stjobe, on 22 April 2013 - 06:30 AM, said:
The Small Laser has 7.5 times the DPS that the MG has when you look at DPS per ton. This would directly translate to a 3.0 DPS MG (0.4 x 7.5). Since several MGs can run off the same ammo, 3.0 is a maximum value.
Run the same calculations with four weapons (you don't want to run more than four MGs off a single ton of ammo):
4xMG: 0.16 damage / 3 tons
4xSL: 12 damage / 2 tons (75 times bigger alpha!)
4xMG: 1.6 DPS / 3 tons
4xSL: 4 DPS / 2 tons (2.5 times higher DPS)
2.5 times 0.4 is 1.0, which is then a minimum the MG needs to match the Small Laser.
So that gives us a range of increases between 1.0 DPS and 3.0 DPS to balance the MG. Why don't we split the difference and try out a 2.0 DPS MG?
Are we giving the Machine Gun a Cool down like Small lasers also? Match the MG to the Same stats as a small laser (including cool down). Then I am on board 100%
(Burst of bullets treated just like a beam duration. Cool down, burst again.)
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