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Ssrm Over Ride Button


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#21 Cordel Ordo

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Posted 19 April 2013 - 01:40 PM

View PostWillie Sauerland, on 19 April 2013 - 01:35 PM, said:


You don't have to listen to him you know.
You can play this game however you want.
Just sayin'...




You're right Willie I'm just tired of most of the people on these forums who bash anything that is not their playstyle knocking anything else as dishonorable. I know some things are op compared to others, that's the nature of balance, but i would at least try to find a way to not invalidate some systems when others are taken. Oh well, can't please everyone.

#22 Rat of the Legion Vega

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Posted 19 April 2013 - 01:54 PM

Is that the button I can push to over ride the no-skill, no-aim, noob weapons that are SSRMs so they do the same damage as regular SRM 2s rather than the center torso seeking, splash damage multiplier causing monstrosities they still are?

If so, yes, we've needed such a button since closed beta.

#23 Carrioncrows

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Posted 19 April 2013 - 02:30 PM

Your right It is wrong to direct my anger towards the user when it's clearly PGI's fault for making such a tainted XXXXXXXX weapon.

But after a certain amount of time you should know better.

Who knows perhaps your not interested in making yourself a better player, so continue on with the streaks.

#24 Praehotec8

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Posted 19 April 2013 - 02:36 PM

Please forgive me if I am wrong, but I believe that there is a partial option to dumbfire your streaks. If you use the alpha-strike button, I think all weapons will fire, including streaks (it's been awhile since I've done this, but I remember it happening even when covered by ECM interference).

#25 Willie Sauerland

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Posted 19 April 2013 - 02:43 PM

View PostCarrioncrows, on 19 April 2013 - 02:30 PM, said:

Your right It is wrong to direct my anger towards the user when it's clearly PGI's fault for making such a tainted XXXXXXXX weapon.

But after a certain amount of time you should know better.

Who knows perhaps your not interested in making yourself a better player, so continue on with the streaks.


Um....
I don't use streaks and I often pilot lights.
I also often win using just regular SRMs...
However, if people want to use them then more power to them.
I'm not mad at you though I do wish you would dial
the rage back a bit as it is really quite unnecessary.



#26 Carrioncrows

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Posted 19 April 2013 - 03:12 PM

1. Who said I was talking to you.
2. Yes lots of people win using regular SRM's. It's called having skill.

#27 Willie Sauerland

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Posted 19 April 2013 - 03:16 PM

View PostCarrioncrows, on 19 April 2013 - 03:12 PM, said:

1. Who said I was talking to you.
2. Yes lots of people win using regular SRM's. It's called having skill.


Since you do not seem to understand the functionality
of the quote button, it is difficult to know with whom
you are conversing.



#28 Byk

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Posted 19 April 2013 - 03:18 PM

So you want your SSRM2's to also be SRM2's? Because streaks really need to be able to do more things.

#29 Tezcatli

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Posted 19 April 2013 - 03:20 PM

SRM2 weigh less then Streak SRM2. So there is still distinction between the two. And I've read novels where they dumb fired Streaks. So it shouldn't be out of the question to do so. Considering how ridiculously strong ECM. It's totally legitimate to ask for it.

#30 Willie Sauerland

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Posted 19 April 2013 - 03:21 PM

View PostByk, on 19 April 2013 - 03:18 PM, said:

So you want your SSRM2's to also be SRM2's? Because streaks really need to be able to do more things.


Actually, they are supposed to dumb fire according to canon.
I can't wait to see the rage that statement brings...
;)



#31 Aurien Titus

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Posted 19 April 2013 - 03:21 PM

View PostCordel Ordo, on 18 April 2013 - 06:58 PM, said:

Well on this subject OP is kind of correct. SSRMs do indeed have a dumbfire ability, IF under ECM the SSRM launcher fires like a standard SRM. In MWO we do not have this capability and it hinders streaks ability in an ECM world. i have no coding ability or any real coding knowledge but couldn't this be implemented easily with something like (if under ECM = TRUE then SSRM2 becomes SRM2)?

View PostCordel Ordo, on 19 April 2013 - 12:26 PM, said:

I'm not complaining about ecm, I'm discussing a way to maintain the viability of ssrms be giving them a very basic ability they have had since their creation. but like lbxs ever getting slugs i doubt it's going to happen.


