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Small Mech Big Weapons


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#1 Mangrey

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Posted 20 April 2013 - 12:29 PM

I really dont like the Weapon slot system works right now.
Cant you change the system so that there is a limit to the Max seize of the weapon a mech can have based on the type of the mech, where on the mech the weapon is and class?
then add the change as thoes quaks (or what ever you call them)

im tired of the Gasscats, PPC stalker, Ac40 jeager. ect.


I type what i think ...... so i hope you can follow
sorry if typos

mang

#2 In7h

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Posted 20 April 2013 - 12:49 PM

While I'm inclined to agree with you in principle, I'm not sure about your examples.
Surely the title of your topic doesn't apply to heavy and assault mechs carrying heavy weaponry.

#3 Mangrey

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Posted 20 April 2013 - 01:18 PM

well it dose .... curs i dont really know how you would fit a gass cannon in a catapult, same goes with PPC/ERPPCs on Atlas arms

#4 Alpha087

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Posted 20 April 2013 - 01:45 PM

View PostMangrey, on 20 April 2013 - 01:18 PM, said:

well it dose .... curs i dont really know how you would fit a gass cannon in a catapult, same goes with PPC/ERPPCs on Atlas arms


K1s have big old cannons mounted on either side of the torso.. If those couldn't fit gauss then what possibly could? It sounds like you more just don't want Gauss, PPCs, ect used in general...

#5 Mangrey

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Posted 20 April 2013 - 02:25 PM

I dont mind the gauss or the PPCs . and yes the K2 has space for big cannons they are called PPCs

#6 In7h

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Posted 22 April 2013 - 04:44 AM

Well, there are many restrictions already. I wouldn't mind a size-based restriction system - IF it were in place of the current one. If a K1 piot doesn't want to use PPCs, why shouldn't it be able to be refitted with gauss cannons instead?

#7 Maxx Blue

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Posted 22 April 2013 - 06:42 AM

I see where you are coming from, but then I think about the Yen-Lo Wang and it gets a bit hard to argue about whether a weapon should phsically fit based on the physical model of the mech. The AC20 is the biggest weapon we have, and it fits in that tiny arm? Well, if that is OK on a stock mech, then I can't really complain about a cat finding space in its side torso or an atlas sticking PPC's in its arms. I'm not really willing to use the physical model of the mech to make restrictions as that is laregely based on the stock config and art choices.

I could see adding weapon size restrictions in some cases to prevent boating or certain OP builds, but in general the only weapon class that doesn't really have much of a 'size' restriction right now are energy weapons. Ballistics already suck up lots of slots and generally weigh a bunch, which tends to keep them out of light mechs entirely and really, anything medium and above probably SHOULD have the space to drop an AC in if they want to.

Missiles don't take up as much crit space, but they have the tube-count issue. Not that anyone really uses LRMs at the moment, but watching a raven try to squeeze 10-15 LRM's out of the NARC tube is almost as funny as watching an AMS knock half of them out of the sky as they fly in single-file. As for SRM's...well, if a commando, the smallest mech in the game so far, can mount an SRM 4 in its arm and an SRM6 in the CT in stock form, really those should be mountable just about anywhere.

Energy weapons are really the only class of weapon where you would really WANT to put the biggest one you can into what we would expect to be a 'small' space. You can drop large lasers and PPC's on small mechs and still have the crit slots to get your upgrades (which you need to get enough tonnage for those big guns). In that case heat becomes a huge issue which helps limit the gameplay problems it might create, and really energy weapons are the best choice a small mech has for longer ranged effectiveness. Really, if you couldn't drop an LLAS in the middle of a SDR-5V, what the hell would you do with it?

Honestly, the only place I see size restrictions mattering are on heavy/assault mechs with lots of energy slots. Maybe keep people from running quad-PPC's all in the arms for the best aim? Say, no more than one 'large' energy weapon in any single body part, unless the stock variant call for it. You could still end up with quad-PPC/LLAS mechs, but they would have to put them in the side torsos as well as the arms which would make aiming slightly more annoying. I guess maybe you could do something similar with Missiles so you can't put more than one large (LRM15/20) missile rack in a body part, or make the slot more specific so it was either a short or long range missile hardpoint. I wouldn't bother though. If someone wants to invest 40 tons in LRM20's plus more for ammo, I'm generally OK with that.

TL;DR: I see what you are thinking, but there are stock mechs with huge weapons in small places already, and really this is only a big issue because of the current PPC boating trend.

Edited by Maxx Blue, 22 April 2013 - 06:43 AM.


#8 Varnas

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Posted 22 April 2013 - 06:47 AM

I still kind of funny how "small" the Catapult's gauss rifles STILL are.

I mean gauss rifle on a hollander is ******* huge. And it's not even "Heavy Gauss rifle" it's just your basic gauss rifle.
JUST LOOK AT THIS THING
Posted Image
And now look at these tiny baby rifles
Posted Image
(i just googled the images)
I suggest making them at least twice as long.

I also have no problems with mechs like Hollander who sacrifice everything just to have that gun.
Not a fan of Gauss Ravens though (mostly due to it's very thin model)

Edited by Varnas, 22 April 2013 - 06:49 AM.


#9 Karl Streiger

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Posted 22 April 2013 - 07:00 AM

OK neighter the Artwork nor the Miniatures of a BattleMech could be used as valid reference for the size of a GaussRifle:
Posted Image
Posted Image

You could use the "Hex" Size as reference...that the Falconers GaussRifle is much smaller as the GaussRifle of the falconer...even if you considering scale...because the Falconer is the smaller miniature even with its 75tons.


BUT the OP is absolute right....and I'm really asking my self with all this popping topics...about MechLabs modifications since the game was in Closed Beta... is it really that hard to see the necessity of that?

Most simple idea: slot size.
You have an energy weapon with a single crit...you can not mount anything there with 2 or more crits.

Edited by Karl Streiger, 22 April 2013 - 07:01 AM.






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