Cifrer, on 20 April 2013 - 11:57 PM, said:
MACHINE GUN 87 58,071 31,849 54.84% 06:58:34 1,298
This is why.
Also, we're not playing tabletop battletech, we're playing mechwarrior online. Sure, it's based off battletech, but some adjustments need to be made for the sake of gameplay. Because of this it doesn't matter what you think weapons are for or how they work in tabletop, because this isn't tabletop.
We don't care if you're the most super awesome tabletop player ever or whatever else you like to think of yourself, it doesn't matter. We're not playing tabletop.
One last time for folks who don't get it, this isn't tabletop battletech. Different game, completely different environment. So if you're absolutely convinced that machine guns should be useless simply because you think they are in tabletop...oh well, you're wrong.
Machine guns need to be a viable weapon in mechwarrior online.
P.S. 2 damage in tabletop, just like AC/2. Suck it.

well 1st off your not playing MW4 an the timeline of MWO is pre clan tech an after the clan says helo. the MG on mech become an lot better. an there not usless on tabletop. your ignorance is clear you now nothing about mechwarrir or battleteck
P.S. AC/2 is 2(2) damage in tabletop so if you get a good role"AIM" its 4 an MG are short range AC2 is extreme range.
edit* the video thats from the MW2 intro are all clan teck an cant really be used to compare with the inner sphere MGs
Edited by kf envy, 21 April 2013 - 12:54 AM.