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Integrated Voip Awareness Thread


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#1 Stoicblitzer

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Posted 12 March 2013 - 08:56 AM

We need it. It would help alleviate most of the pug v evil premade problems. It would increase teamwork across the board. ECM destroys pug teamwork. All of the evil premaders know that VOIP helps nullify some of the effects of ECM. It helps focus fire. It helps disseminate knowledge about the game as it's easier to just explain something to someone than type it. There is a reason why radios are currently used in the military and not messengers on horses. Real-time updates on statuses and real-time coordination.

I just feel like people are neglecting this topic and it needs more awareness. Thanks for reading. :)

#2 Taemien

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Posted 12 March 2013 - 09:03 AM

This would help alleviate 'some' issues. But as I've found in PS2, there is still many players that will shrug and do their own thing anyway. And you'll need to be prepared for peeps that simply will not speak on VOIP at all. So this won't be a cure-all solution, but it will help with a good third of the playerbase.

#3 Effectz

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Posted 12 March 2013 - 09:07 AM

VOIP would solve alot of issue's for sure.

#4 Stoicblitzer

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Posted 12 March 2013 - 09:08 AM

I agree that it won't solve everything but it would decrease the pressure imo. Of course there will be trolls and others who want to play music or w/e. There definitely needs to be muting mechanisms and other rules.

Later on they could have effects like ECM blocking voice comms or just have noise coming from someone who is being effected by ECM. I don't think I've played a multiplayer game that has done this before.

#5 RG Notch

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Posted 12 March 2013 - 09:09 AM

First thing I and a lot of other people would do is mute all on public VOIP. So it wouldn't affect me in the slightest.

#6 Stoicblitzer

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Posted 12 March 2013 - 09:10 AM

View PostRG Notch, on 12 March 2013 - 09:09 AM, said:

First thing I and a lot of other people would do is mute all on public VOIP. So it wouldn't affect me in the slightest.

That's your right and you probably run in a premade 100% of the time. Teamwork is not an issue for you.

#7 Effectz

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Posted 12 March 2013 - 09:10 AM

View PostRG Notch, on 12 March 2013 - 09:09 AM, said:

First thing I and a lot of other people would do is mute all on public VOIP. So it wouldn't affect me in the slightest.


That's nice of you.You must drop with premade's.

Edited by Effectz, 12 March 2013 - 09:11 AM.


#8 RG Notch

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Posted 12 March 2013 - 09:23 AM

View PostStoicblitzer, on 12 March 2013 - 09:10 AM, said:

That's your right and you probably run in a premade 100% of the time. Teamwork is not an issue for you.

Not true, I'm just not interested in listening to mouth breathers, people yelling at their spouse/offspring, or the other assorted weirdos one tends to find on public VOIP in video games. There's already enough stupid chat I have to read, I can only imagine what it would be like to listen to these folks.

#9 VagGR

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Posted 12 March 2013 - 09:24 AM

i ve been posting in every voip related thread and i will keep posting till the end of time...

voip is a must...period.

EDIT: and you know what? why not take it a step further...create a squad(/lance) system and make voip squad based. so people wont complain about 8 players screaming at eachother and add a mute button for those really anti social guys out there...problem solved everybody is happy and the game itself is so much better....cant be that hard, battlefield did this years ago...

Edited by VagGR, 12 March 2013 - 09:30 AM.


#10 Effectz

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Posted 12 March 2013 - 09:31 AM

View PostRG Notch, on 12 March 2013 - 09:23 AM, said:

Not true, I'm just not interested in listening to mouth breathers, people yelling at their spouse/offspring, or the other assorted weirdos one tends to find on public VOIP in video games. There's already enough stupid chat I have to read, I can only imagine what it would be like to listen to these folks.



So automatically everyone is a mouthbreather,you said you'd mute everyone.This game by far has the most mature community I've encountered in all my years gaming,but yes,there will be a few bad apples.

#11 RG Notch

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Posted 12 March 2013 - 09:35 AM

View PostEffectz, on 12 March 2013 - 09:31 AM, said:



So automatically everyone is a mouthbreather,you said you'd mute everyone.This game by far has the most mature community I've encountered in all my years gaming,but yes,there will be a few bad apples.

Only need a few and if you think this community is so mature, you must be skipping the forums and not reading in game chat. Anyways, all it takes is one to ruin things so why bother when I know there will be one. Pre muting saves me the trouble. I'm not saying you can't have it or not to develop it. I'm stating what I will do. I suspect I'm not the only one, so don't imagine that integrated VOIP is some magic fix for what plagues PUGs.

