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Kill Shot Threshholds


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#1 ElLocoMarko

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Posted 22 April 2013 - 02:53 PM

Here is a graph showing mech "health" (really death) values. Internals + Front Armor.
Each mech has max armor using 75% front, 25% back.
The lower line of dots are the side torsos and the upper line are center torsos.
The following link is the google spreadsheet to generate it.

Posted Image

Discuss if you like.

#2 Keifomofutu

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Posted 22 April 2013 - 04:39 PM

Looks like 60 alpha is enough to 2-shot any heavy and will shear a medium's side torso off in one hit. Cool chart.

#3 Darius Deadeye

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Posted 22 April 2013 - 05:01 PM

View PostForestGnome, on 22 April 2013 - 04:55 PM, said:

Yarp. 2 alphas of 6 PPC's is enough to kill most mechs, and people still don't believe me that coolant is P2W, by giving you the chance to do that damage in a matter of seconds without shutting down.


Yawn. Coolant isn't p2w, cuz it's free. You need to look at WHY the 6ppc build is even possible in the first place.

Or anything that can pinpoint 40-60 points of damage every few seconds.

#4 Quxudica

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Posted 22 April 2013 - 05:09 PM

View PostDarius Deadeye, on 22 April 2013 - 05:01 PM, said:


Yawn. Coolant isn't p2w, cuz it's free. You need to look at WHY the 6ppc build is even possible in the first place.

Or anything that can pinpoint 40-60 points of damage every few seconds.

P2W or not, there was no need for it to exist. The community didn't want it, the devs even said they didnt want it, the only real reason for it to be there is so PGI or IGP can monetize it.

#5 Lukoi Banacek

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Posted 22 April 2013 - 05:14 PM

at 15mc per shot, I doubt they're making much if anything on coolant.

I think they decided to add coolant due to wanting to appeal to a wider audience, probably the same demographic that actively wants a 3PV option.

#6 Merrik Starchaser

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Posted 22 April 2013 - 05:23 PM

View PostForestGnome, on 22 April 2013 - 04:55 PM, said:

Yarp. 2 alphas of 6 PPC's is enough to kill most mechs, and people still don't believe me that coolant is P2W, by giving you the chance to do that damage in a matter of seconds without shutting down.

it not pay to win because you can buy it with ingame currency

#7 Quxudica

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Posted 22 April 2013 - 05:31 PM

View PostLukoi, on 22 April 2013 - 05:14 PM, said:

at 15mc per shot, I doubt they're making much if anything on coolant.

I think they decided to add coolant due to wanting to appeal to a wider audience, probably the same demographic that actively wants a 3PV option.


Coolant isn't effective enough to actually make the game "easier" enough to widen it's audience appeal. If anything it's just one more thing to make the game even more complex for a brand new player. The only thing it really changes is letting already quite experienced players get out that additional alpha.

#8 Barnaby Jones

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Posted 22 April 2013 - 05:36 PM

View PostLukoi, on 22 April 2013 - 05:14 PM, said:

at 15mc per shot, I doubt they're making much if anything on coolant.

I think they decided to add coolant due to wanting to appeal to a wider audience, probably the same demographic that actively wants a 3PV option.

They are making more than 0.

#9 Bishop Steiner

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Posted 22 April 2013 - 05:37 PM

View PostQuxudica, on 22 April 2013 - 05:09 PM, said:

P2W or not, there was no need for it to exist. The community didn't want it, the devs even said they didnt want it, the only real reason for it to be there is so PGI or IGP can monetize it.


and monetization, whether people want to admit it or not, IS a reason to exist.

#10 Team Leader

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Posted 22 April 2013 - 05:43 PM

View PostBishop Steiner, on 22 April 2013 - 05:37 PM, said:


and monetization, whether people want to admit it or not, IS a reason to exist.

I really dont care about consumables anymore, at all. It was really a lot of fuss about nothing. I never use them, rarely see others use them. Im over it. I suggest everyone else gets over them, too.

Also cool chart, very useful!

#11 Quxudica

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Posted 22 April 2013 - 05:46 PM

View PostBishop Steiner, on 22 April 2013 - 05:37 PM, said:


and monetization, whether people want to admit it or not, IS a reason to exist.


There are other, better things they can monetize that don't effect game play.

#12 Bishop Steiner

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Posted 22 April 2013 - 06:40 PM

View PostQuxudica, on 22 April 2013 - 05:46 PM, said:


There are other, better things they can monetize that don't effect game play.

since one can attain the exact same effect without spending money, I can't say it effects "game play".

#13 Bata

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Posted 22 April 2013 - 07:13 PM

I have done similar calculations for a few mechs before, for my own use and unfortunately found them to be unreliable. When I was PPC boating people were consistently dying after taking less damage they were supposed to. Still don't know why. Maybe super lucky criticals and\or ammo explosions... But that seems unlikely. People can say whatever they want, but I do not believe internal health is 50% of max armour in the given location. The only other explanation (not counting the possibility of some random bug they haven't found yet) is that almost everyone in this game does not max out their torso armour or puts way too much on the back and that seems just as unlikely as super lucky criticals.

#14 Fenris Krinkovich

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Posted 22 April 2013 - 07:30 PM

View PostBishop Steiner, on 22 April 2013 - 05:37 PM, said:


and monetization, whether people want to admit it or not, IS a reason to exist.


I am always astounded at the sheer number of consumers who don't, and apparently can't, understand this.

#15 ElLocoMarko

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Posted 22 April 2013 - 07:31 PM

Yeah, I think there is an armor bypass bug somewhere but good luck proving it.
I just lost an AC20 from the side atlas of an Atlas after shooting ONCE. 64 armor + 20 health AC20 in one volley from two mechs. A cataphract and a Stalker.

Edited by ElLocoMarko, 22 April 2013 - 07:59 PM.


#16 Vassago Rain

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Posted 22 April 2013 - 07:50 PM

View PostKeifomofutu, on 22 April 2013 - 04:39 PM, said:

Looks like 60 alpha is enough to 2-shot any heavy and will shear a medium's side torso off in one hit. Cool chart.


Which is why it was so important to generate at least that much force.

#17 Ialti

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Posted 22 April 2013 - 07:57 PM

View PostQuxudica, on 22 April 2013 - 05:31 PM, said:


Coolant isn't effective enough to actually make the game "easier" enough to widen it's audience appeal. If anything it's just one more thing to make the game even more complex for a brand new player. The only thing it really changes is letting already quite experienced players get out that additional alpha.


True in practice. But the idea of it, the sound of it and the blue bar and the button, the option is still attractive to new players. And I think you'll find that a lot of newer players will spend a little money on a flush and will continue to use it for a while before making the decision that "I don't need this thing." Even then they aren't necessarily going to be willing to admit that they aren't capable of using it effectively.

View PostElLocoMarko, on 22 April 2013 - 07:31 PM, said:

Yeah, I think there is an armor bypass bug somewhere but good luck proving it.
I just lost an AC20 from the side atlas of an Atlas after shooting ONCE. 105 armor + 20 health AC20 in one volley from two mechs. A cataphract and a Stalker.

I hate to break it to you, but that isn't a bug. And if you're anything like some of the folks I see around here, I'm going to be reading a thread by you in a day or two about the horrid state of the meta and those garsh-durned PPC poptarts.

#18 Fenris Krinkovich

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Posted 22 April 2013 - 08:20 PM

View PostElLocoMarko, on 22 April 2013 - 07:31 PM, said:

I just lost an AC20 from the side atlas of an Atlas


You have an AC/20 on an Atlas on the side of your Atlas? I WANT ONE





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