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I Wonder How Hard It Is To Increase The Size Of The Stalker...


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#1 El Bandito

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Posted 03 May 2013 - 06:52 PM

... and reduce the size of Cents and Trebbies. Then implement them in game.

From what I can see, it will be just simple model resizing but it will bring more balance to the game with minimal effort. (seriously, look at them side by side)

Or is it not that simple?

Edited by El Bandito, 03 May 2013 - 06:53 PM.


#2 One Medic Army

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Posted 03 May 2013 - 06:55 PM

View PostEl Bandito, on 03 May 2013 - 06:52 PM, said:

... and reduce the size of Cents and Trebbies. Then implement them in game.

From what I can see, it will be just simple model resizing but it will bring more balance to the game with minimal effort. (seriously, look at them side by side)

Or is it not that simple?

Way back in CB PGI said they would not ever do this.
I hope eventually they recant that statement, or at least try it out on the test realm.

#3 Lootee

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Posted 03 May 2013 - 06:56 PM

The Stalker should be longer, not bigger. It should look like the Cucumber of Doom.

#4 Nauht

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Posted 04 May 2013 - 05:44 AM

According to http://mwomercs.com/...et-and-stalker/ it's pretty hard.

And that's out of the horses mouth.

#5 El Bandito

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Posted 04 May 2013 - 06:08 AM

View PostNauht, on 04 May 2013 - 05:44 AM, said:

According to http://mwomercs.com/...et-and-stalker/ it's pretty hard. And that's out of the horses mouth.


View PostDennis de Koning, on 29 April 2013 - 06:00 PM, said:

Yes, it is, but rescaling 'Mechs is not as easy as one might think.


This is all I can find in regards to it from that thread. I suppose the main time consumption would be refitting the skin (the skin will shrink or stretch) on the model and recalibrating the weapons' positions (otherwise it will look weird Stalkers shooting PPCs from their hips). Increasing the model itself is an easy task. I had done 3D modeling for video games BTW.

Edited by El Bandito, 04 May 2013 - 06:11 AM.


#6 Appogee

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Posted 04 May 2013 - 07:28 AM

Yes, resizing animated models is tedious.

But that's what you do when you take pride in your work and want to create a quality game.

While it would have been much better to create the models the right size in the first place, I'd rather they ''do over'' the existing models and make them right, rather than spending their time on frippery like pink Mechs with loudspeakers on their heads.

#7 8RoundsRapid

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Posted 04 May 2013 - 07:31 AM

View PostNauht, on 04 May 2013 - 05:44 AM, said:

According to http://mwomercs.com/...et-and-stalker/ it's pretty hard.

And that's out of the horses mouth.


This entire project is too hard for PGI.

#8 Fate 6

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Posted 04 May 2013 - 03:25 PM

View PostAppogee, on 04 May 2013 - 07:28 AM, said:

Yes, resizing animated models is tedious.

But that's what you do when you take pride in your work and want to create a quality game.

While it would have been much better to create the models the right size in the first place, I'd rather they ''do over'' the existing models and make them right, rather than spending their time on frippery like pink Mechs with loudspeakers on their heads.

So much this.

It's kinda like a champion rework in League of Legends (or even just a model rework). Tedious, but it really helps. In this case, it even has a direct effect on the game so it's all the more important.

#9 Sable Dove

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Posted 04 May 2013 - 03:32 PM

View PostOne Medic Army, on 03 May 2013 - 06:55 PM, said:

Way back in CB PGI said they would not ever do this.
I hope eventually they recant that statement, or at least try it out on the test realm.

Also, no coolant flush, and no third person.

Which means they're probably going to resize mechs in the future.

#10 One Medic Army

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Posted 04 May 2013 - 03:36 PM

View PostSable Dove, on 04 May 2013 - 03:32 PM, said:

Also, no coolant flush, and no third person.

Which means they're probably going to resize mechs in the future.

One can hope.
It's not too much of an issue with the Centurion, and the hunch will probably be viable after the variant tweaks, but the Trebuchet needs help badly.

