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Ngng 68: Archipelago Map Confirmed!


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#21 Tickdoff Tank

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Posted 20 April 2013 - 07:09 PM

View PostBishop Steiner, on 20 April 2013 - 05:19 PM, said:

ifn it looks anything like that, it should be interesting abysmal.


FTFY

#22 TheSteelRhino

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Posted 20 April 2013 - 07:15 PM

Nice...we've got enough cold and desert maps...but will there be a good beach?

#23 Steven Dixon

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Posted 21 April 2013 - 12:16 AM

Sounds cool, I can't wait.

#24 Phoenix Branson

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Posted 21 April 2013 - 05:44 PM

View PostRhinehardt Ritter, on 20 April 2013 - 07:15 PM, said:

Nice...we've got enough cold and desert maps...but will there be a good beach?


This map should provide many beach heads.

#25 Majorfatboy

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Posted 21 April 2013 - 05:52 PM

Far cry: The map.





I'm okay with this.

#26 Merky Merc

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Posted 21 April 2013 - 06:00 PM

Poptarts in the water, poptarts on the islands, poptarts on the poptarts.


Does this mean we get a periscope module, or those underwater jet doohickies?

#27 Coughlin

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Posted 21 April 2013 - 06:11 PM

View PostMerky Merc, on 21 April 2013 - 06:00 PM, said:

Poptarts in the water, poptarts on the islands, poptarts on the poptarts.



I had flashbacks of the 'nam just reading this
disclaimer: I have never been nor fought in Vietnam nor Southeastern Asia, and I am in fact, not in the army.

Edited by SovietPanda, 21 April 2013 - 06:11 PM.


#28 NRP

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Posted 22 April 2013 - 12:25 PM

Looks great. Sort of like Wake Island in BF2. Only with mechs.

#29 80sGlamRockSensation David Bowie

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Posted 22 April 2013 - 12:30 PM

Favorite Maps were the Tropical / Space maps. Something about Beaches and Red Skys that just fit with mechwarrior

#30 Thundercles

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Posted 22 April 2013 - 12:37 PM

I always wanted to go to Zegema Beach.

#31 SMDMadCow

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Posted 22 April 2013 - 12:44 PM

View PostThundercles, on 22 April 2013 - 12:37 PM, said:

I always wanted to go to Zegema Beach.


More of a Floston Paradise man myself.

#32 Purplefluffybunny

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Posted 22 April 2013 - 12:49 PM

View PostShumabot, on 20 April 2013 - 05:29 PM, said:

That's an actual photo of the raja ampat islands.


Nothing can stop the marketing machine!

#33 Splinters

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Posted 22 April 2013 - 12:53 PM

I hope water will properly influence a mech's speed vs the current version of just graphics only.

-S

#34 KuruptU4Fun

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Posted 22 April 2013 - 12:58 PM

Hey we could eventually get a map where we fight in a Walmart Super Center! (CLEANUP ON AISLE 5!!!!)

Edited by KuruptU4Fun, 22 April 2013 - 12:58 PM.


#35 KinLuu

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Posted 22 April 2013 - 01:00 PM

View PostMaverick01, on 20 April 2013 - 05:16 PM, said:

According to NGNG Podcast #68, Bryan Ekman confirmed an Archipelago Map at 47.45. Archipelago is an island group or a cluster of islands. I'm excited for this map!

Source: http://nogutsnogalax...asts,devs-beer/

[HERE WAS PICTURE]



If it looks only remotely close to this, it will be legendary.

#36 TehSBGX

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Posted 22 April 2013 - 01:00 PM

Oh well, maybe we'll get a swamp map. >.>

#37 Volt Corsair

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Posted 22 April 2013 - 01:30 PM

View PostTehSBGX, on 22 April 2013 - 01:00 PM, said:

Oh well, maybe we'll get a swamp map. >.>

That's a bad idea.
Posted Image
Chaos from low visibility ad slow movement due to sludge, not to mention the humidity and heat similar to River City. Yeah, you have water, but that won't matter much without the sinks in your legs.

#38 Coolant

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Posted 22 April 2013 - 01:32 PM

View PostEitherWay, on 20 April 2013 - 05:50 PM, said:

I'm getting flashbacks to MW4 Mercs...


Wonka Arena...

#39 Fabe

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Posted 22 April 2013 - 01:41 PM

View PostThundercles, on 22 April 2013 - 12:37 PM, said:

I always wanted to go to Zegema Beach.

If you do get to go, make sure you bring a really big can of bug spray.

#40 Shumabot

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Posted 22 April 2013 - 01:46 PM

View PostBishop Steiner, on 20 April 2013 - 06:55 PM, said:

*sigh* Those graphics seemed so much better 10 years ago.......


No they didn't.

Posted Image

View PostPurplefluffybunny, on 22 April 2013 - 12:49 PM, said:


Nothing can stop the marketing machine!


It'd be nice if a marginal amount of professionalism would prevent such things sometimes.





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