

What Do You Want From Jump Jets?
#1
Posted 20 April 2013 - 11:04 PM
So.. what do you want people to do with their jump jets? Not fire until they land? Only jump in the open? Just use them for brawl gliding? Announce "I am going to jump now!" before jumping followed by "I have concluded jumping!" when they land?
Seriously; jumping up from behind cover to behind cover is logical. It makes sense. It's not altogether that different than what you'd use them for in the board game. If someone is jumping straight up and down without variation, that's so insanely easy to lead/shoot I can't see why anyone would complain. (PROTIP: Good poptarts jump at angles and to the sides.)
So... what would "poptarts" have to do to make you people satisfied? Do you just hate the concept of jump jets entirely?
#2
Posted 20 April 2013 - 11:06 PM
Edited by Keifomofutu, 20 April 2013 - 11:49 PM.
#3
Posted 20 April 2013 - 11:49 PM
I think the correct balance changes would be increasing the recharge rate on jump jets as a mech gets heavier and returning the PPC/ERPPC heat to the previous values.
If these suggested changes were made to jump jets and PPC/ERPPC heat I don't think the poptart playstyle would be common and there would also be fewer PPC stalkers as a result of the higher PPC heat. In addition to these fixes, adjustments to missiles would help make brawling and LRM support viable playstyles again.
#4
Posted 20 April 2013 - 11:54 PM
Victor Morson, on 20 April 2013 - 11:04 PM, said:
So.. what do you want people to do with their jump jets? Not fire until they land? Only jump in the open? Just use them for brawl gliding? Announce "I am going to jump now!" before jumping followed by "I have concluded jumping!" when they land?
Seriously; jumping up from behind cover to behind cover is logical. It makes sense. It's not altogether that different than what you'd use them for in the board game. If someone is jumping straight up and down without variation, that's so insanely easy to lead/shoot I can't see why anyone would complain. (PROTIP: Good poptarts jump at angles and to the sides.)
So... what would "poptarts" have to do to make you people satisfied? Do you just hate the concept of jump jets entirely?
Being able to shoot while jumping is fine to me and should not be removed.
But at least in the table top, jumping cost to-hit penalties. In MW:O, this to me seems best represented by cockpit shake. So get some cockpit shake on it, and that's it.
I wouldn't mind if jump jets also caused forward momentum. Which is to me not simply a nerf, but also a buff, because I'd like to jump a bit further and hate that I slow down when jumping. It just feels awkward to me.
#5
Posted 20 April 2013 - 11:55 PM
Here's an idea that no one's suggested a million times before. No really, you gotta' hear this.
What if they added reticule shake while jumping? You know, that thing you don't even get when being peppered by ballistics? Disrupt their aiming while in midair, and it'll go away.
Just because something is canon doesn't mean it's not meta-breaking.
Keep in mind that this is different from cockpit shake, as it'd actually do something to impede their ability to fire accurately. Cockpit shake as is ingame now is simply a cosmetic effect and is almost entirely worthless.
Edited by Shively, 20 April 2013 - 11:57 PM.
#6
Posted 20 April 2013 - 11:59 PM

Edited by DCLXVI, 21 April 2013 - 12:00 AM.
#7
Posted 21 April 2013 - 12:00 AM
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected[4].
Just make the reticle shake while in the air.i mean real shake,not this flimsy cockpit shake garbage in the game now.yeesh,how many times does it have to be said.i mean honestly.
#8
Posted 21 April 2013 - 12:03 AM
B1SCUIT, on 21 April 2013 - 12:00 AM, said:
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected[4].
Just make the reticle shake while in the air.i mean real shake,not this flimsy cockpit shake garbage in the game now.yeesh,how many times does it have to be said.i mean honestly.
sorry this only adds randomness and gives the older tt guys a tummy ache
#9
Posted 21 April 2013 - 12:03 AM
#10
Posted 21 April 2013 - 12:05 AM
- More vertical lift.
