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Cw With Only 8 Unique Maps


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#21 Davers

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Posted 21 April 2013 - 01:31 PM

The idea that we need hundreds of unique maps to do CW is silly.

#22 Kurayami

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Posted 21 April 2013 - 01:32 PM

View PostTeam Leader, on 21 April 2013 - 01:11 PM, said:

We also need cave planet and mushroom planet! Then all the possible environments knows to human kind will be totally complete and we will never have to make another map again!

you forgot bacon planet.

face it people, the bright and honestly good idea about computer generated maps is still just an idea so in the end we will have what we will.

#23 AlexEss

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Posted 21 April 2013 - 01:33 PM

not only silly but very very impractical on several levels... Quality being the one that i feel would suffer the most.

#24 Snailio

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Posted 21 April 2013 - 01:35 PM

View PostDavers, on 21 April 2013 - 01:31 PM, said:

The idea that we need hundreds of unique maps to do CW is silly.


The idea that only 8 unique maps can represent the Inner Sphere, which is made up of 2000 planets, is silly. Four of the maps: Alpine Peaks, River City, Forest Colony, Frozen City, are maps that you could feasibly find on one single planet (Even Earth potentially). Caustic Valley and Tourmaline, are really the only "alien" planet type maps that is offered.

#25 Tennex

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Posted 21 April 2013 - 01:37 PM

View PostSnailio, on 21 April 2013 - 01:35 PM, said:


The idea that only 8 unique maps can represent the Inner Sphere, which is made up of 2000 planets, is silly. Four of the maps: Alpine Peaks, River City, Forest Colony, Frozen City, are maps that you could feasibly find on one single planet (Even Earth potentially). Caustic Valley and Tourmaline, are really the only "alien" planet type maps that is offered.


i think we need more offworld maps. the maps we have now can pretty much all be on earth.

but i think 8 is okay for release. they are working as hard as they can

and they will continue to release maps through launch. island and astroid will be release after launch

Edited by Tennex, 21 April 2013 - 01:38 PM.


#26 Snailio

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Posted 21 April 2013 - 01:39 PM

OK Ok I get it guys. You find it appropriate that each individual planet have a River City. No matter which planet out of 2000, it will have a River City identical to the other 1999 planets. Please, lets not individualize a planet and make it feel like its own unique place.

Edited by Snailio, 21 April 2013 - 01:40 PM.


#27 Roadbeer

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Posted 21 April 2013 - 01:43 PM

Oh Noes.
When CW starts, the game will be locked in the state it's in, no new content will ever come out. No expansions, no nothing

DOOM!!!

Can we get a 'roll eyes' emote that doesn't smile?

Edited by Roadbeer, 21 April 2013 - 01:45 PM.


#28 Nik Reaper

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Posted 21 April 2013 - 01:46 PM

Personally I would hope that they will up the production of maps when they finish making the starting few map base-types ( desert, city, plains... ) and start reusing created assets, with some extras, to create several maps of varying size but same theme.

I so miss a large city map, that MW4 had, just think river city , lower city south x10 , hmmm... brawler + sniper haven .... can't wait for them to finish canyon and moon so that we could expect map type variations , and not just day/night visibility map variations.

#29 DeadlyNerd

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Posted 21 April 2013 - 01:50 PM

I'm more concerned over the fact that only 4 of those maps will be large scale, without a large urban map and that "battles" over planets will still be fought as an 8v8 arena match without any substance.

#30 Davers

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Posted 21 April 2013 - 01:51 PM

View PostDeadlyNerd, on 21 April 2013 - 01:50 PM, said:

I'm more concerned over the fact that only 4 of those maps will be large scale, without a large urban map and that "battles" over planets will still be fought as an 8v8 arena match without any substance.

Soon it will be 12v12 arena matches without any substance. :o

#31 Mild Monkey

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Posted 21 April 2013 - 01:51 PM

Please PGI, make an "upside-down" map. I have no idea whatsoever about how it'd work or what it is going to be looking like but I want one. Milions of Australians can't be that wrong.

