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Use Heat To Balance Clan Tech


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Poll: Balance Clan tech with heat? (77 member(s) have cast votes)

IS DHS = 2.0, CDHS=1.4

  1. Yes (2 votes [2.60%] - View)

    Percentage of vote: 2.60%

  2. No (42 votes [54.55%] - View)

    Percentage of vote: 54.55%

  3. You're nuts (33 votes [42.86%] - View)

    Percentage of vote: 42.86%

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#1 Alekzander Smirnoff

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Posted 18 April 2013 - 03:19 PM

So here I am mid match, firing like crazy, trying not to overheat as usual when this thought just randomly hit me. Why not use heat to balance clan tech? Clan tech can do stupid amounts of damage compared to IS tech, why not make the heatsinks be the factor in ISvClan matches.

Have a seperate game mode where only these settings apply: IS-DHS are truely 2.0, Clan DHS are the usual 1.4. This way IS mechs run cooler and can fire more but aren't totally outclassed by clan mechs, well, that is untill you get hit by a pair of UAC/20 your pretty much screwed then anyway.

Thoughts?

Edited by Alekzander Smirnoff, 18 April 2013 - 03:39 PM.


#2 Team Leader

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Posted 18 April 2013 - 03:25 PM

Despite the fact that that makes no she's, as the clans are centuries ahead of the IS in technology, this is a bad idea anyway. IS mechs are SUPOSSED TO be outclassed by Clan mechs, their only advantage is numbers and batter tactics. Bad balance idea and it would be cheesey anyway. I hope they leave clan tech super OP as it should be and just have like 1 star vs 2 lances ratio.

Edited by Team Leader, 18 April 2013 - 05:00 PM.


#3 Hellcat420

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Posted 18 April 2013 - 03:25 PM

that defeats the whole purpose of clan tech.

#4 Ph30nix

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Posted 18 April 2013 - 03:27 PM

there are ways to balance clan tech, but this isnt one of them lol. Frankly i dont think it will be possible to balance anything clan related at the weapon level, the whole POINT of clan tech/weapons is to be better than IS stuff, even in the most current lore IS stuff is barely starting to be able to have anything comparable to clan, even that stuff still has huge drawbacks.

#5 jakucha

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Posted 18 April 2013 - 03:30 PM

I think it will work better to just give clans less people per team like it works out in lore. Maybe even give them a bonus for doing lone wolf stuff in-game, which would give them a bonus if they pull it off but also help IS out. :)

#6 One Medic Army

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Posted 18 April 2013 - 03:32 PM

*You're nuts

Unless you want to talk about your nuts that is.

#7 S1lent0ne

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Posted 18 April 2013 - 03:37 PM

I voted 'Your nuts' because I would like to see how they do at cooling my mech. Please place them directly on my LL for best results.

#8 Alekzander Smirnoff

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Posted 18 April 2013 - 03:38 PM

Well, I suppose my nuts would burst into flames at the firing of a single small laser... Yeah I'll fix that...

#9 Agent 0 Fortune

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Posted 18 April 2013 - 03:47 PM

Naw clans and clan tech should only be allowed to lower ELO pilots to represent the inexperienced and atrophied piloting skills lost, due to missing out on the centuries of constant war that honed the the Inner Sphere pilots.

#10 Mystere

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Posted 18 April 2013 - 03:50 PM

The Clans are supposed to whoop your behind. As such, start practicing on how to bend over. :)

#11 Homeless Bill

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Posted 18 April 2013 - 03:53 PM

Clans are supposed to be technologically superior in every way. If they don't leave it like that to a large extent and balance with player numbers, I'll be super sad.

#12 Hellcat420

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Posted 18 April 2013 - 03:55 PM

View PostAgent 0 Fortune, on 18 April 2013 - 03:47 PM, said:

Naw clans and clan tech should only be allowed to lower ELO pilots to represent the inexperienced and atrophied piloting skills lost, due to missing out on the centuries of constant war that honed the the Inner Sphere pilots.

have you even looked at the cover of a battletech book before? clan pilots are far ahead of their is counterparts. clan mech pilots were specifically bred for the job and trained for their whole lives. piloting mechs is their life, not their job, unlike is pilots. besides all that the clans have fought with eachother pretty much constantly while they were in exodus.

Edited by Hellcat420, 18 April 2013 - 03:56 PM.