- In air directional jump jet controls (jump jet left, jump jet right strafe options).
- Different coloured jump jets for MC.
- Death from above.
- Jump Jet clouds (I love, love, the dirt kick-up on landing. You can use it tactically! Whichever dev / programmer put this in, please take a bow - kudos!)
- edit: Ground speed to be retained and reapplied on landing. i.e. A running mech should be running when it lands.
Edited by Khanublikhan, 21 April 2013 - 07:04 AM.
#11
Posted 21 April 2013 - 12:07 AM
DCLXVI, on 21 April 2013 - 12:03 AM, said:
sorry this only adds randomness and gives the older tt guys a tummy ache
Good. That's the point. Include the ability to manually fight against the reticule's movement while jumping if you wish, **** it.
That "skill-based" enough for the goldvision demographic?
#12
Posted 21 April 2013 - 12:10 AM
they rise too fast and then drop FASTER (gravity)
the highlander is easy to shoot at when jumping (kinda) but that might be becase of its size.
a slight nerf to the climb speed would do a lot
i don't have any complains about pop tarts btw, just thought that would shut a lot of people up and remove what might or might not be a crutch from some phract pilots.
Edited by Mazzyplz, 21 April 2013 - 12:10 AM.
#13
Posted 21 April 2013 - 12:10 AM
#14
Posted 21 April 2013 - 12:18 AM
Shively, on 21 April 2013 - 12:07 AM, said:
That "skill-based" enough for the goldvision demographic?
NO! I want to **** fly *** *** jump ***** run **** summersaults and headshot! dumb****
#15
Posted 21 April 2013 - 12:18 AM
Might look funny on some assaults though.
#16
Posted 21 April 2013 - 12:23 AM
Zylo, on 20 April 2013 - 11:49 PM, said:
I think the correct balance changes would be increasing the recharge rate on jump jets as a mech gets heavier and returning the PPC/ERPPC heat to the previous values.
If these suggested changes were made to jump jets and PPC/ERPPC heat I don't think the poptart playstyle would be common and there would also be fewer PPC stalkers as a result of the higher PPC heat. In addition to these fixes, adjustments to missiles would help make brawling and LRM support viable playstyles again.
The PPC is moot. You'd just use other weapons if it got screwed. This is about JJs specifically.
#17
Posted 21 April 2013 - 12:23 AM
Foxx, on 21 April 2013 - 12:18 AM, said:
when you watch a highlander wallwalk loop and glitch across your screen looking funny dosnt matter in this game anymore. if they can make the hitbox stay with the mech more accurately in the air everyone will be happy
Edited by DCLXVI, 21 April 2013 - 12:24 AM.
#18
Posted 21 April 2013 - 12:24 AM
SgtMagor, on 21 April 2013 - 12:10 AM, said:
'mechs don't do that in BattleTech.
You can simulate the TT effect of landing in any direction you want from a jump by feathering your jump jets (tapping them) while turning hard before you land.
EDIT: For what it's worth, while I love jump jets (primarily for gliding, more than popping) I would be OK with giving them some more shake. It added a lot of atmosphere in MPBT3025.
Edited by Victor Morson, 21 April 2013 - 12:26 AM.
#19
Posted 21 April 2013 - 12:25 AM
Khanublikhan, on 21 April 2013 - 12:05 AM, said:
Jump Jet clouds (I love, love, the dirt kick-up on landing. You can use it tactically!
This is another possible change to jump jets that may reduce poptarting:
Firing the jump jets should create a rather large cloud of dust (or steam on the cold maps) making the location of the jump sniper clearly visible before they even get off the ground.
#20
Posted 21 April 2013 - 12:29 AM
This topic comes up all the time, for nearly every mutliplayer MechWarrior but in every instance it comes down to people just complaining about pop tarts, without offering solutions (that are reasonable).
I'm all for adding a little cockpit shake and some visual dusting if that got everyone to some kind of happy medium.
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