Lbx-10 Should Have Dynamic Spread Angle
Started by Spheroid, Apr 17 2013 08:23 PM
11 replies to this topic
#1
Posted 17 April 2013 - 08:23 PM
Currently the LBX-10 is useless at range. I think this could be changed easily. The code is already in place for knowing the distance that is behind the aiming reticle. I assume the spread currently is read from a static value, all you need to add is a simple trig function and cap it at about 5-7 meters wide at 600 meters. I don't want to go tighter than that so that AC-2 and future small caliber LBX can compete at the longer ranges.
#2
Posted 17 April 2013 - 09:12 PM
its a shotgun, its supposed to be useless at range
#3
Posted 17 April 2013 - 09:24 PM
Geist Null, on 17 April 2013 - 09:12 PM, said:
its a shotgun, its supposed to be useless at range
Its supposed to be a fragmenting submunition round with a proximity fuse, adjusting the spread would accomplish the flavor of the weapon as described in TT with minimal effort. Remember the effective cluster range in TT is 18 hexes. Can you effectively use the MWO version at that range? I sure can't.
Edited by Spheroid, 17 April 2013 - 09:30 PM.
#4
Posted 17 April 2013 - 09:36 PM
Its hasn't always been done in the shotgun fashion. Don't you remember MechWarrior 2?
Edited by Spheroid, 17 April 2013 - 09:37 PM.
#5
Posted 17 April 2013 - 09:42 PM
In tabletop you could switch from Scatter to Slug munitions for the LBX
Perhaps in the future they will introduce this option so that you can carry a ton of slug and a ton of scatter (or .5 I think is what you could do in TT, can't remember) and then you can switch on the fly. It DOES take time to swap out munition types.
Perhaps in the future they will introduce this option so that you can carry a ton of slug and a ton of scatter (or .5 I think is what you could do in TT, can't remember) and then you can switch on the fly. It DOES take time to swap out munition types.
#6
Posted 17 April 2013 - 10:54 PM
As mentioned the tabletop allowed for swapping slug and scatter rounds just as with any shotgun style weapon.
Perhaps even have weapon specific efficiencies, such as being able to swap out munitions faster, clear jams, etc.
Perhaps even have weapon specific efficiencies, such as being able to swap out munitions faster, clear jams, etc.
#7
Posted 18 April 2013 - 12:42 AM
It's true that the range of 540-1620m for the current LB 10-X AC is silly, because anything more than 300m away doesn't take much damage at all. It's effective at ranges up to 100-150m, but compared to a normal AC/10 it's kinda useless.
A tighter spread even at higher ranges, with a constant 5-7m spread up to the optimal range, like the OP suggests, is a good idea.
A tighter spread even at higher ranges, with a constant 5-7m spread up to the optimal range, like the OP suggests, is a good idea.
#8
Posted 18 April 2013 - 02:07 AM
Can't it just come out at 5m at stay 5m spread the whole time?
#10
Posted 18 April 2013 - 10:49 AM
it should just have a proximity fuse triggering the seperationat 2/3 or so of the distance to targetright now it's to wide to be much use at it's "lmedium" range. it's an advanced and very expensive weapon
#11
Posted 18 April 2013 - 12:34 PM
It just needs the slug option.
#12
Posted 21 April 2013 - 01:25 AM
I support this thread.
I think a spread shotgun blast up to around 270m and then converging as the target is further away would be fantastic. It's current range is 540m up to 1620m wtf?
I currently use the lbx because I like it, effective not really, even with the buffed crit chance, most things still have 10 hit points.
I think a spread shotgun blast up to around 270m and then converging as the target is further away would be fantastic. It's current range is 540m up to 1620m wtf?
I currently use the lbx because I like it, effective not really, even with the buffed crit chance, most things still have 10 hit points.
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