I'd just like to point out that you're incorrect there on Streaks. They have never had the ability in BattleTech to fire without lock. They've always required lock to fire. If we want to get into how Streaks are supposed to work, then they should have to reacquire lock after you fire your missiles. Because the missiles themselves are what acquire the lock and the next missiles loaded would have to acquire lock themselves. You also shouldn't be able to fire Streaks at targets outside of 270m.


View PostTezcatli, on 19 April 2013 - 03:20 PM, said:

SRM2 weigh less then Streak SRM2. So there is still distinction between the two. And I've read novels where they dumb fired Streaks. So it shouldn't be out of the question to do so. Considering how ridiculously strong ECM. It's totally legitimate to ask for it.


Novel fluff isn't considered for BattleTech rules. They regularly break the BattleTech rules in novels.

#32 Cordel Ordo

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Posted 19 April 2013 - 03:41 PM

View PostAurien Titus, on 19 April 2013 - 03:21 PM, said:


I'd just like to point out that you're incorrect there on Streaks. They have never had the ability in BattleTech to fire without lock. They've always required lock to fire. If we want to get into how Streaks are supposed to work, then they should have to reacquire lock after you fire your missiles. Because the missiles themselves are what acquire the lock and the next missiles loaded would have to acquire lock themselves. You also shouldn't be able to fire Streaks at targets outside of 270m.


Ok thanks for clarifying that. I thought i read somewhere they had a dumbfire mode when under ecm. I don't remember where, but if that was an error I'm sorry.

#33 Dreamslave

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Posted 19 April 2013 - 04:28 PM

It's embarrassing to be part of a community who seems to still harbor such hate towards a nerfed SSRM2. The tiny amount of damage the weapon does, the lock on factor required to even fire it, the blatant counter called ECM, the short range, the lock on time and ability to easily maneuver out of a lock, all of these things make streaks pitiful and yet a great many of you still find the need to hate on them. Completely and utterly mind boggling, to say the very least.

#34 DeformedSlowest

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Posted 19 April 2013 - 04:30 PM

View PostAurien Titus, on 19 April 2013 - 03:21 PM, said:


I'd just like to point out that you're incorrect there on Streaks. They have never had the ability in BattleTech to fire without lock. They've always required lock to fire. If we want to get into how Streaks are supposed to work, then they should have to reacquire lock after you fire your missiles. Because the missiles themselves are what acquire the lock and the next missiles loaded would have to acquire lock themselves. You also shouldn't be able to fire Streaks at targets outside of 270m.




Novel fluff isn't considered for BattleTech rules. They regularly break the BattleTech rules in novels.

I'm not that steeped in BT lore and canon but I've been referred to Sarna.net by many people for explanations of various tech in the BT universe. However I've found out the following regarding ECM and streaks:

http://www.sarna.net/wiki/ECM_Suite --> not much info really regarding rules and usage but give a basic idea

http://www.sarna.net...rdian_ECM_Suite --> Now this link actually states nothing of how Guardian ECM completely nullifies lock on weapons.

http://www.sarna.net...Angel_ECM_Suite --> next iteration of ECM. In the rules they state that streaks "may be fired at units affected by the device, but they function as standard missiles." However the next link also contradicts this rule as well unless rules regarding Angel ECM usage supersede the previous rules for streaks:

http://www.sarna.net...issile_Launcher --> states that streaks cannot fire

"This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway."



After having said all that, the Devs did say that they'll try to stick to the table top rules as much as possible.

Like I said I'm not exactly clear on BT lore and canon, but with all the special rule books out there superseding previous rules and uses for weapons, ammo, etc. it does get confusing.

I guess what needs to be done is to have the develops actually sit down and agree to use a certain sit of technical readout rule books and agree to stick to those rules. I do understand that they also said that though MWO will be based off TT rules, it will not strictly adhere to them. However since many of the players of MWO are steeped in lore, canon, and TT rules, they should decide on what technical readouts and rule books to use and try to stick to them while keeping the game balanced for fun.

That's my $0.02 into this discussion. I'm probably going to get trolled hard on this post but luckily I don't exactly read the forums everyday nor do I exactly care to respond to people trolling and flaming my post because they don't agree to it. Like many people have pointed out, let's agree to disagree but that's asking a lot of many people here.





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