the light mechs out and about were in such diversity, not just the Raven 3L. I saw Ravens, Jenners, Spiders, Commandos, and Cicadas (hon. scout) all in different flavors. SRMs, streaks, PPCs, whatever. That premade lance was even a Raven flavor fest- A 4x, 2x, and 3L. I think it's -much- more interesting now than the 3L circlestorms.
The reasons, I believe, are the recent changes:
- HSR and hitbox changes: Light mechs are getting hit more consistently now, and taking damage properly. Light mechs, it sometime seemed in the past, used to have the effective armor of two atlases duct-taped together. I consider myself a damned hard pilot to hit in my spider, but I've been on the receiving end of some AC40/PPC/Gauss fire and losing an XL core, ouch. This is balanced by the ability to 90% of the time survive/escape the enemy mechs.
- Streak nerfs: So I miss the dumbfire SRM blasting ability in my 4SP, but the streak storm of Ravens circling seem to be gone. Yes, they are still able to put out a hurt, and yes, SSRMs may decide a 1v1 light match. But streaks aren't going to allow you to eradicate an enemy team so long as you bring them.
- Knockdowns will come, and make piloting lights even more challenging. (A good thing).