#13 Tennex

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Posted 18 April 2013 - 03:56 PM

they shouldn't play with heat

there gets to a point with heat where things cost too much heat. its more frustrating than fun.


it seems like they don't plan on making clan tech avaliable to everybody. which would have been the easiest way to balance it.


they'll probably have to go with limiting drop numbers.

good news:

first omni mech has already been made by PGI. they are testing it (i'm going to make a guess that its the timberwolf)

Edited by Tennex, 18 April 2013 - 03:58 PM.


#14 Ryokens leap

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Posted 18 April 2013 - 04:03 PM

Huh, what?

#15 Agent 0 Fortune

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Posted 18 April 2013 - 04:09 PM

View PostHellcat420, on 18 April 2013 - 03:55 PM, said:

have you even looked at the cover of a battletech book before? clan pilots are far ahead of their is counterparts. clan mech pilots were specifically bred for the job and trained for their whole lives. piloting mechs is their life, not their job, unlike is pilots. besides all that the clans have fought with eachother pretty much constantly while they were in exodus.


Oh I totally forgot the clans won the war... oh never mind, they got their fancy clan mechs crammed up their fancy eugenic *****.
experience, accept no substitute.

#16 Hellcat420

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Posted 18 April 2013 - 04:12 PM

View PostAgent 0 Fortune, on 18 April 2013 - 04:09 PM, said:


Oh I totally forgot the clans won the war... oh never mind, they got their fancy clan mechs crammed up their fancy eugenic *****.
experience, accept no substitute.

nobody won the war, it never ended. you have no clue what you are talking about.

#17 Zyllos

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Posted 18 April 2013 - 04:13 PM

View PostTeam Leader, on 18 April 2013 - 03:25 PM, said:

Despite the fact that that makes no she's, as the clans are centuries ahead of the IS in technology, this is a bad idea anyway. IS mechs are SUPOSSED TO be outclassed by Clan mechs, their only advantage is numbers and batter tactics. Bad balance idea and it would be cheesey anyway. I hope they leave clan tech super OP as it should be and just have like 1 star vs 2 lances ratio.

Also, I think you mean you're. Uh, I'm not voting for my nuts, thanks. Lol


Agreed. Balance is achieved by uneven match making.

#18 Huntsman

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Posted 18 April 2013 - 04:15 PM

Clan tech overall is hotter...at least their weapons generally run that way, though of course the clan DHS don't take up as much crit space, and by my (potentially broken) maths, the average clan mech will probably be able to carry an additional 9 DHS compared to its IS counterpart, though I suppose that may vary based on actuator differences. It should be an extra DHS in each arm, 2 more in each side torso, 1 can now fit in the CT, and you coud put 1 in each leg. Whether that would normalize the heat fully I can't say though.

Edited by Huntsman, 18 April 2013 - 04:35 PM.


#19 Livewyr

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Posted 18 April 2013 - 06:04 PM

Clan Coolant Shot

#20 FupDup

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Posted 18 April 2013 - 06:18 PM

Heat isn't going to stop Clan Gauss, LRMs, Streaks, and UAC's from being utterly broken. Heck, even Clan ER Medium Lasers will be hella abused because it's a 1-ton version of the IS Large Laser.


Also, Clan vs. IS only asymmetrical drops aren't the panacea that they sound like on paper. Reasons:
1. You split up friends. What if Billy is an IS roleplayer and Joe is a Clanner enthusiast, and the two get on Teamspeak every day and play MWO together until the sun goes down? Are people just supposed to never play their favorite faction again if they want to play as a team with their friends?

2. Good luck finding a magic ratio that works. 5v8 in TT is different than 5v8 in MWO, because here we have min/maxing and convergence. In TT, a Clanner's stronger weapons could end up spreading their damage all over the place on a mech and therefore it wouldn't make as much of an impact...and you couldn't min-max to your heart's content without packing some serious moolah. Here, they are going to hit your center torso more often than not and you can refit your mechs for free after you buy the equipment once. Also, we don't have BV or tonnage matching in any form, and I'm pretty sure the devs said they don't plan on any sort of BV. Point is, a Clan mech in TT does not have the same worth as a Clan mech in MWO and never will. Maybe it'll be less, maybe it'll be more. We can't make that judgement based on random-variable board games. We have to judge it by the FPS mechanics of MWO.

No matter what number is chosen, it is more likely than not going to favor one side over the other instead of having a 50/50 chance of winning for each.

Edited by FupDup, 18 April 2013 - 06:26 PM.






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