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Project: Battletech Universe


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#81 Threat Doc

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Posted 26 October 2014 - 09:14 AM

This is no longer in development, guys. Sorry.

#82 Pet Dude

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Posted 26 October 2014 - 10:34 AM

Loving It!. Definitly reminds me of Mech Commander which I loved.

#83 VagGR

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Posted 26 October 2014 - 10:59 AM

is this still alive?

#84 Impyrium

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Posted 26 October 2014 - 07:39 PM

View PostVagGR, on 26 October 2014 - 10:59 AM, said:

is this still alive?

View PostKay Wolf, on 26 October 2014 - 09:14 AM, said:

This is no longer in development, guys. Sorry.


:(

#85 zagibu

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Posted 27 October 2014 - 02:39 PM

View PostKay Wolf, on 26 October 2014 - 09:14 AM, said:

This is no longer in development, guys. Sorry.


Why not? Care to elaborate?

#86 Grendel408

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Posted 27 October 2014 - 03:04 PM

Project dead? Now I'm sad :(

#87 Threat Doc

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Posted 27 October 2014 - 08:00 PM

View Postzagibu, on 27 October 2014 - 02:39 PM, said:

Why not? Care to elaborate?
Well, first off, the last update was in December 2013. Second, in that same announcement,

"Just a update about the status of the project for everyone. The game itself has not been cancelled, actually it is just on hold until Rudy & Phil have more time in their schedule. Rudy is actually working on a few other small projects & because of this has gained the knowledge to be able to facilitate all of our design features. This will be a big step in the right direction when we return our focus back to this! Have a great holiday!"

Well, you can basically read it for yourself. No work, whatsoever, has been done on this in ten months, no updates in ten months, and the No Guts No Galaxy podcasts are still burning overtime. This thing has been dropped like a bad habit. I would LOVE if Phil and the gang would prove me wrong, because I would love to see this done, but I'm pretty sure it's done, anyway... gone.

Fair enough?

#88 Mech42Ace

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Posted 27 October 2014 - 08:03 PM

Sorry to here that Wolf

#89 Threat Doc

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Posted 27 October 2014 - 08:22 PM

So am I, Ace, so am I.

#90 Lance425

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Posted 27 October 2014 - 08:27 PM

This was pretty amazing when I first saw it.

Sad times....

#91 NautilusCommand

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Posted 27 October 2014 - 08:48 PM

RIP, you glorious b*stard. ;_;7

Edited by NautilusCommand, 27 October 2014 - 08:49 PM.


#92 zagibu

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Posted 28 October 2014 - 12:23 PM

View PostKay Wolf, on 27 October 2014 - 08:00 PM, said:

Well, first off, the last update was in December 2013. Second, in that same announcement,

"Just a update about the status of the project for everyone. The game itself has not been cancelled, actually it is just on hold until Rudy & Phil have more time in their schedule. Rudy is actually working on a few other small projects & because of this has gained the knowledge to be able to facilitate all of our design features. This will be a big step in the right direction when we return our focus back to this! Have a great holiday!"

Well, you can basically read it for yourself. No work, whatsoever, has been done on this in ten months, no updates in ten months, and the No Guts No Galaxy podcasts are still burning overtime. This thing has been dropped like a bad habit. I would LOVE if Phil and the gang would prove me wrong, because I would love to see this done, but I'm pretty sure it's done, anyway... gone.

Fair enough?


Yeah, I saw all that, was thinking you're one of the devs, though, sorry bout that.

#93 Danghen Woolf

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Posted 28 October 2014 - 12:34 PM

:(

#94 Threat Doc

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Posted 28 October 2014 - 02:27 PM

View Postzagibu, on 28 October 2014 - 12:23 PM, said:

Yeah, I saw all that, was thinking you're one of the devs, though, sorry bout that.
Sorry about the mixup. I would have told you if I were one of the devs. And, I hope they pick the project up, again, but this seems to me so much like "eyes bigger than stomach" in that they got started and rushed into a bunch of things, and then ran out of steam pretty quickly.

#95 Sean Lang

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Posted 28 October 2014 - 02:34 PM

View PostKay Wolf, on 28 October 2014 - 02:27 PM, said:

Sorry about the mixup. I would have told you if I were one of the devs. And, I hope they pick the project up, again, but this seems to me so much like "eyes bigger than stomach" in that they got started and rushed into a bunch of things, and then ran out of steam pretty quickly.


Not eyes/stomach actually, more like Rudy (Shortpainter) got a full time job, and I'm rather busy thus it has been put on the backburner. I'm gonna see about releasing what we created to the public, at least see what people think of it. I really wish we had more time to put into it...

#96 Threat Doc

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Posted 28 October 2014 - 02:59 PM

I think that would be really nice. Let's hope someone with a true BattleTech pedigree gets hold of it and does something that's never been done before... make it fun WHILE sticking to BattleTech. It CAN be done... just not by me. I have the technical expertise of a rock, and that might be insulting the rock, hehe.

#97 Bartholomew bartholomew

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Posted 28 October 2014 - 03:02 PM

I wish I could have played the beta (alpha would probably be closer). this looked good.

Maybe if you do get it out there you might get some more talent interested in working on it in their spare time.

#98 Azeem447

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Posted 28 October 2014 - 03:07 PM

this is the kind of thing I wish pgi would put more of in there games.

#99 Grendel408

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Posted 29 October 2014 - 11:26 AM

View PostSean Lang, on 28 October 2014 - 02:34 PM, said:


Not eyes/stomach actually, more like Rudy (Shortpainter) got a full time job, and I'm rather busy thus it has been put on the backburner. I'm gonna see about releasing what we created to the public, at least see what people think of it. I really wish we had more time to put into it...

I'm sure you could pool talent from this awesome Community here ;) we all understand life happens :D





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