#11 Tennex

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Posted 04 May 2013 - 03:39 PM

as far as i can imagine. they'd probably shrink the model (the texture should scale by itself if not, its very easy to scale texture.) and then they have to redo the vectors (location where weapon fire and smoke comes out of. a simple x,y,z coordinate readjustment)

probably have to redo hitbox. and where custom weapon mesh goes, for example AMS mount point/AMS resize.

maybe they even have to resize/redo damage effects/where arms fall off. and hinges where missile bays open. Maybe some animation skeleton adjustment. but i'd imagine that as easy as scaling the skeleton down to the same size as model.


but honestly i can't imagine resizing a mech to be more work than making say a hero mech or half the work of a new mech all together

Edited by Tennex, 04 May 2013 - 07:15 PM.


#12 Saint Scarlett Johan

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Posted 04 May 2013 - 04:15 PM

It's their job to make this game.

In my job, if I don't do it right the first time. I go back and redo it. Part of the job. It sucks, but it's made me do it right the first time.

#13 Nauht

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Posted 04 May 2013 - 04:40 PM

Spare the self righteous crap.

If you read the thread linked they haven't just made the mech sizes arbitrarily.
I also want a slight mech resize ( as stated in that thread) but trying reverse psychology full of righteous indignation doesn't mean squat.

Lastly they are the creative force behind MWO. They are the bosses and to them it's done right.

#14 Tennex

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Posted 04 May 2013 - 04:56 PM

View PostNauht, on 04 May 2013 - 04:40 PM, said:

Spare the self righteous crap.

If you read the thread linked they haven't just made the mech sizes arbitrarily.
I also want a slight mech resize ( as stated in that thread) but trying reverse psychology full of righteous indignation doesn't mean squat.

Lastly they are the creative force behind MWO. They are the bosses and to them it's done right.


The player base is what pays them. the player base is the boss. and to the player base its not done right.

#15 Nauht

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Posted 04 May 2013 - 07:28 PM

View PostTennex, on 04 May 2013 - 04:56 PM, said:


The player base is what pays them. the player base is the boss. and to the player base its not done right.

No we're the consumer, companies need us but we're not the boss of any company other than our own.

Basic economics 101.

If the company is smart they'll listen to their consumers if the majority wants it and its a big enough issue for that company ie if its hitting their bottom line.

We don't dictate squat when it comes to creative license. Did you petition for Rowling to not kill dumbdledore too?

Edited by Nauht, 04 May 2013 - 07:30 PM.


#16 Nauht

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Posted 04 May 2013 - 07:32 PM

View PostTennex, on 04 May 2013 - 04:56 PM, said:


The player base is what pays them. the player base is the boss. and to the player base its not done right.

Besides you don't represent the majority. Get over yourself.

#17 Keifomofutu

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Posted 05 May 2013 - 07:28 AM

View PostNauht, on 04 May 2013 - 07:32 PM, said:

Besides you don't represent the majority. Get over yourself.


Not that PGI listens to polls but last one pointing out that stalker, centurion, and trebuchet were the wrong size was overwhelmingly in favor of a resize. It's not just one guy.

Heck people have been saying cent is too big since closed beta.

#18 Tie Ma

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Posted 05 May 2013 - 07:52 AM

View PostDennis de Koning, on 29 April 2013 - 05:41 PM, said:

Also, the 'Mechs were (are) designed individually as opposed to all at once; the more we create, the more difficult it is to fit them into the scale chart without some discrepancy.



doesn't seem like they give a **** to me.

if they did they would be smart enough to go through the work of properly sizing the mechs in the first place. instead of having to go back and spend tedious time resizing these mechs.

or we could call that work ethics 101. since this pretty much applies to all aspects of life

Edited by Tie Ma, 05 May 2013 - 07:52 AM.


#19 EvilCow

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Posted 05 May 2013 - 07:53 AM

Scale it up in order to? make the easiest to hit mech even easier to hit?

#20 Shomer Shalom

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Posted 05 May 2013 - 08:31 AM

View PostTennex, on 04 May 2013 - 04:56 PM, said:


The player base is what pays them. the player base is the boss. and to the player base its not done right.


That's not how it works. You are the customer, not the boss. Customer /= boss. Do you pay for sports tickets and expect them to play the way you say they should? No. If you like it you buy/play, if you don't then you don't buy/play. Doesn't make you the boss.





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