#12 Effectz

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Posted 12 March 2013 - 09:37 AM

I'm not saying it's a fix but it is an improvement.

#13 Stoicblitzer

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Posted 12 March 2013 - 09:37 AM

View PostVagGR, on 12 March 2013 - 09:24 AM, said:

EDIT: and you know what? why not take it a step further...create a squad(/lance) system and make voip squad based. so people wont complain about 8 players screaming at eachother and add a mute button for those really anti social guys out there...problem solved everybody is happy and the game itself is so much better....cant be that hard, battlefield did this years ago...

You read my ******* mind. BF2 and 2142 iirc used to have squads and an overall commander. The squad leaders could talk to the commander directly over their own voip channel and request supply drops/orders. All talk, team talk, squad talk, commander talk. Implement all of this with ECM jamming voice comms and wow this game would be truly unique.

Edited by Stoicblitzer, 12 March 2013 - 09:38 AM.


#14 Dreamslave

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Posted 12 March 2013 - 09:42 AM

View PostStoicblitzer, on 12 March 2013 - 09:08 AM, said:


Later on they could have effects like ECM blocking voice comms or just have noise coming from someone who is being effected by ECM. I don't think I've played a multiplayer game that has done this before.


That'll never ever happen, because people would just use 3rd party software to completely bypass that silly interference.

#15 Stoicblitzer

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Posted 12 March 2013 - 09:44 AM

View PostDreamslave, on 12 March 2013 - 09:42 AM, said:


That'll never ever happen, because people would just use 3rd party software to completely bypass that silly interference.

:) true.

#16 ItsAPotato

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Posted 12 March 2013 - 09:44 AM

View PostRG Notch, on 12 March 2013 - 09:35 AM, said:

Only need a few and if you think this community is so mature, you must be skipping the forums and not reading in game chat. Anyways, all it takes is one to ruin things so why bother when I know there will be one. Pre muting saves me the trouble. I'm not saying you can't have it or not to develop it. I'm stating what I will do. I suspect I'm not the only one, so don't imagine that integrated VOIP is some magic fix for what plagues PUGs.


While I REALLY wish we had in-game VOIP, I can also see Notch's point of view. There are (theoretically, anyway) 16 people in a match. I'd say that, if given a random group of 16 people in real life, 12 of them would be one of the following:
  • Loud and annoying (mouth breathers and open-mics fall into this category)
  • Immature
  • Jerk
  • Super Jerk
  • Troll
  • Whiny
So odds are that there would be at least 1 of these people in the game, which means I'd have to mute at least 1 person every match, which can grow tiresome.

VOIP has it's downsides...

#17 Stoicblitzer

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Posted 12 March 2013 - 09:55 AM

View PostItsAPotato, on 12 March 2013 - 09:44 AM, said:

VOIP has it's downsides...

Fair enough, but it's possible benefits in an MWO Utopia cannot be overstated. :)

#18 Taemien

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Posted 12 March 2013 - 10:04 AM

View PostEffectz, on 12 March 2013 - 09:31 AM, said:



So automatically everyone is a mouthbreather,you said you'd mute everyone.This game by far has the most mature community I've encountered in all my years gaming,but yes,there will be a few bad apples.


Stand around a warpgate in PS2. And you'll see this guy has a point.

The difference is squads and platoons 'normally' don't have this issue. But then again, squads and platoons are PS2's equivalent to premade groups.

Also this community is FAR from being mature. They still cannot grasp the fact that they should follow simple forum rules such as using the search function to find a thread about a topic they are about to great first. And instead post 3-4 of them in a day.

Or make protest threads rather than using the suggestion forum.

Or the biggest one: Judging other players because they group/don't group, by their loadouts, by even how much they spend on things in the game, and by how much they like/dislike the game.

#19 Jello2142

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Posted 13 March 2013 - 10:36 AM

I agree with OP having integrated voice would help out a great deal for the game. Yeah there will be some people who will act a fool but that goes for anything! I can't go a week without being in a public place without at least one person acting up like a ********* in front of their peers in a attempt to be cool. If you can't relate then you must live in a box.

TF2 has open voice and for the most part everyone gets along. If it becomes an issue a simple vote to mute function would probably do the trick. Someone keeps trolling in VOIP vote mute him after so many votes he is muted for say a week.

#20 Valder

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Posted 13 March 2013 - 10:44 AM

From Ask the Devs #33:

Quote

screw ball: Whats the status of in game comms? C3?

A: We plan to do a full integration in the future. Most likely in the fall.


So... start making these threads next winter when they miss the fall deadline...





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