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Omnimechs


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#21 Merky Merc

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Posted 18 April 2013 - 07:20 PM

View PostHellcat420, on 18 April 2013 - 07:17 PM, said:

other than the mech names this game is really nothing like mechwarrior. maybe some of us would like a real mechwarrior game at some point. i am gettin sick of these generic robot shooters with the mechwarrior name slapped on them.


I think you're getting mechwarrior confused with TT? This game seems pretty mechwarrior-like to me.

#22 Hellcat420

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Posted 18 April 2013 - 07:25 PM

View PostMerky Merc, on 18 April 2013 - 07:20 PM, said:


I think you're getting mechwarrior confused with TT? This game seems pretty mechwarrior-like to me.


mechwarrior is the pen and paper rpg(which is companion to tt). they took the name and slapped it on the video games. this game is like a stripped down mechwarrior 4, which was nothign like mechwarrior either.

Edited by Hellcat420, 18 April 2013 - 07:26 PM.


#23 Malyshus

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Posted 18 April 2013 - 07:27 PM

View PostHellcat420, on 18 April 2013 - 07:25 PM, said:


mechwarrior is the pen and paper rpg(which is companion to tt). they took the name and slapped it on the video games. this game is like a stripped down mechwarrior 4, which was nothign like mechwarrior either.


I don't hop onto my computer to play a pen & paper RPG, also most of your comments seem very elitist and borderline trolling.

#24 TheMadTypist

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Posted 18 April 2013 - 07:34 PM

I don't understand your position. You're taking issue with a feature that has made the Mechwarrior brand unique from other games based around giant engines of destruction, arguing for a change that quite literally makes a significant portion of the content available in the game right now more like that in a title you've deemed a generic 'mech shooter, and claiming it would make a "real" mechwarrior game.

Mechwarrior has always been distinct from battletech, because the translation of dice-and-paper gaming to first-person-piloting sim requires alterations to create a playable and enjoyable game. Especially in the PvP environment, where introducing an inherently more powerful option that renders previous options pointless is a sign of poor design. The goal is always to capture the spirit of a franchise, not to treat it as a sort of gospel.

If you are really so dedicated to the lore you cannot stand any deviations, perhaps you should try https://mwtactics.com/ , I have been told that they're trying to create a literal digital translation of the Table Top experience, turns and dice rolling and all. Perhaps that would suit your preferences more.

#25 Hellcat420

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Posted 18 April 2013 - 07:39 PM

View PostTheMadTypist, on 18 April 2013 - 07:34 PM, said:

I don't understand your position. You're taking issue with a feature that has made the Mechwarrior brand unique from other games based around giant engines of destruction, arguing for a change that quite literally makes a significant portion of the content available in the game right now more like that in a title you've deemed a generic 'mechould shooter, and claiming it wmake a "real" mechwarrior game.

Mechwarrior has always been distinct from battletech, because the translation of dice-and-paper gaming to first-person-piloting sim requires alterations to create a playable and enjoyable game. Especially in the PvP environment, where introducing an inherently more powerful option that renders previous options pointless is a sign of poor design. The goal is always to capture the spirit of a franchise, not to treat it as a sort of gospel.

If you are really so dedicated to the lore you cannot stand any deviations, perhaps you should try https://mwtactics.com/ , I have been told that they're trying to create a literal digital translation of the Table Top experience, turns and dice rolling and all. Perhaps that would suit your preferences more.


hmm all the other giant robot shooters ahve full customization of mechs/ac's/whatever they want to call their giant robots, so i dont see how having that in this game makes it different. it just makes it a run of the mill giant robot shooter like the rest of them. sticking closer to teh mechwarrior/battletech lore is what will make this game unique, but you are argueing for this game to be just like the rest of them, while at the same time trying to claim that being the same as teh other giant robot games makes this one unique. its the same thing with them messing with refire rates, damage and heat values, etc. mechwarrior is not supposed to be all rockem sockem robots with guns. tt refire rates would be good for the game, then you woudl have to actually be careful about what you are shooting and when you shoot it, and actually have to outsmart your opponent, not just load up with a bunch of the flavor of the week weapons and blast away like there is no tomorrow. that is as generic as you can get

Edited by Hellcat420, 18 April 2013 - 07:44 PM.


