Edited by Ser Barristan, 19 April 2013 - 09:02 AM.
Atlas Eyes
Started by B E E L Z E B U B, Apr 18 2013 10:16 PM
46 replies to this topic
#41
Posted 19 April 2013 - 09:01 AM
Pragmatically it wasn't the best and made for a lovely target, still I do miss that foreboding glow heralding the approach of Kerensky's gift.
#42
Posted 19 April 2013 - 09:10 AM
clearly ECM neutralizes the glow of an Atlas' eyes which is why no one can see them anymore <nods wisely>
#43
Posted 19 April 2013 - 09:12 AM
Zylo, on 19 April 2013 - 12:56 AM, said:
The glowing eyes didn't matter in the past due to the use of thermal vision.
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I don't know about that. I can remember plenty of times in forest colony when my teammates and myself would absolutely open up at those three red dots on the other side of the lake.
It was like the ringing of the boxing bell. You couldn't target anything, but all at once you'd see a rain of sparks from all the gauss rounds making contact.
#44
Posted 19 April 2013 - 09:24 AM
I just want to add my little thought. The silhouette of an atlas is just as identifiable as its glowing eye effects. Although it was easier to aim for a headshot.
#45
Posted 19 April 2013 - 10:17 AM
I'm surprised we're on Page 3 of this thread and no one has mentioned that there IS a way to turn the lights on and off in a cockpit. It's the [ . ] key (press the Period key on your keyboard) I always no matter what game turn the lights OFF in my cockpit on an Atlas. What would be nice however is that when you turn the lights ON for an Atlas, the lights would make the eyes glow in an Atlas. I could imagine turning them on a couple hundred meters away from a foe just to increase the freak out/chill factor and make my Atlas even scarier than before.
#46
Posted 19 April 2013 - 07:26 PM
Zerberus, on 19 April 2013 - 08:13 AM, said:
A pink mech at 1000m is still a Black silhouette. An atlas at 1000m was a black silhouette with a glowing "hit here" marker for the cockpit hitbox. Even a n00b like me could hit it with ease, I know because I have.
If we eventually (like in a years or so) get teh chance to have it reimplemented, maybe on a player controlled on-off basis w/or w/o MC colors, great. If not; i can live with matches lasting more than 30 seconds
If we eventually (like in a years or so) get teh chance to have it reimplemented, maybe on a player controlled on-off basis w/or w/o MC colors, great. If not; i can live with matches lasting more than 30 seconds
hit here or not, wouldnt it be the player choice to make themselves a "obvious" target???
#47
Posted 19 April 2013 - 09:10 PM
One of the best memories I have from CB is seeing the glow advance from the haze toward me, the rest of the atlas slowly materializing behind it and turning slowly to face me, and ******* away.
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