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Make Over Heating Hurt


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#1 CutterWolf

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Posted 22 April 2013 - 05:17 PM

Currently there are no repercussions to pushing your heat level deep passed 100%. This is a huge game balance issue that needs to be corrected. The Dev's need to set some kind of level or levels that cause critical damage to happen once the cap or caps have been passed.

Example:

120% heat = 10% chance of random critical hit
130% heat = 25% chance of random critical hit
140% heat =40% chance of random critical hit
150% heat = 100% chance of random critical hit

This would inline with what the TT rules have for taking damage from heat.

Edited by CutterWolf, 22 April 2013 - 05:20 PM.


#2 Syllogy

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Posted 22 April 2013 - 05:45 PM

View PostBryan Ekman, on 19 April 2013 - 02:59 PM, said:

Prosperity Park: Will the Heat mechanism be changed in the future such that Overheating to greater than, lets say 150%, would result in inescapable, guaranteed Heat Damage regardless if your Mech is Powered Down?
A: We’re happy with the existing system, so I don’t see this being added anytime soon.






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