![Posted Image](http://cdn.memegenerator.net/instances/400x/21853353.jpg)
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
Narc Needs To Be More Viable.
#21
Posted 22 April 2013 - 05:21 AM
![Posted Image](http://cdn.memegenerator.net/instances/400x/21853353.jpg)
#22
Posted 22 April 2013 - 08:28 AM
FrostCollar, on 21 April 2013 - 03:52 PM, said:
This should be the case but isn't. It will be fixed in a future patch.
Quote
So if you don't Narc an ECM Mech directly, then it would at least (for a "Team" of players) force their ECM carries to stay around the Heavies and Assaults, or return quickly, to offset the NARC beacon until the timer ran down. Sort of like a soft ECM counter...
Or everyone just clusters around a/the D-DC's when NARC is known to be about. lol
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
P.S. Timer should 120s.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Edited by MaddMaxx, 22 April 2013 - 08:28 AM.
#23
Posted 22 April 2013 - 08:53 AM
The high angle idea for narced targets and a longer timer with no dmg restriction would be a decent buff to Narc and also to LRM's I would think, 2 birds with 1 stone in a way.
However LRMS are probably not going to stay how they are now......
The rain still hurts if your out in the open although nobody really does it anymore, but it would be a ton worse if lrms were put back to how they were and then they decided to buff narc like that....
Edited by Fooooo, 22 April 2013 - 08:55 AM.
#24
Posted 22 April 2013 - 08:56 AM
FireSlade, on 21 April 2013 - 05:16 PM, said:
That is how it is done in other games.
And as the rules state, an SRM or LRM can home in on a beacon if the pilot pays an upgrade for the missile. It costs twice as much for the missile ammo to be homing capable.
Literally if you fired an NARC in MW3, an SRM became an SSRM. And in MW:LL they went one step further, an dumb-fired LRM (if the user isn't targeting someone) will seek out the nearest Mech with a NARC beacon attached.
TAG does the same thing, but only with Semi-Guided LRM ammo in 3057.
Edited by General Taskeen, 22 April 2013 - 08:58 AM.
#25
Posted 22 April 2013 - 09:14 AM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
#26
Posted 22 April 2013 - 03:19 PM
Being able to lock them like any other missile added a ton of value to them in Living Legends.
#27
Posted 22 April 2013 - 05:29 PM
Victor Morson, on 22 April 2013 - 03:19 PM, said:
Being able to lock them like any other missile added a ton of value to them in Living Legends.
Lockons would be neat. However I believe adding that would make it a bit too over powered. Besides the TT version never had a lockon function.
#28
Posted 22 April 2013 - 05:52 PM
#29
Posted 22 April 2013 - 06:10 PM
#30
Posted 23 April 2013 - 02:20 AM
Please follow the rules for suggestion polls, found in the above linked thread.
Thread closed!
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users