Aurien Titus, on 19 April 2013 - 03:21 PM, said:
I'd just like to point out that you're incorrect there on Streaks. They have never had the ability in BattleTech to fire without lock. They've always required lock to fire. If we want to get into how Streaks are supposed to work, then they should have to reacquire lock after you fire your missiles. Because the missiles themselves are what acquire the lock and the next missiles loaded would have to acquire lock themselves. You also shouldn't be able to fire Streaks at targets outside of 270m.
Novel fluff isn't considered for BattleTech rules. They regularly break the BattleTech rules in novels.
I'm not that steeped in BT lore and canon but I've been referred to Sarna.net by many people for explanations of various tech in the BT universe. However I've found out the following regarding ECM and streaks:
http://www.sarna.net/wiki/ECM_Suite --> not much info really regarding rules and usage but give a basic idea
http://www.sarna.net...rdian_ECM_Suite --> Now this link actually states nothing of how Guardian ECM completely nullifies lock on weapons.
http://www.sarna.net...Angel_ECM_Suite --> next iteration of ECM. In the rules they state that streaks "may be fired at units affected by the device, but they function as standard missiles." However the next link also contradicts this rule as well unless rules regarding Angel ECM usage supersede the previous rules for streaks:
http://www.sarna.net...issile_Launcher --> states that streaks cannot fire
"This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway."
After having said all that, the Devs did say that they'll try to stick to the table top rules as much as possible.
Like I said I'm not exactly clear on BT lore and canon, but with all the special rule books out there superseding previous rules and uses for weapons, ammo, etc. it does get confusing.
I guess what needs to be done is to have the develops actually sit down and agree to use a certain sit of technical readout rule books and agree to stick to those rules. I do understand that they also said that though MWO will be based off TT rules, it will not strictly adhere to them. However since many of the players of MWO are steeped in lore, canon, and TT rules, they should decide on what technical readouts and rule books to use and try to stick to them while keeping the game balanced for fun.
That's my $0.02 into this discussion. I'm probably going to get trolled hard on this post but luckily I don't exactly read the forums everyday nor do I exactly care to respond to people trolling and flaming my post because they don't agree to it. Like many people have pointed out, let's agree to disagree but that's asking a lot of many people here.