Panimu, on 28 April 2013 - 03:36 AM, said:
Game1: Win, 2 kills, damage lead
Game2: Lose, 0 kills, damage lead for team
Game3: Win, 3 kills, damage lead for team
Game4: Lose, 0 kills, 2nd damage pos for team
Game5: Win, 4 kills, 2nd damage pos for team
You can also come and watch games 3 and 5 on my YouTube channel if you wish. The 2nd one is probably the better watch.
Game 3:
Game 5:
I'm not trying to particularly prove or change anyone's mind with this type of limited evidence. I just thought it might be of interest or amusement..
Interesting and amusing, actually. THANK YOU for using lasers! So many times I used to see LRM boats with no close-in arms at all...
Frankly, it's results like yours that let me say the LRM isn't a completely broken system - but consider that both of the video matches lasted long enough for you to shoot most or all of your missile load, and against opponents who were all scattered out and generally trying to snipe. (The Splatcat and SRM-armed Stalker were the exceptions that proved the rule in that regard - they closed to knife range and were slaughtered by your team because they had no support.)
What I saw in the videos was, if you'll accept the flattery from a fellow enthusiast (LRMs are the closest I can get to field artillery,) a highly competent LRM user who was allowed to pound away at the enemy largely without interference - and still did "only" about 500 damage. 500 is good damage, don't get me wrong; it's just that a poptart highlander in that position could pull down at least 700-800 damage with ERPPCs and a Gauss Rifle. Same with other builds for various 'mechs. The system is still usable, but I think it needs a damage increase in addition to the planned missile speed buff. When, as you noted, most players are simply ignoring the counter-systems for LRM (I've been yelled at on these forums for 'wasting tonnage' on AMS in builds I recommend,) it's probably a good indication something's off.
Sadly, I doubt we'll get another change on LRM damage until host state rewind and the speed boost are live - so we'll have to wait and see. It's worth remembering, however, that the current state of LRMs is not intended to be their final mechanics for release. The devs also have to solve why most LRMs are targeting the center torso instead of scattering as they should. Whatever the case, while I sometimes feel as though I'm throwing wet kittens at the enemy with my hybrid Atlas' LRMs, I'm confident that the weapon system's functionality will be restored in the future. =)