#26 Tennex

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Posted 18 April 2013 - 07:51 PM

View PostHellcat420, on 18 April 2013 - 06:47 PM, said:


so you want this game to be generic robot fps like hawkin? i think you miss the point. only omnimechs can switch weapons at will. non omnimechs have to go through great expense/time/ and maybe trip to a mech factory to switch weapons from their default. that is why there are variants of every mech to begin with, because you cant just switch weapons at will on them.


yeah thats my point. omnimechs can switch hardpoints. so how is a mad dog with 4 laser hardpoints different from a timberwolf with 4 laser hardpoints.

#27 Merky Merc

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Posted 18 April 2013 - 07:51 PM

Trolls trolling trollily.

#28 LittleGrim

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Posted 18 April 2013 - 07:54 PM

View PostHellcat420, on 18 April 2013 - 07:39 PM, said:


hmm all the other giant robot shooters ahve full customization of mechs/ac's/whatever they want to call their giant robots, so i dont see how having that in this game makes it different. it just makes it a run of the mill giant robot shooter like the rest of them. sticking closer to teh mechwarrior/battletech lore is what will make this game unique, but you are argueing for this game to be just like the rest of them, while at the same time trying to claim that being the same as teh other giant robot games makes this one unique. its the same thing with them messing with refire rates, damage and heat values, etc. mechwarrior is not supposed to be all rockem sockem robots with guns. tt refire rates would be good for the game, then you woudl have to actually be careful about what you are shooting and when you shoot it, and actually have to outsmart your opponent, not just load up with a bunch of the flavor of the week weapons and blast away like there is no tomorrow. that is as generic as you can get


You mean like you do right now? I don't use the FOTM, though I have to admit I own a raven 3L and have used a Cat A1 as well.

My K/D ratio is positive and so is my W/L. Thats after using spider's as well which have the worst stats of all the
mech's I've piloted. Everything can be beaten nothing is invincible. Poptarting is a PITA if your team is caught in a bad position but every map has terrain you can use to close the gap.

#29 Hellcat420

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Posted 18 April 2013 - 07:56 PM

View PostTennex, on 18 April 2013 - 07:51 PM, said:


yeah thats my point. omnimechs can switch hardpoints. so how is a mad dog with 4 laser hardpoints different from a timberwolf with 4 laser hardpoints.

weight, engine, armamant, armor are just a few that are different.

#30 Zyllos

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Posted 18 April 2013 - 08:01 PM

View Postjay35, on 18 April 2013 - 06:20 PM, said:

That doesn't sound very omni at all. That sounds bi or tri.


Heck, I wouldn't care if Clan weaponry was available to all mechs in order to keep balance and keep IS mechs useful. If Clan equipment is available to all, that takes a lot of the balance challenge out of the way.

Either way, just being able to own and level and customize and pilot the Clan mechs would be enough fun all its own.



View Postjay35, on 18 April 2013 - 06:36 PM, said:

I have 40 IS mechs in my stable so far. I'd like them to remain viable, and their viability has zero impact on whether I pick up Clan mechs as well. I already have every intention of acquiring just as many Clan mechs if not more. But it would be nice if my IS mechs were still worth using after those Clan mechs arrive.


I am thinking the Clans are actually going to be separate from IS. There will be no Clan/IS tech mixing and if you want to play against Clans, you have to play as an IS House or Merc Affiliate and vise versa for fighting the IS.

The balance will be in Clan star and binary vs. IS 2 lances and company.

Edited by Zyllos, 18 April 2013 - 08:04 PM.


#31 Suprentus

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Posted 18 April 2013 - 08:10 PM

Whine, whine, whine, mechlab ruins everything, we get it. People have explained to you about possibilities like pod space and omni (any) hardpoints, but all you care about is that non omnimechs don't take a lot of time and money to alter. Like that's even a gameplay mechanic that should be considered.

#32 TheMadTypist

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Posted 18 April 2013 - 08:24 PM

It seems we won't convince one another of anything, at this point.

In my mind, Mechwarrior, as a PC game, has always had more customization than the competition, which do not, as you claim, always have "full customization". To use your example, look at Hawken- http://youtu.be/m0MjsvdoURc (skip to 4:57 for pertinent info). The Battletech 'Mech building rules are much less restrictive than that, and this game has the most faithful version of those rules since Mechwarrior 2 governing its customization. In fact, it could be said that basing upon those original rules is one of the very few ways that this title maintains any proper ties to the original source material.

I'm sorry this isn't the kind of game you want. Honestly it isn't entirely the kind I really wanted either. Unfortunately for us both, it is the way it is, and isn't likely to be dramatically overhauled now. The Clans will come, and Omnimechs will likely not be exactly what any of us expect. The only question left is whether you can enjoy the game for what it is, even if it isn't exactly the game you wanted.





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