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Smokescreen Artillery


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Poll: Smokescreen artillery (9 member(s) have cast votes)

Do you agree with the OP

  1. Yes (8 votes [88.89%] - View)

    Percentage of vote: 88.89%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Abstain (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

Should the radius be

  1. 150 meters (4 votes [44.44%] - View)

    Percentage of vote: 44.44%

  2. smaller then 150m (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  3. Larger then 150m (4 votes [44.44%] - View)

    Percentage of vote: 44.44%

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#1 Capt Cole 117

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Posted 19 April 2013 - 02:44 AM

With large maps and host state rewind on ballistic weapons sniper mechs are becoming dominant on the battlefield. Unless we want brawlers to become extinct in high level play they’ll need the option to create their own cover, 300sq meters at a time.

Does no damage

Uses a module slot


150meter radius

Thermal vision can see through the smoke

5 seconds after calling for a strike 12 shells land and release smoke for 40 seconds

30 second global cooldown separate from arty/airstrike cooldown

15,000 cbills

As some of you may have noticed a new smokescreen can be deployed 5 seconds before the previous one expires. A team with effective communication can advance under a continuous smokescreen if they equip multiple modules.

#2 ManDaisy

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Posted 19 April 2013 - 06:58 AM

There is already a weapon capable of doing that, please support its implimentation. http://www.sarna.net/wiki/Mech_mortar

#3 MaddMaxx

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Posted 19 April 2013 - 07:27 AM

I voted Yes, but a 300m diameter would be ridiculous. What are you trying to hide from again, the entirety of Clan Wolf? ;)

#4 9erRed

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Posted 19 April 2013 - 10:25 AM

Greetings all,

As a note there are various types of "smoke" being applied now. (IRL)
So there may even be an "upgrade" to the smoke, call it a add on module to go to multi grade.

1. Normal smoke that only effects standard vision modes. [thermal can see through]

2. Multispectral smoke - effects even thermal vision as it contains small amounts of metal within the smoke. [can not see through]

Not mentioned in the "canon" but in the 70's (game design time) it was not invented yet.

All for now,
9erRed

#5 DeadlyNerd

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Posted 19 April 2013 - 02:03 PM

View PostManDaisy, on 19 April 2013 - 06:58 AM, said:

There is already a weapon capable of doing that, please support its implimentation. http://www.sarna.net/wiki/Mech_mortar

Support the implementation of a wpn which trajectory is completely different from what PGI has implemented so far and which will be the most whined about weapon in the game?

Or, support the implementation of a simple modification to an existing functionality that will definitely change the way MWO is played.

Tough decision...





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