

Possible Ppc Bug
#1
Posted 21 April 2013 - 04:48 PM
I have suspected for several weeks that something is off with PPC hit detection(ie: ever since HSR). I haven't had anything concrete to "prove" it other than seeing hits strike visually and having no damage show up in the target damage display. Today I had something close to "concrete" evidence...at least for me.
This is what happened: I had the opportunity to engage a disco near the enemy base on Alpine all by myself in a regular match. I engaged no other mechs that round as I went a different direction than the rest of my team. It was a highlander. I was in a 4 PPC stalker (3F). I purposely aimed for different locations but several times it was clear that my hits registered visually but not in the display. At the end I had 573 damage and 1 kill. Armor on that mech is only 558 max. I didn't destroy everything. These results appear suspect. It is almost like my damage counter is working but the actual damage counter for the mech I am hitting is not. I intend to start FRAPing this phenomena and send it to PGI.
Anyone else having PPC's strike the target but register no damage to the target?
#2
Posted 21 April 2013 - 06:33 PM
#3
Posted 21 April 2013 - 09:26 PM
#4
Posted 21 April 2013 - 09:38 PM
Edited by SixStringSamurai, 21 April 2013 - 09:39 PM.
#5
Posted 21 April 2013 - 09:47 PM
#6
Posted 22 April 2013 - 11:01 AM

#7
Posted 22 April 2013 - 11:13 AM
Neema Teymory, on 22 April 2013 - 10:21 AM, said:
Yes, this would definitely be one of the observable side effects. In fact, it should not be specific to ballistics. If you start experiencing the bug to the extreme as some have described here, you should not be able to hit targets with any kind of weapon.
Seen this yet?
#8
Posted 22 April 2013 - 05:28 PM
Chavette, on 22 April 2013 - 11:13 AM, said:
Seen this yet?
Thx for this...it may be the issue but I wasn't experiencing noticable lag and my ping is typically less than 80.
FullMetalGC, on 22 April 2013 - 11:01 AM, said:

Thx. I did send a ticket. Haven't been asked for any further info. No lag. My ping is typically less than 80ms. This link looks like a promising reason: http://mwomercs.com/...ost__p__2276860
#9
Posted 22 April 2013 - 07:44 PM
were hits that did not reduce the enemies % at all...
Interesting...
#10
Posted 23 April 2013 - 04:09 AM
The PPCs seemed to pass right through my front amour.
#11
Posted 23 April 2013 - 04:38 AM
#12
Posted 23 April 2013 - 05:09 AM
Neema Teymory, on 22 April 2013 - 09:10 AM, said:
We are aware of this issue and are actively working on solving it. This particular problem occurs when you experience regular packet loss--even a very small amount. Primarily the traffic from your game client to the server is affected. This is why you might see other players behaving normally, but your inputs seem to be delayed, you suddenly pop, or a variety of other strangeness.
The problem is not related to HSR or ping. So, why is this happening now? Traffic patterns from recent patches have changed, which have unfortunately exposed this latent bug.
For everyone experiencing this bug, hang in there, a fix is on the way.
[random question about this is why ballistics aren't doing damage on a clear hit]
Neema Teymory, on 22 April 2013 - 10:21 AM, said:
Yes, this would definitely be one of the observable side effects. In fact, it should not be specific to ballistics. If you start experiencing the bug to the extreme as some have described here, you should not be able to hit targets with any kind of weapon.
Karl Berg, on 22 April 2013 - 01:38 PM, said:
Some of these changes actually went live a couple patches ago, and involved sending lots of small little acknowledgements back to the server so that the server could intelligently compress what it sends to your client. Unfortunately, once again we appear to have tripped some unfortunate behaviour in the engine which we are currently trying to track down and correct.
In the interim, I have prepared some emergency changes which are being pushed to testing immediately with the intent to launch a hot fix. QA has good reproduction steps for this issue now, so we should be able to easily catch cases like this in future.
We'll update you all as soon as we have more info about QA testing and hot fix approval.
If you read through that, you will see that it's been an ongoing problem, but it the cause was only recently uncovered since many more people were being affected.
Hotfix incoming "soon"
#13
Posted 23 April 2013 - 05:26 AM
CutterWolf, on 21 April 2013 - 06:33 PM, said:
does have this too with ac20
#14
Posted 23 April 2013 - 08:47 AM
In addition I'm not sure if this was a PPC bug, or something else, but I noticed a enemy Awesome chilling behind Kappa on Frozen City, turns out he was AFK, well, I rolled up about 50m behind him and started on his rear torso with my ER PPC, each hit with the PPC was putting the damage on his front CT, not his rear, while my ML was properly damaging his back, this again was at full stop 50m directly behind the awesome, I was able to fully core and destroy his front CT from behind him.
#15
Posted 23 April 2013 - 10:55 AM
SkkyHigh, on 23 April 2013 - 04:09 AM, said:
The PPCs seemed to pass right through my front amour.
I believe this is a different bug. I see this one when I get hit in my jenner a lot.
The PPC's not registering I see in my Stalkers though.
#16
Posted 23 April 2013 - 06:15 PM
#17
Posted 24 April 2013 - 09:19 AM
#18
Posted 02 May 2013 - 09:55 AM
FullMetalGC, on 22 April 2013 - 11:01 AM, said:

There was no lag when firing the PPC's and my self and my team mates all have pings under 40. This issue is still going on but I have not been able to get it on FRAPS yet. I'm using only ERPPC's and I see this happen a lot, clean hits but no damage transfer.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users