Seriously though... yeah, 8 maps sounds like not very much but have you ever considered how much work has to be put into a map. 16 variants at launch sounds good to me, and I'm sure more will come, just probably not "2000 unique environments". BTW, in order to become really good you need to know the environment. Ain't nobody got time to learn the ins and outs of 2000 maps.

Edited by Mild Monkey, 21 April 2013 - 01:52 PM.


#32 CDLord HHGD

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Posted 21 April 2013 - 01:53 PM

Most planets are terraformed to be earth-like.

Having said that, there is a asteroid map being considered in the upcoming content thread....

#33 Purplefluffybunny

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Posted 21 April 2013 - 01:55 PM

View PostSnailio, on 21 April 2013 - 01:07 PM, said:

[...] If community warfare is to be fought over the Inner Sphere, how is it reasonable to only have 8 unique maps to represent 2000 planets? Seems pretty underwhelming


It isn't reasonable.

#34 Aklor

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Posted 21 April 2013 - 01:56 PM

swamp map with sinkholes please. wrong step and buh bye mech, oh that'd be fun.

#35 Mild Monkey

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Posted 21 April 2013 - 01:57 PM

I want a map on a planet that is shaped like a ring, with all the battles happening on the inside plane of this ring-shaped world. Why has no one hatched this idea before? Ima genious.

#36 TheSteelRhino

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Posted 21 April 2013 - 02:12 PM

Dont forget pizza planet. Complete with Buzz Lightyear and Woody.

Yes the innersphere has thousands of worlds. Obviously more maps will be added as time goes on to keep the game fresh. If they gave us everything up front ppl would lose interest now wouldn't they?

#37 Jonathan Paine

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Posted 21 April 2013 - 02:21 PM

Yes, we can definitely have CW with a handful of maps. I have managed thousands of drops with few maps and no context apart from "try to blow up eight random guys and maybe cap a base or three". More maps would obviously be better, but should not push back CW!

#38 FunkyFritter

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Posted 21 April 2013 - 02:24 PM

I'll take 1 good map over 20 terrible ones any day.

#39 Roadbeer

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Posted 21 April 2013 - 02:31 PM

View PostSnailio, on 21 April 2013 - 01:17 PM, said:



So 8 unique maps representing 2000 planets is good enough for you? That is 0.4%

For a launch? With a small team working on everything from bug fixes, to balancing to art, to wireframe, to server code, etc.

Yeah, it's a good start. As they have said REPEATEDLY, once they get the assets built, they can churn out future maps pretty quickly.


View PostSnailio, on 21 April 2013 - 01:35 PM, said:


The idea that only 8 unique maps can represent the Inner Sphere, which is made up of 2000 planets, is silly. Four of the maps: Alpine Peaks, River City, Forest Colony, Frozen City, are maps that you could feasibly find on one single planet (Even Earth potentially). Caustic Valley and Tourmaline, are really the only "alien" planet type maps that is offered.



Plus, us humans are a fragile lot, we can only exist in a narrow margin of climates, more with augmentation, but I won't get into that. So, of those 2000 inhabitable worlds, how unique can they really be? or are you expecting 2000 different maps, many of which would never be used because, like in most war, the bulk of the arena never sees combat and life pretty much goes on as normal.

River city: I'm sorry, but outside from a couple different buildings, at the street level, I honestly couldn't tell you the difference between Los Angeles, New York, Boston, Chicago, etc. they all pretty much look the same.
Alpine Peaks/Forest Colony(snow). Sierra Nevada, Rockies, Wasatch, all look pretty much the same, just the trees are different. Add Frozen city into that on really heavy winters..

Edited by Roadbeer, 21 April 2013 - 02:37 PM.


#40 FrostCollar

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Posted 21 April 2013 - 02:36 PM

Letting them take longer to make maps means more Tourmalines and less River City Nights.

Sounds good to me.





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